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Beast/Skills/Etrian Odyssey 2 Untold
This page details full data for the Beast's skills in Etrian Odyssey 2 Untold: The Fafnir Knight.
Force skills
Desperation | |
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Support Skill: Force Boost
Triples HP for 3 turns. Also fully restores the user's HP. | |
Level | 1 |
True Endurance | |||
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Defense Skill: Force Break
Shields all attacks/endures this turn. At end of turn, melee stab all enemies. The in-game description claims the skill deals bash damage, though it actually deals stab damage (this is likely an error). Damage dealt scales based on the user's level. The skill redirects all attacks to the user, so damage suffered is calculated using the user's defense values, instead of the original target's. The user cannot die during the turn where this is used, except to instant death. The user also becomes immune to all binds and ailments, except instant death.
| |||
Level | 1 | 2 | 3 |
Damage | 300% | 600% | 900% |
Loyalty Mastery branch
Loyalty Mastery | ||||||||||
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Support Skill: Mastery
Enables Cover skills. May halve damage taken. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 6% | 7% | 9% | 10% | 12% | 13% | 15% | 16% | 18% | 20% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Activation chance | 21% | 23% | 24% | 26% | 27% | 29% | 30% | 32% | 33% | 35% |
Lick Wounds | ||||||||||
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Healing Skill
Heals HP and removes binds for 1 ally. If the target has more binds than can be removed, the skill removes binds at random.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 7 | 10 | |||||||
HP/TP recovery (base) | 100 | 103 | 106 | 109 | 140 | 144 | 148 | 152 | 156 | 200 |
Binds removed | 1 | 2 | 3 | |||||||
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 10 | 12 | 15 | |||||||
HP/TP recovery (base) | 208 | 216 | 224 | 232 | 300 | 308 | 316 | 324 | 332 | 420 |
Binds removed | 3 | |||||||||
Activation speed | 80% |
Auto-Lick | ||||||||||
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Healing Skill
When user takes damage or bind, may use Lick Wounds on self. The user must also know Lick Wounds. The skill has unused data for Levels 11-20, even though it cannot be raised higher than Level 10.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 10% | 12% | 13% | 15% | 16% | 18% | 19% | 21% | 22% | 24% |
Protect | ||||||||||
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Defense Skill
Lowers damage taken and protects 1 ally this turn. The skill redirects all attacks to the user, so damage is calculated using the user's defense values, instead of the original target's. If the user's arms become bound during the turn, Protect will stop working.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 2 | 4 | 6 | |||||||
Damage decrease | 15% | 17% | 19% | 21% | 30% | 32% | 34% | 36% | 38% | 50% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 6 | 8 | ||||||||
Damage decrease | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 65% |
Hit-Taker | ||||||||||
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Defense Skill
Lowers damage taken and protects party a set number of times this turn. The skill redirects all attacks to the user, so damage is calculated using the user's defense values, instead of the original target's. If the user's arms become bound during the turn, Hit-Taker will stop working.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 2 | 5 | 10 | |||||||
Damage decrease | 15% | 17% | 19% | 21% | 23% | 25% | 27% | 29% | 31% | 35% |
Attacks taken | 2 | 3 | 5 | |||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 10 | 12 | 14 | |||||||
Damage decrease | 36% | 37% | 38% | 39% | 40% | 41% | 42% | 43% | 44% | 45% |
Attacks taken | 5 | 6 | 8 |
Protection Vow | ||||||||||
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Support Skill
Lowers damage taken and protects allies under 50% HP for a number of turns. Can only activate a certain number of times per turn. Each time it activates, the chance of subsequent activations is lowered.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 12 | 18 | |||||||
Damage decrease | 15% | 17% | 19% | 21% | 23% | 25% | 27% | 29% | 31% | 35% |
Duration (turns) | 3 | 4 | 5 | |||||||
Maximum activations per turn | 3 | 4 | 5 | |||||||
Follow-up chance decrease | 15% | 12% | 10% | |||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 18 | 24 | ||||||||
Damage decrease | 36% | 37% | 38% | 39% | 40% | 41% | 42% | 43% | 44% | 45% |
Duration (turns) | 5 | 6 | ||||||||
Maximum activations per turn | 5 | 6 | ||||||||
Follow-up chance decrease | 10% | 8% |
Self-Defense | ||||||||||
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Support Skill
Lowers user's phys/elem ATK but raises phys/elem DEF for a number of turns.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 2 | 4 | 8 | |||||||
