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War Magus/Skills/Etrian Odyssey Nexus
This page details full data for the War Magus' skills in Etrian Odyssey Nexus.
Force skills (Lv. 1)
War Edge Power | |
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Force Boost
For three turns, War Edge skills will activate their additional effects even if their targets do not suffer from ailments. | |
Level | 1 |
Fairy Robe | |
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Force Break
Restores HP and removes binds and ailments for all allies. For one turn, prevents binds, ailments, debuffs, stun, and instant death for the party.
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Level | 1 |
Healing power | 500% |
Novice skills (Lv. 1)
War Heal | ||||||||||
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Healing Skill: War Lore
Restores HP to one ally at both the beginning and end of the turn.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 5 | 8 | |||||||
Healing power | 45% | 49% | 53% | 57% | 75% | 80% | 85% | 90% | 95% | 125% |
War Heal Line | ||||||||||
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Healing Skill: War Lore
Restores HP to one ally line at both the beginning and end of the turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 7 | 10 | 15 | |||||||
Healing power | 40% | 43% | 46% | 49% | 60% | 63% | 66% | 69% | 72% | 95% |
Random Disease | ||||||||
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Support Skill: War Lore
Attempts to inflict one of poison, paralysis, blindness, sleep, or curse on one enemy.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 3 | 6 | 10 | |||||
Infliction chance | 45% | 46% | 48% | 53% | 54% | 56% | 57% | 65% |
Base poison damage | 20 | 23 | 26 | 35 | 38 | 41 | 44 | 55 |
Activation speed | 80% |
Strength Slash | ||||||
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Attack Skill: War Edge
Deals melee Cut/untyped damage to one enemy. If the target has an ailment, reduces their attack for seven turns; affects all forms of damage.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 5 | 10 | ||||
Damage | 160% | 170% | 180% | 190% | 200% | 250% |
Enemy ATK decrease | 10% | 11% | 12% | 13% | 14% | 20% |
Accuracy | 115% |
Guard Slash | ||||||
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Attack Skill: War Edge
Deals melee Cut/untyped damage to one enemy. If the target has an ailment, reduces their defence for seven turns; affects all forms of damage.
Prerequisite skill(s):
| ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 5 | 10 | ||||
Damage | 160% | 170% | 180% | 190% | 200% | 250% |
Enemy DEF decrease | 15% | 17% | 19% | 21% | 23% | 30% |
Accuracy | 115% |
Displace | ||||
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Support Skill: War Lore
Removes all binds and ailments from one ally, and attempts to inflict them on one enemy.
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Level | 1 | 2 | 3 | 4 |
TP cost | 8 | 12 | ||
Infliction chance | 20% | 25% | 30% | 50% |
Activation speed | 80% |
Vampire | ||||||
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Healing Skill
When the user deals damage to an enemy with an ailment, restores HP to the user's line. Activates only once per turn.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
Healing power | 50% | 54% | 58% | 62% | 66% | 90% |
War Edge Mastery | ||||||||
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Mastery Skill
Allows War Edge skills to be used with a staff. Increases the user's attack if they have a staff equipped, or increases their maximum TP if they have a sword equipped. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
ATK increase (staff) | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 15% |
Max TP increase (sword) | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 25% |
Take | |
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Field Skill
Allows the party to find more items at Take points. | |
Level | 1 |
Veteran skills (Lv. 20)
War Revive | ||||||||||
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Healing Skill: War Lore
Revives one dead ally at the start of the turn. At the end of the turn, attempts to revive them again with 1 HP.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 9 | 16 | 25 | |||||||
Turn-start HP recovery | 1 | 10 | 20 | 30 | 70 | 80 | 90 | 100 | 110 | 200 |
Turn-end revival chance | 25% | 29% | 33% | 37% | 52% | 57% | 62% | 67% | 72% | 100% |
Artery | ||||||
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Healing Skill: War Lore
Places a buff on all allies that lasts for three turns, which automatically restores HP to allies after they act.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 8 | 15 | ||||
Healing power | 25% | 27% | 30% | 32% | 35% | 50% |
