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Rover/Skills/Etrian Odyssey V
This page details full data for the Rover's skills in Etrian Odyssey V: Beyond the Myth.
Base
Bow Mastery | ||||||||||
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Support Skill: Mastery
Raises physical ATK dealt with bows. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Bow ATK increase | 4% | 5% | 6% | 7% | 9% | 10% | 11% | 12% | 13% | 15% |
Animal Therapy | ||||||||||
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Heal Skill
If a Hawk or Hound is in play, the party recovers HP at the end of the turn. Does not stack if multiple allies know it; only the highest-levelled instance of this skill will activate.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Healing power | 1% | 3% | 5% | 7% | 15% | 17% | 19% | 21% | 23% | 35% |
Hawk Whistle | ||||||||||
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Support Skill
Calls for a Hawk. Can also be used in the field. At Level 2+, the Hawk's stats are increased by the values listed below if summoned via this skill.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 25 | 45 | 75 | |||||||
Hawk stat increase | 0% | 3% | 6% | 9% | 19% | 23% | 27% | 31% | 35% | 50% |
Hawk Arrow | ||||||||||
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Attack Skill (Hawk/Bow)
Ranged stab to 1 enemy. Follow-up attack from Hawk to adjacent targets. If the target dies to the initial shot, the Hawk will not act. The user's attack deals splash damage; the Hawk will attack enemies struck by the splash damage with a ranged Cut attack which uses the Hawk's STR.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 9 | 12 | |||||||
Damage (user) | 100% | 103% | 106% | 109% | 119% | 123% | 127% | 131% | 135% | 150% |
Splash damage | 50% | |||||||||
Damage (Hawk) | 200% | 207% | 214% | 221% | 250% | 260% | 270% | 280% | 290% | 330% |
Base accuracy (Hawk) | 99% | |||||||||
Activation speed | 75% |
Wing Thrash | ||||||||||
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Attack Skill (Hawk/Bow)
Instant ranged stab to 1 enemy, followed by cut attack from Hawk to target's line. The Hawk's attack is ranged and uses the Hawk's STR.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 9 | 13 | 18 | |||||||
Damage | 80% | 82% | 84% | 86% | 95% | 98% | 101% | 104% | 107% | 120% |
Damage (Hawk) | 120% | 124% | 128% | 132% | 154% | 160% | 166% | 172% | 178% | 210% |
Base accuracy (Hawk) | 99% | |||||||||
Activation speed | 200% |
Hound Whistle | ||||||||||
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Support Skill
Calls for a Hound. Can also be used in the field. At Level 2+, the Hound's stats are increased by the values listed below if summoned via this skill.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 25 | 45 | 75 | |||||||
Hound stat increase | 0% | 3% | 6% | 9% | 19% | 23% | 27% | 31% | 35% | 50% |
Aid Command | ||||||||||
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Heal Skill (Hound)
Hound heals an ally's HP and removes ailments. Total HP recovered is equal to the skill's base HP recovery, plus a percentage of the target's max HP.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 7 | 10 | 14 | |||||||
HP recovery (base) | 30 | 36 | 42 | 48 | 78 | 86 | 94 | 102 | 110 | 150 |
HP recovery (% of max HP) | 20% | 21% | 22% | 23% | 26% | 27% | 28% | 29% | 30% | 34% |
Activation speed | 85% |
Hunter Shot | ||||||||||
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Attack Skill (Hound/Bow)
Ranged stab to 1 enemy. Follow-up attack from Hound, which may bind arms/legs. If the target dies to the initial shot, the Hound will not act. The bind attempt is based on the Hound's LUC.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 9 | 13 | |||||||
Damage | 150% | 158% | 166% | 174% | 183% | 192% | 201% | 210% | ||
Bind chance | 30% | 40% | 50% | |||||||
Activation speed | 75% |
Brushing | ||||||||||
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Heal Skill
Restores HP to Hawks and Hounds at the end of the turn. Does not stack if multiple allies know it; only the highest-levelled instance of this skill will activate.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Healing power | 20% | 25% | 30% | 35% | 53% | 59% | 65% | 71% | 77% | 100% |
Target Arrow | ||||||||||
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Attack Skill: DEF Debuff (Bow)
Ranged stab attack to 1 enemy. Reduces physical DEF for a number of turns. The Hound, Hawk, and Wraiths will attack the target only, if they are performing a regular attack that turn.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 4 | 7 | 10 | |||||||
Damage | 118% | 125% | 132% | 139% | 148% | 157% | 166% | 175% | ||
Enemy physical DEF decrease | 10% | 20% | 30% | |||||||
Duration (turns) | 3 | 4 | 5 | |||||||
Accuracy modifier | +20% |
Flying Falcon
Sky Patrol | ||||||||||
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Field Skill
May obtain ingredients while exploring the labyrinth with a Hawk. Specific data for this skill is unavailable. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Finishing Shot | ||||||||||
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Attack Skill
