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Farmer/Skills/Etrian Odyssey Nexus
This page details full data for the Farmer's skills in Etrian Odyssey Nexus.
Force skills (Lv. 1)
Item Again | |
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Force Boost
For three turns, any item used by the user will activate twice, while only consuming one use of the item. | |
Level | 1 |
Final Plan | |
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Force Break
Refills all allies' Force gauges, and has a chance to restore any broken Force gauges.
| |
Level | 1 |
Force Break restore chance | 33% |
Novice skills (Lv. 1)
Sympathy Pain | ||||||
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Special Skill
Attempts to inflict any ailments or binds the user is afflicted with on all enemies.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 5 | 9 | ||||
Bind/ailment chance | 40% | 42% | 45% | 47% | 50% | 60% |
Activation speed | 60% |
Strange Seeds | ||||||||||
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Special Skill
At the end of the turn, attempts to inflict one of head, arm, or leg bind on all enemies.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 9 | 14 | |||||||
Bind chance | 25% | 27% | 28% | 30% | 35% | 36% | 38% | 39% | 41% | 50% |
Activation speed | 300% |
Play Possum | ||||||
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Support Skill
Decreases one ally's chance of being targeted by enemies for three turns.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 3 | 5 | ||||
Target chance decrease | 60% | 65% | 70% | 75% | 80% | 95% |
Activation speed | 300% |
Keen Eye | ||||||
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Field Skill
For a number of steps, displays the locations of all treasure chests, hidden passages, staircases, FOEs, and gathering points on the map. | ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 4 | 8 | ||||
Duration (steps) | 1 | 5 | 15 | 30 | 50 | 255 |
Search Skill | ||||||||
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Field Skill
Gives the user a chance to find gatherable items while exploring the labyrinth. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Activation chance | ?% |
Flee | ||||
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Escape Skill
Consumes party HP to attempt to escape battle and return to the last staircase or Geomagnetic Pole used. Will not consume HP if the escape fails. Always fails against bosses.
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Level | 1 | 2 | 3 | 4 |
TP cost | 3 | 7 | ||
HP cost | 75% | 60% | 40% | 5% |
Escape chance | 65% | 70% | 80% | 100% |
Slap Awake | ||||
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Field Skill
Revives one dead ally. Can only be used in the field. | ||||
Level | 1 | 2 | 3 | 4 |
TP cost | 7 | 10 | ||
HP recovery | 1 | 20 | 50 | 300 |
Harvestry | |
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Field Skill
Allows the party to find more items at all gathering points. | |
Level | 1 |
Earth's Bounty | ||||||||||
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Passive Skill
Increases experience gain for the party while the user is alive. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
EXP increase | 9% | 10% | 12% | 13% | 15% | 16% | 18% | 19% | 21% | 30% |
Veteran skills (Lv. 20)
Rotten Egg | ||||||
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Debuff Skill
Reduces physical and elemental Attack for all enemies. If any enemy is suffering from an ailment, the effect is strengthened.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 10 | ||||
Enemy ATK decrease | 4% | 5% | 6% | 7% | 8% | 10% |
Enemy ATK decrease (with ailment) | 11% | 13% | 15% | 17% | 19% | 25% |
Activation speed | 40% | 60% | 80% | 100% | 120% | 200% |
Persistence | ||||||||||
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Passive Skill
If the user is dead, has a chance to automatically revive themselves with 1 HP at the end of each turn. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 3% | 4% | 5% | 6% | 8% | 9% | 10% | 11% | 12% | 15% |
Waste Not | ||||
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Passive Skill
Increases item drop rate at the end of battle. | ||||
Level | 1 | 2 | 3 | 4 |
Drop rate increase | 10% | 15% | 20% | 30% |
Stroke of Luck | ||||||||
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Field Skill
Gives the user a chance to find consumable items while exploring the labyrinth. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Activation chance | ?% |
Rain or Shine | ||||||
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Field Skill
Nullifies damaging and muddy tiles, and decreases damage taken from FOE field skills. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 5 | 10 | ||||
Duration (steps) | 60 | 70 | 80 | 90 | 100 | 255 |
Safe Stroll | ||||||
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Field Skill
Reduces enemy encounter rate for a number of steps. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 8 | 14 | ||||
Duration (steps) | 80 | 100 | 120 | 140 | 160 | 255 |
Encounter rate decrease | 50% | 55% | 60% | 65% | 70% | 85% |
Share the Profits | ||||||||
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Support Skill
Consumes the user's TP to restore TP to allies on the same line.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 10 | 14 | 18 | 22 | 26 | 30 | 34 | 50 |
TP recovery | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 25 |
Brave Heart | ||||
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Passive Skill
Restores TP to the user at the end of each turn, if they are in the front line and have full HP. Total TP recovered is equal to the skill's base TP recovery, plus a percentage of the user's max TP. | ||||
Level | 1 | 2 | 3 | 4 |
TP recovery (base) | 1 | 2 | 3 | 4 |
TP recovery (% of max TP) | 1% | 2% |
Survival Instinct | ||||||
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Field Skill
Restores HP and TP to all allies when gathering. Total HP/TP recovered is equal to the skill's base HP/TP recovery, plus a percentage of the target's max HP/TP. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 13 | ||||
HP recovery (base) | 10 | 15 | 20 | 25 | 30 | 50 |
HP recovery (% of max HP) | 25% | 27% | 29% | 31% | 33% | 50% |
TP recovery (base) | 3 | 4 | 5 | 6 | 7 | 10 |
TP recovery (% of max TP) | 3% | 4% | 5% | 6% | 7% | 10% |
Master skills (Lv. 40)
Lullaby | ||||||
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Special Skill
Puts the user to sleep, and attempts to put all enemies to sleep in the process.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 9 | 14 | ||||
Sleep chance | 50% | 52% | 55% | 57% | 60% | 75% |
Activation speed | 20% | 200% |
Labour Song | ||||||||
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Field Skill
Restores 1 TP to all allies after a certain number of steps while walking through the labyrinth. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Steps to restore | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 3 |
Dissection | ||||||
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Passive Skill
Restores all allies' Force gauges when the user defeats an enemy. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 13 | ||||
Force gauge recovery | 3% | 4% | 5% | 6% | 7% | 10% |
Harvest Festival | ||||||||||
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Attack Skill
Deals melee Cut damage to all enemies. If the enemy has a bind, increases damage dealt, and attempts to kill the target instantly.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 12 | 18 | 28 | |||||||
Damage | 125% | 129% | 133% | 137% | 152% | 160% | 168% | 176% | 184% | 250% |
Damage vs. bound enemy | 438% | 452% | 466% | 480% | 532% | 560% | 588% | 616% | 644% | 875% |
Instant kill chance | 25% | 26% | 27% | 28% | 32% | 34% | 36% | 38% | 40% | 50% |
Activation speed | 50% | |||||||||
Accuracy | 90% |
Nature's Bounty | ||||
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Field Skill
Gives a chance to find rare items when gathering. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
Rare items found | 1 | 2 | 3 | 4 |
Double Crop | ||||||||
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Field Skill
When gathering items, the user has a chance to immediately gather a second time from the same spot. Can only activate once per gathering attempt. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Activation chance | 16% | 19% | 22% | 25% | 28% | 31% | 34% | 50% |