Activation speed | 40% | 60% | 80% | 100% | 120% | 200% |
War Response | ||||||
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Healing Skill: War Lore
Places a debuff on one enemy that lasts for three turns, which automatically restores HP to all allies after the targeted enemy acts.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 7 | 13 | ||||
Healing power | 20% | 22% | 24% | 26% | 28% | 40% |
Activation speed | 40% | 60% | 80% | 100% | 120% | 200% |
Headcut | ||||||||
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Attack Skill: War Edge
Deals melee Cut/untyped damage to one enemy. If the target has an ailment, attempts to bind their head.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 7 | 11 | 16 | |||||
Damage | 190% | 198% | 206% | 230% | 238% | 246% | 254% | 300% |
Head bind chance | 55% | 57% | 59% | 66% | 69% | 72% | 75% | 85% |
Accuracy | 115% |
Armcut | ||||||||
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Attack Skill: War Edge
Deals melee Cut/untyped damage to one enemy. If the target has an ailment, attempts to bind their arms.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 7 | 11 | 16 | |||||
Damage | 190% | 198% | 206% | 230% | 238% | 246% | 254% | 300% |
Arm bind chance | 55% | 57% | 59% | 66% | 69% | 72% | 75% | 85% |
Accuracy | 115% |
Legcut | ||||||||
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Attack Skill: War Edge
Deals melee Cut/untyped damage to one enemy. If the target has an ailment, attempts to bind their legs.
Prerequisite skill(s):
| ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 7 | 11 | 16 | |||||
Damage | 190% | 198% | 206% | 230% | 238% | 246% | 254% | 300% |
Leg bind chance | 55% | 57% | 59% | 66% | 69% | 72% | 75% | 85% |
Accuracy | 115% |
Rouse | ||||
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Passive Skill
Increases the user's Force gauge restore rate for each enemy with at least one bind. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
Force gauge restore | 2% | 3% | 4% | 6% |
HP Up | ||||||||
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Stat Up
Increases the user's maximum HP. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Max HP increase | 5% | 6% | 7% | 11% | 12% | 13% | 14% | 20% |
Status DEF Up | ||||||||
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Stat Up
Increases the user's bind/ailment resistance rate. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Bind/ailment resistance increase | 8% | 9% | 10% | 15% | 16% | 17% | 18% | 25% |
Master skills (Lv. 40)
War Heal All | ||||||||||
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Healing Skill: War Lore
Restores HP to all allies at both the beginning and end of the turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 15 | 21 | 30 | |||||||
Healing power | 35% | 37% | 39% | 41% | 48% | 50% | 52% | 54% | 56% | 70% |
Barrier | ||||||||||
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Defence Skill: War Lore
For one turn, attempts to nullify binds, ailments, and debuffs for all allies, up to a certain number of times. Does not protect against stun and instant death.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 15 | 20 | |||||||
Activation chance | 70% | 71% | 73% | 74% | 79% | 81% | 82% | 84% | 85% | 90% |
Maximum activations | 1 | 2 | 3 |
Ailing Slash | ||||||
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Attack Skill: War Edge
Deals melee Cut/untyped damage to one enemy. If the target has an ailment, deals increased damage.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 15 | 24 | ||||
Damage | 170% | 180% | 190% | 200% | 210% | 260% |
Damage vs. ailing enemy | 425% | 450% | 475% | 500% | 525% | 650% |
Accuracy | 115% |
Inspiration | ||||||
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Healing Skill
When the user deals damage to an enemy with both an ailment and a bind, restores TP to the user's line. Activates only once per turn. Total TP recovered is equal to the skill's base TP recovery, plus an amount determined by the skill's healing power and the user's WIS stat.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
Healing power | 2% | 3% | 4% | 5% | 6% | 10% |
TP recovery (base) | 1 | 3 |
Plague | ||||
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Passive Skill
Gives the user's regular attacks a chance to inflict poison, paralysis, blindness, sleep, or curse on their targets.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
Infliction chance | 1% | 2% | 3% | 4% |
Base poison damage | 20 | 25 | 30 | 45 |
Physical ATK Up | ||||||||
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Stat Up
Increases the user's physical attack. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Physical ATK increase | 4% | 5% | 6% | 9% | 10% | 11% | 12% | 15% |