ATK decrease | 30% | |||||||||
DEF increase | 25% | 27% | 29% | 30% | 32% | 33% | 34% | 35% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 200% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 8 | 10 | ||||||||
ATK decrease | 30% | |||||||||
DEF increase | 36% | 37% | 38% | 39% | 40% | 41% | 42% | 43% | 44% | 45% |
Duration (turns) | 5 | 6 | ||||||||
Activation speed | 200% |
Beast Roar | ||||||||||
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Support Skill
Lowers physical ATK of all enemies for a number of turns.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 4 | 8 | 13 | |||||||
ATK decrease | 15% | 17% | 19% | 20% | 22% | 23% | 24% | 25% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 150% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 13 | 16 | ||||||||
ATK decrease | 26% | 27% | 28% | 29% | 30% | 13% | 32% | 33% | 34% | 35% |
Duration (turns) | 5 | 6 | ||||||||
Activation speed | 150% |
Preemptive Roar | ||||||||||
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Support Skill
At the start of battle, may use Beast Roar. The user must also know Beast Roar. Will not activate if another party member uses it first. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 25% | 30% | 35% | 40% | 50% | 60% | 70% | 80% | 90% | 100% |
Claw Mastery branch
Claw Mastery | ||||||||||
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Support Skill: Mastery
Enables Claw skills and raises damage dealt with claws. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Claw ATK increase | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Claw ATK increase | 10% | 11% | 12% | 13% | 14% | 15% |
Tiger Blow | ||||||||||
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Attack Skill: Claw
Melee bash attack to 1 enemy. Recover HP for damage dealt.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 8 | 12 | |||||||
Damage | 120% | 126% | 132% | 138% | 155% | 161% | 167% | 173% | 179% | 200% |
% damage as heal | 50% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 12 | 13 | 15 | |||||||
Damage | 202% | 205% | 207% | 210% | 235% | 237% | 240% | 242% | 245% | 280% |
% damage as heal | 50% |
Wolf Fang | ||||||||||
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Attack Skill: Claw
3 melee cut attacks to 1 enemy. Damage increases with higher user HP. Specific details of how the user's HP affects damage are currently unknown.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 14 | 19 | |||||||
Damage per hit | 75% | 77% | 78% | 80% | 95% | 97% | 98% | 99% | 100% | 120% |
Total damage | 225% | 231% | 234% | 240% | 285% | 291% | 294% | 297% | 300% | 360% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 19 | 22 | 25 | |||||||
Damage per hit | 121% | 122% | 123% | 124% | 140% | 141% | 142% | 143% | 144% | 165% |
Total damage | 363% | 366% | 369% | 372% | 420% | 423% | 426% | 429% | 432% | 495% |
Comet Drop | ||||||||||
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Attack Skill: Claw
Melee bash attack to 1 line. User takes damage as well. If the attack kills its target, recoil damage is not suffered.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 11 | 15 | |||||||
Damage | 170% | 175% | 180% | 185% | 215% | 220% | 225% | 230% | 235% | 280% |
Recoil damage | 85% | 88% | 90% | 93% | 108% | 110% | 113% | 115% | 118% | 140% |
Accuracy modifier | -10 | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 15 | 16 | 18 | |||||||
Damage | 283% | 286% | 289% | 292% | 320% | 323% | 326% | 329% | 332% | 370% |
Recoil damage | 142% | 143% | 145% | 146% | 155% | 157% | 158% | 160% | 161% | 178% |
Accuracy modifier | -10 |
Wildblow | ||||||||||
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Attack Skill: Claw
Melee bash attack to 1 enemy. Damage increases with lower user HP. Specific details of how the user's HP affects damage are currently unknown.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 14 | 19 | |||||||
Damage | 270% | 278% | 286% | 294% | 350% | 358% | 366% | 374% | 382% | 445% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 19 | 22 | 25 | |||||||
Damage | 451% | 457% | 463% | 469% | 515% | 521% | 527% | 533% | 539% | 585% |
Beast Dance | ||||||||||
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Attack Skill: Claw
Melee cut attack to all enemies. Slow to activate.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 14 | 20 | |||||||
Damage | 160% | 165% | 170% | 175% | 195% | 200% | 205% | 210% | 215% | 240% |
Activation speed | 50% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 20 | 22 | 24 | |||||||
Damage | 242% | 244% | 246% | 248% | 270% | 272% | 274% | 276% | 278% | 300% |
Activation speed | 50% |
Savage Rush | ||||||||||
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Attack Skill: Claw
3-6 melee bash attacks to all enemies randomly. Can hit the same target more than once.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 14 | 20 | |||||||
Damage per hit | 60% | 61% | 62% | 63% | 70% | 71% | 72% | 73% | 74% | 85% |
