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Harbinger/Skills/Etrian Odyssey Nexus
This page details full data for the Harbinger's skills in Etrian Odyssey Nexus.
Force skills (Lv. 1)
Infinite Miasma | |
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Force Boost
For three turns, Miasma Armour's duration will not decrease, and it cannot be removed. | |
Level | 1 |
Miasma Torrent | |
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Force Break
For one turn, reduces all enemies' attack, defence, evasion, action speed, and resistance to binds and ailments. | |
Level | 1 |
Enemy ATK decrease | 35% |
Enemy DEF decrease | 35% |
Enemy evasion decrease | 100% |
Enemy action speed decrease | 60% |
Enemy bind/ailment resistance decrease | 40% |
Novice skills (Lv. 1)
Eroding Miasma | ||||||||||
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Debuff Skill
Reduces the Def of all enemies for a certain number of turns. Affects all forms of defence.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 9 | 15 | |||||||
Enemy DEF decrease | 11% | 13% | 15% | 17% | 19% | 21% | 23% | 25% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 60% |
Stifling Miasma | ||||||||||
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Debuff Skill
Reduces the Atk of all enemies for a certain number of turns. Affects all forms of damage.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 9 | 15 | |||||||
Enemy ATK decrease | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 60% |
Blunting Miasma | ||||||||||
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Debuff Skill
Reduces the evasion and action speed of all enemies for a certain number of turns.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 6 | 10 | |||||||
Enemy evasion decrease | 9% | 12% | 15% | 18% | 21% | 24% | 27% | 30% | ||
Enemy action speed decrease | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 60% |
Paralysing Reap | ||||||
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Scythe Skill
Deals melee Cut damage to one enemy line. If Miasma Armour is active, attempts to paralyse damaged enemies.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 13 | ||||
Damage | 180% | 190% | 200% | 210% | 220% | 280% |
Paralysis chance | 30% | 40% | ||||
Activation speed | 50% |
Toxic Reap | ||||||
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Scythe Skill
Deals melee Cut damage to one enemy line. If Miasma Armour is active, attempts to poison damaged enemies.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 13 | ||||
Damage | 180% | 190% | 200% | 210% | 220% | 280% |
Poison chance | 35% | 45% | ||||
Base poison damage | 25 | 30 | 35 | 40 | 45 | 75 |
Activation speed | 50% |
Miasma Armour | ||||
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Support Skill
The user enables Miasma Armour for 3 turns, boosting attack speed while active. Automatically activates at the start of battle.
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Level | 1 | 2 | 3 | 4 |
TP cost | 3 | 5 | ||
Attack speed increase | 20% | 35% | 50% | 100% |
Activation speed | 50% |
Endless Shroud | ||||||||
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Passive Skill
May automatically activate Miasma Armour when the user uses a debuff skill, without consuming TP. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Activation chance | 26% | 34% | 42% | 50% | 58% | 66% | 74% | 100% |
Atonement | ||||||||
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Healing Skill
Dispels the user's current Miasma Armour status to heal the party's HP. Also has a chance to remove ailments (but not binds). Can only be used while Miasma Armour is active.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 9 | 15 | 24 | |||||
Ailment heal chance | 50% | 52% | 54% | 64% | 66% | 68% | 70% | 85% |
Healing power | 100% | 105% | 110% | 140% | 145% | 150% | 155% | 200% |
Take | |
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Field Skill
Allows the party to find more items at Take points. | |
Level | 1 |
Veteran skills (Lv. 20)
Wilting Miasma | ||||||||||
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Debuff Skill
Increases the chance to inflict ailments on each enemy for a certain number of turns, and decreases their rate of recovery from ailments.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 14 | 20 | |||||||
Ailment chance increase | 12% | 14% | 16% | 18% | 21% | 24% | 27% | 30% | ||
Ailment recovery chance decrease | 7% | 9% | 11% | 13% | 16% | 19% | 22% | 25% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 60% |
Arresting Miasma | ||||||||||
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Debuff Skill
Increases the chance to inflict binds on each enemy for a certain number of turns, and decreases their rate of recovery from binds.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 14 | 20 | |||||||
