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Medic/Skills/Etrian Odyssey Nexus
This page details full data for the Medic's skills in Etrian Odyssey Nexus.
Force skills (Lv. 1)
Steady Hands | |
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Force Boost
For three turns, halves the cost of healing skills, and increases their activation speed and healing power. | |
Level | 1 |
Healing power increase | 170% |
Activation speed increase | 170% |
TP cost decrease | 50% |
Medical Miracle | |||
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Force Break
Restores HP to all party members, and revives all dead party members at full HP. Also removes all binds, ailments, and debuffs for the party.
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Level | 1 | 2 | 3 |
Healing power | 300% | 600% | 900% |
Activation speed | 300% |
Novice skills (Lv. 1)
Heal | ||||||||||
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Healing Skill
Restores HP for one ally.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 5 | 8 | |||||||
Healing power | 130% | 145% | 160% | 175% | 225% | 240% | 255% | 270% | 285% | 370% |
Activation speed | 150% |
Line Heal | ||||||||||
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Healing Skill
Restores HP for one line.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 7 | 10 | 15 | |||||||
Healing power | 110% | 120% | 130% | 140% | 170% | 180% | 190% | 200% | 210% | 270% |
Activation speed | 125% |
Patch Up | ||||||||
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Healing Skill
Restores HP for the party when they win in battle.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Healing power | 45% | 55% | 65% | 75% | 85% | 95% | 105% | 150% |
Refresh | ||||
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Healing Skill
Removes ailments from a single ally. At higher levels, increases range to one line.
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Level | 1 | 2 | 3 | 4 |
TP cost | 5 | 2 | 12 | 6 |
Range | Single ally | Single line |
Antibodies | ||||||
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Support Skill
Increases the user's chance of recovering naturally from binds and ailments at the end of each turn. | ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
Recovery chance increase | 15% | 20% | 25% | 30% | 35% | 50% |
Revive | ||||||||
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Healing Skill
Revives one dead ally.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 8 | 12 | 16 | |||||
HP recovery | 1 | 20 | 40 | 120 | 145 | 170 | 200 | 400 |
Activation speed | 70% |
Scavenge | ||||
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Passive Skill
Increases the item drop rate of monsters. | ||||
Level | 1 | 2 | 3 | 4 |
Drop rate increase | 5% | 8% | 12% | 20% |
Head Drop | ||||||||
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Staff Skill
Deals melee Bash damage to a single target. Attempts to bind the target's head.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 4 | 7 | 12 | |||||
Damage | 200% | 210% | 220% | 255% | 265% | 275% | 285% | 330% |
Head bind chance | 35% | 42% | 50% | |||||
Activation speed | 80% | |||||||
Accuracy | 105% |
Take | |
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Field Skill
Allows the party to find more items at Take points. | |
Level | 1 |
Veteran skills (Lv. 20)
Delayed Heal | ||||||||
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Healing Skill
Restores HP to the entire party at the start of the following turn. Fails if the user is incapacitated or inflicted with head bind before it can activate. Cannot be used on consecutive turns.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 10 | 14 | 18 | |||||
Healing power | 45% | 55% | 65% | 75% | 85% | 95% | 105% | 150% |
Unbind | ||||
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Healing Skill
Removes binds from a single ally. At higher levels, increases range to one line.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
TP cost | 5 | 2 | 12 | 6 |
Range | Single ally | Single line |
Group Therapy | ||||||||
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Buff Skill
Increases the range of the user's healing skills, but decreases their healing power and activation speed. Increases the range of single-target skills to a single line, and increases the range of single-line skills to target the whole party.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 15 | 20 | 25 | |||||
Healing power decrease | 35% | 29% | 23% | 17% | 11% | 5% | ||
Activation speed decrease | 35% | 29% | 23% | 17% | 11% | 5% | ||
Duration (turns) | 3 | 4 | 5 | |||||
Activation speed | 70% |
Final Gift | ||||
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Healing Skill
If the user is killed, restores HP to all other allies.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
Healing power | 100% | 140% | 180% | 350% |
Auto-Revive | ||||||||||
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Healing Skill
When an ally dies, the user has a chance to automatically revive that ally.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 16% |
HP recovery | 1 | 20 | 40 | 60 | 80 | 110 | 140 | 170 | 200 | 300 |
Star Drop | ||||||
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Staff Skill
Deals melee Bash damage to a single target. Reduces the target's physical Defence for three turns.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 7 | 13 | ||||
Damage | 240% | 255% | 270% | 285% | 300% | 370% |
Enemy physical DEF decrease | 10% | 12% | 14% | 16% | 18% | 25% |
Accuracy | 105% |
Medical Rod | ||||||
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Staff Skill
Deals melee Bash damage to a single target. Reduces the target's elemental Defence for three turns.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 7 | 13 | ||||
Damage | 240% | 255% | 270% | 285% | 300% | 370% |
Enemy elemental DEF decrease | 15% | 17% | 19% | 21% | 23% | 30% |
Accuracy | 105% |
Patrol | ||||||
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Field Skill
Nullifies damaging and muddy tiles, and decreases damage taken from FOE field skills. | ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 5 | 10 | ||||
Duration (steps) | 60 | 70 | 80 | 90 | 100 | 255 |
Elemental DEF Up | ||||||||
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Stat Up
Raises the user's elemental Defence. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Elemental DEF increase | 4% | 5% | 6% | 9% | 10% | 11% | 12% | 15% |
Master skills (Lv. 40)
Salve | ||||||||||
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Healing Skill
Restores HP to the entire party.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 15 | 21 | 30 | |||||||
Healing power | 90% | 96% | 102% | 108% | 132% | 138% | 144% | 150% | 156% | 200% |
Activation speed | 70% |
Chase Heal | ||||||||
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Healing Skill
For one turn, automatically heals any party member who suffers damage. Can only be used a certain number of times per person each turn. Every time it activates, the chance of it activating again in that turn decreases.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 10 | 14 | 20 | |||||
Healing power | 60% | 72% | 84% | 96% | 108% | 120% | ||
Max uses per person | 2 | 3 | 4 | |||||
Consecutive activation chance decrease | 40% | 25% | 15% | |||||
Activation speed | 300% |
Overheal | ||||||
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Healing Skill
Enables healing skills to heal past the target's maximum HP. Excess HP is lost at the end of the turn. | ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
Excess HP maximum | 10% | 13% | 16% | 19% | 22% | 34% |
Deja Vu Heal | ||||||||
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Buff Skill
For a number of turns, party members will automatically have the most recent healing skill to target them applied again at the end of each turn. Only activates for a target if they have been targeted with a healing skill while this skill is active. Skills that restore HP will have their healing power reduced.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 9 | 12 | 15 | |||||
Healing power | 20% | 26% | 32% | 38% | 44% | 50% | ||
Duration (turns) | 5 | 7 | 9 | |||||
Activation speed | 40% |
Caduceus | ||||||||||
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Staff Skill
Deals melee Bash damage to a single target.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 25 | 35 | 50 | |||||||
Damage | 350% | 365% | 380% | 395% | 455% | 480% | 505% | 530% | 555% | 700% |
Activation speed | 50% | |||||||||
Accuracy | 95% |
Staff Mastery | ||||||||
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Mastery Skill
Increases the user's physical Attack and maximum TP while they have a staff equipped. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Physical ATK increase | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 15% |
Maximum TP increase | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 15% |