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Zodiac/Skills/Etrian Odyssey Nexus
This page details full data for the Zodiac's skills in Etrian Odyssey Nexus.
Force skills (Lv. 1)
Astrological Axis | |
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Force Boost
For three turns, the power of the Zodiac's attack skills is increased, and they will recover half of the TP cost after use. | |
Level | 1 |
ATK increase | 40% |
Astral Sign | |||
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Force Break
Deals ranged Fire/Ice/Volt damage to all enemies. For one turn, the TP cost of all allies' skills will be reduced to 0.
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Level | 1 | 2 | 3 |
Damage | 300% | 550% | 800% |
Novice skills (Lv. 1)
Etheric Gleam | ||||||||
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Buff Skill
Increases elemental attack for one ally line for a number of turns.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 6 | 10 | 16 | |||||
Elemental ATK increase | 15% | 19% | 23% | 27% | 31% | 35% | ||
Duration (turns) | 3 | 4 | 5 |
Fire Star | ||||||||||
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Astral Skill
Deals ranged Fire damage to one enemy, with splash damage to other enemies on the same line.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 13 | 18 | |||||||
Damage | 100% | 103% | 106% | 109% | 118% | 121% | 124% | 127% | 130% | 150% |
Splash damage | 50% | |||||||||
Activation speed | 80% | |||||||||
Accuracy | 130% |
Ice Star | ||||||||||
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Astral Skill
Deals ranged Ice damage to one enemy, with piercing damage to one enemy on the rear line.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 13 | 18 | |||||||
Damage | 90% | 93% | 95% | 98% | 106% | 109% | 112% | 115% | 118% | 135% |
Accuracy | 130% |
Volt Star | ||||||||||
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Astral Skill
Deals ranged Volt damage to one enemy line.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 13 | 18 | |||||||
Damage | 80% | 82% | 84% | 86% | 92% | 95% | 98% | 101% | 104% | 120% |
Activation speed | 120% | |||||||||
Accuracy | 130% |
Singularity | ||||||||
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Passive Skill
Increases damage dealt if the user strikes an enemy's weakness. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Damage increase | 6% | 7% | 9% | 10% | 12% | 13% | 15% | 20% |
Etheric Charge | ||||||
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Charge Skill
On the next turn, Zodiac attack skills will target only one enemy, but deal increased damage.
Prerequisite skill(s):
| ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 3 | 15 | ||||
Damage increase | 80% | 90% | 100% | 115% | 130% | 200% |
Activation speed | 30% |
Etheric Return | ||||
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Passive Skill
Restores TP to the user when they defeat an enemy. Total TP recovered is equal to the skill's base TP recovery, plus a percentage of the user's max TP. Prerequisite skill(s):
| ||||
Level | 1 | 2 | 3 | 4 |
TP recovery (% of max TP) | 1% | 2% | ||
TP recovery (base) | 0 | 1 | 2 | 3 |
Horoscope | ||||||
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Field Skill
Reduces the enemy encounter rate for a number of steps. | ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 10 | ||||
Duration (steps) | 50 | 75 | 100 | 125 | 150 | 255 |
Encounter rate decrease | 40% | 45% | 50% | 55% | 60% | 75% |
Mine | |
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Field Skill
Allows the party to find more items at Mine points. | |
Level | 1 |
Veteran skills (Lv. 20)
Ether Mastery | ||||||||
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Mastery Skill
Increases damage dealt by Zodiac attack skills. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
ATK increase | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 15% |
TP Up | ||||||||
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Stat Up
Increases the user's maximum TP. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Max TP increase | 7% | 9% | 11% | 17% | 19% | 21% | 23% | 30% |
Binary Fire | ||||||||||
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Astral Skill
Deals ranged Fire damage to all enemies.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 20 | 27 | 35 | |||||||
Damage | 110% | 113% | 116% | 119% | 129% | 132% | 136% | 139% | 143% | 165% |
Activation speed | 70% | |||||||||
Accuracy | 110% |
Binary Ice | ||||||||||
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Astral Skill
Deals ranged Ice damage to all enemies.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 20 | 27 | 35 | |||||||
Damage | 110% | 113% | 116% | 119% | 129% | 132% | 136% | 139% | 143% | 165% |
Activation speed | 70% | |||||||||
Accuracy | 110% |
Binary Volt | ||||||||||
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Astral Skill
Deals ranged Volt damage to all enemies.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 20 | 27 | 35 | |||||||
Damage | 110% | 113% | 116% | 119% | 129% | 132% | 136% | 139% | 143% | 165% |
Activation speed | 70% | |||||||||
Accuracy | 110% |
Etheric Restore | ||||||
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Passive Skill
Increases the user's damage based on the TP they spent in the previous turn. Damage increase is equal to (α × level multiplier)%, where α = TP × √TP ÷ 100. Does not activate if the formula resolves to less than 1%. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
Formula multiplier | 3 | 4 | 5 | 6 | 7 | 10 |
Anti-Ether | ||||||
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Passive Skill
Gives a chance to negate elemental attacks against the user's line. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
Activation chance | 3% | 4% | 5% | 6% | 7% | 10% |
Dark Ether | ||||||
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Support Skill
Reduces TP costs for one ally line for one turn.
Prerequisite skill(s):
| ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 20 | 30 | ||||
TP cost decrease | 30% | 33% | 36% | 39% | 42% | 60% |
Activation speed | 300% |
Etheric Shot | ||||||||
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Attack Skill: Zodiac
Deals ranged damage to one enemy; the attack's element is determined by the user's equipped weapon.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 2 | 4 | 7 | |||||
Damage | 80% | 83% | 86% | 96% | 99% | 102% | 105% | 130% |
Master skills (Lv. 40)
Fire Prophecy | ||||
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Charge Skill
Blocks Fire attacks from one enemy for one turn. If a Fire attack is successfully blocked, increases the user's attack until the end of the next turn; affects all forms of damage.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
TP cost | 25 | |||
ATK increase | 10% | 35% | 60% | 140% |
Activation speed | 200% |
Ice Prophecy | ||||
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Charge Skill
Blocks Ice attacks from one enemy for one turn. If an Ice attack is successfully blocked, increases the user's attack until the end of the next turn; affects all forms of damage.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
TP cost | 25 | |||
ATK increase | 10% | 35% | 60% | 140% |
Activation speed | 200% |
Volt Prophecy | ||||
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Charge Skill
Blocks Volt attacks from one enemy for one turn. If a Volt attack is successfully blocked, increases the user's attack until the end of the next turn; affects all forms of damage.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
TP cost | 25 | |||
ATK increase | 10% | 35% | 60% | 140% |
Activation speed | 200% |
TP Cut | ||||||
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Passive Skill
Gives a chance to reduce the TP cost of any skill used by the user to 0. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
Activation chance | 10% | 12% | 14% | 16% | 18% | 25% |
Multi-Stage Ether | ||||||
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Charge Skill
Reduces the damage dealt by Zodiac attack skills, but causes them to attack 2-5 random targets; Meteor will instead attack 6-15 random targets.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 10 | 35 | ||||
Damage decrease | 40% | 36% | 32% | 28% | 24% | 5% |
Activation speed | 20% |
Meteor | ||||||||||
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Astral Skill
Deals ranged Bash damage to 2-5 random targets.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 27 | 35 | 45 | |||||||
Damage | 50% | 52% | 53% | 55% | 61% | 62% | 64% | 65% | 67% | 80% |
Activation speed | 50% | |||||||||
Accuracy | 95% |