Accuracy modifier | -40 | |||||||||
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 20 | 23 | 26 | |||||||
Damage per hit | 86% | 87% | 88% | 89% | 100% | 101% | 102% | 103% | 104% | 115% |
Accuracy modifier | -40 | |||||||||
Activation speed | 80% |
Berserk | ||||||||||
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Attack Skill: Claw
5 ranged cut attacks to allies and enemies randomly. Can hit the same target more than once.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 12 | 14 | 16 | |||||||
Damage per hit (enemies) | 100% | 102% | 103% | 105% | 120% | 122% | 123% | 125% | 126% | 145% |
Damage per hit (allies) | 50% | 51% | 52% | 53% | 60% | 61% | 62% | 63% | 73% | |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 16 | 17 | 18 | |||||||
Damage per hit (enemies) | 147% | 148% | 150% | 151% | 170% | 172% | 173% | 175% | 176% | 200% |
Damage per hit (allies) | 74% | 75% | 76% | 85% | 86% | 87% | 88% | 100% |
Endurance | ||||||||||
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Support Skill
Lowers damage taken this turn. At end of turn, melee cut attack to all enemies. Damage is increased by 25% for every attack taken, up to a maximum of 300% of the original damage. Calculates damage using the STR damage formula, but using the average of the user's STR and VIT in place of STR.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 14 | 22 | |||||||
Damage | 125% | 128% | 132% | 135% | 150% | 154% | 157% | 161% | 164% | 185% |
DEF increase | 5% | 10% | 15% | |||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 22 | 24 | 26 | |||||||
Damage | 187% | 189% | 191% | 193% | 210% | 212% | 214% | 216% | 218% | 240% |
DEF increase | 15% | 17% | 20% |
HP Up branch
HP Up | ||||||||||
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Support Skill: Stat Up
Raises maximum HP. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Max HP increase | 5% | 7% | 9% | 11% | 13% | 14% | 16% | 17% | 18% | 20% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Max HP increase | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% |
Deadly Resolve | ||||||||||
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Special Skill
May survive a mortal blow with 1 HP. Functionally the same skill as the Protector's Aegis; a Grimoire Stone of Deadly Resolve will raise Aegis' level, and vice versa. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 10% | 12% | 13% | 15% | 16% | 18% | 19% | 21% | 22% | 24% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Activation chance | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 35% |
Phys ATK Up branch
Phys ATK Up | ||||||||||
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Support Skill
Raises physical ATK. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Physical ATK increase | 2% | 3% | 5% | 6% | 8% | 9% | 11% | 12% | 14% | 15% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Physical ATK increase | 15% | 16% | 17% | 18% | 19% | 20% |
Phys DEF Up | ||||||||||
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Support Skill
Raises physical DEF. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Physical DEF increase | 2% | 3% | 5% | 6% | 8% | 9% | 11% | 12% | 14% | 15% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Physical DEF increase | 15% | 16% | 17% | 18% | 19% | 20% |
Bull Charge | ||||||||||
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Support Skill: Charge
Raises damage dealt and lowers damage taken until end of next turn. The effects will be overwritten if the user uses another Charge skill.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 6 | 10 | |||||||
ATK increase | 40% | 43% | 46% | 50% | 53% | 56% | 60% | 63% | 66% | 70% |
DEF increase | 15% | 20% | 25% | |||||||
Activation speed | 200% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 10 | 12 | 14 | |||||||
ATK increase | 71% | 72% | 73% | 74% | 75% | 76% | 77% | 78% | 79% | 80% |
DEF increase | 25% | 30% | 35% | |||||||
Activation speed | 200% |
Standalone skills
TP Up | ||||||||||
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Support Skill: Stat Up
Raises maximum TP. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Max TP increase | 5% | 7% | 9% | 11% | 13% | 14% | 16% | 17% | 18% | 20% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Max TP increase | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% |
Natural Instinct | ||||||||||
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Field Skill: Gathering
Find additional materials when taking, chopping, & mining. While it is possible to create and equip a Grimoire Stone of this skill, it has no additional effect past Level 10. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Gather yield increase | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% |
Activation rate | 0% | 2% | 4% | 6% | 10% | 11% | 12% | 13% | 14% | 20% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Gather yield increase | 20% | |||||||||
Activation rate | 20% |