Bind chance increase | 12% | 14% | 16% | 18% | 21% | 24% | 27% | 30% | ||
Bind recovery chance decrease | 7% | 9% | 11% | 13% | 16% | 19% | 22% | 25% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 60% |
Darkness Reap | ||||||
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Scythe Skill
Deals melee Cut damage to one enemy line. If Miasma Armour is active, attempts to blind damaged enemies.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 13 | ||||
Damage | 180% | 190% | 200% | 210% | 220% | 280% |
Blindness chance | 35% | 45% | ||||
Activation speed | 50% |
Chaos Reap | ||||||
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Scythe Skill
Deals melee Cut damage to one enemy line. If Miasma Armour is active, attempts to panic damaged enemies.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 10 | 18 | ||||
Damage | 200% | 215% | 230% | 245% | 260% | 340% |
Panic chance | 23% | 30% | ||||
Activation speed | 50% |
Black Shroud | ||||||
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Support Skill
While Miasma Armour is active, decreases the damage taken by the user. Affects all forms of damage. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 13 | ||||
Damage decrease | 10% | 11% | 13% | 14% | 16% | 17% |
Soul Transfer | ||||||
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Healing Skill
Dispels the user's current Miasma Armour status for a chance to revive all dead allies. Can only be used while Miasma Armour is active.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 10 | 25 | ||||
Revival chance | 50% | 53% | 56% | 59% | 62% | 75% |
HP recovery on revival | 1 | 30 | 60 | 90 | 120 | 250 |
Activation speed | 20% |
Black Wave | ||||
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Passive Skill
While Miasma Armour is active, restores the user's TP at the end of each turn. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
TP recovery | 1 | 2 | 3 | 5 |
Spirit Absorb | ||||||
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Passive Skill
Restores the user's HP when inflicting an enemy with a debuff. Can heal past the user's maximum HP; excess HP is lost at the end of the turn.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 13 | ||||
Healing power | 80% | 95% | 110% | 125% | 140% | 220% |
Excess HP maximum | 15% | 18% | 21% | 24% | 27% | 40% |
Status ATK Up | ||||||||
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Stat Up
Increases the user's bind/ailment success rate. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Bind/ailment chance increase | 4% | 5% | 6% | 9% | 10% | 11% | 12% | 15% |
Master skills (Lv. 40)
Death's Asylum | ||||||||
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Support Skill
May nullify debuffs or ailments inflicted on the user. Cannot nullify binds or instant death. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Activation chance | 7% | 9% | 11% | 13% | 15% | 17% | 19% | 25% |
Ephemeral Reap | ||||||||||
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Scythe Skill
Deals melee Cut damage to one target; the number of hits is equal to the number of debuffs on the target.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 16 | 22 | 30 | |||||||
Damage | 170% | 177% | 184% | 191% | 212% | 219% | 226% | 233% | 240% | 280% |
Activation speed | 30% |
Fatal Reap | ||||||||
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Scythe Skill
Deals melee Cut damage to one enemy. Attempts to kill the target instantly.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 13 | 17 | 23 | |||||
Damage | 320% | 330% | 340% | 380% | 395% | 410% | 425% | 500% |
Instant kill chance | 15% | 20% | 25% | |||||
Activation speed | 30% | |||||||
Accuracy | 105% |
Miasma Wall | ||||||
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Support Skill
Dispels the user's current Miasma Armour status for a chance to block ailments and binds for the party for one turn. Activates at the start of the turn. Can only be used while Miasma Armour is active.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 15 | 30 | ||||
Activation chance | 75% | 77% | 80% | 82% | 85% | 95% |
Maximum activations | 4 | 5 |
Soul Fixation | ||||||
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Support Skill
Dispels the user's current Miasma Armour status for a chance to block instant death, debuffs, and stuns for the party for one turn. Activates at the start of the turn. Can only be used while Miasma Armour is active.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 15 | 30 | ||||
Activation chance | 75% | 77% | 80% | 82% | 85% | 95% |
Maximum activations | 4 | 5 |
Residual Miasma | ||||
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Passive Skill
Skills which dispel Miasma Armour will instead reduce its duration. If its duration is reduced to zero or lower, it is dispelled. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
Duration reduction | 7 | 6 | 5 | 3 |