When attacking a target below a certain HP, may follow-up with equipped weapon. The follow-up attack is a regular attack with the user's equipped weapon, and activates immediately after damaging a target whose HP is below the threshold.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
HP threshold | 10% | 11% | 12% | 13% | 19% | 20% | 21% | 22% | 23% | 30% |
Damage | 100% | 103% | 106% | 109% | 119% | 123% | 127% | 131% | 135% | 150% |
Aerial Talons | ||||||||||
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Attack Skill (Hawk)
Hawk performs a ranged cut attack to 1 enemy. May bind target's head. The attack is based on the Hawk's STR. The bind attempt is based on the Hawk's LUC.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 7 | 12 | 17 | |||||||
Damage | 200% | 209% | 218% | 227% | 282% | 294% | 306% | 318% | 330% | 400% |
Head bind chance | 25% | 26% | 27% | 28% | 37% | 38% | 39% | 40% | 41% | 50% |
Base accuracy | 120% |
Ice Peck | ||||||||||
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Attack Skill (Hawk/Bow)
Ranged stab to all enemies, followed by ice attack from Hawk to all enemies. The Hawk's attack is ranged and uses the Hawk's STR.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 12 | 17 | 24 | |||||||
Damage (user) | 50% | 53% | 56% | 59% | 70% | 74% | 78% | 82% | 86% | 100% |
Accuracy modifier (user) | -10% | |||||||||
Damage (Hawk) | 120% | 124% | 128% | 132% | 150% | 155% | 160% | 165% | 170% | 200% |
Base accuracy (Hawk) | 95% | |||||||||
Activation speed | 70% |
Sky Dive | ||||||||||
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Attack Skill (Hawk)
Hawk flies up, returning to do a ranged cut attack to an enemy 3 turns later. Hawk skills cannot be used during the delay. If the user dies or the battle ends before it activates, the Hawk will not return. The attack is based on the Hawk's STR.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 16 | 23 | 32 | |||||||
Damage | 650% | 680% | 710% | 740% | 870% | 920% | 970% | 1020% | 1070% | 1300% |
Head bind chance | 65% | 68% | 71% | 74% | 84% | 88% | 92% | 96% | 100% | 120% |
Base accuracy | 130% | |||||||||
Hawk stat increase on return | 0% | 3% | 6% | 9% | 19% | 23% | 27% | 31% | 35% | 50% |
Phys ATK Up | ||||||||||
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Support Skill: Stats
Raises physical ATK. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Physical ATK increase | 4% | 5% | 6% | 7% | 9% | 10% | 11% | 12% | 13% | 15% |
Speed Up | ||||||||||
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Support Skill: Stats
Raises hit rate, evade rate, and turn speed. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Action speed increase | 11% | 14% | 17% | 20% | 24% | 27% | 30% | 33% | 36% | 40% |
Accuracy increase | 2.4% | 2.8% | 3.2% | 3.6% | 5.2% | 5.8% | 6.4% | 7% | 7.6% | 10% |
Evasion increase | 2.4% | 2.8% | 3.2% | 3.6% | 5.2% | 5.8% | 6.4% | 7% | 7.6% | 10% |
Power Shot | ||||||||||
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Attack Skill (Bow)
Line-piercing ranged stab attack to 1 enemy.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 9 | 15 | 21 | |||||||
Damage | 200% | 205% | 210% | 215% | 250% | 260% | 270% | 280% | 290% | 340% |
Activation speed | 90% |
Million Arrows | ||||||||||
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Attack Skill (Bow)
At the start of next turn, randomly targets enemies for up to 16 ranged stab attacks. Can hit each target up to 4 times. Fails if the user becomes incapacitated before it activates.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 13 | 19 | 27 | |||||||
Damage per hit | 100% | 112% | 124% | 136% | 152% | 168% | 184% | 200% | ||
Accuracy modifier | -50% | |||||||||
Minimum attacks | 4 | 6 | 8 | |||||||
Maximum attacks | 16 | |||||||||
Maximum hits per target | 4 |
Feather Storm | ||||||||||
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Support Skill (Hawk)
Hawk may blind 1 enemy line. The blind attempt is based on the Hawk's LUC.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 6 | 9 | |||||||
Blind chance | 40% | 41% | 42% | 43% | 50% | 52% | 54% | 56% | 58% | 70% |
Activation speed | 120% |
Hunting Hound
Ground Patrol | ||||||||||
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Field Skill
May obtain materials while exploring the labyrinth with a Hound. Specific data for this skill is unavailable. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Healing Up | ||||||||||
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Support Skill
Increases effect of Hound's healing skills. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
HP recovery increase (base) | 6 | 9 | 12 | 15 | 19 | 22 | 25 | 28 | 31 | 35 |
HP recovery increase (% of max HP) | 2% | 4% | 7% |
Status ATK Up | ||||||||||
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Support Skill: Stats
Increases bind/ailment success rate. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Bind/ailment chance increase | 5% | 6% | 7% | 8% | 12% | 13% | 14% | 15% | 16% | 20% |
TP Up | ||||||||||
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Support Skill: Stats
Raises maximum TP. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Max TP increase | 10% | 11% | 12% | 13% | 17% | 19% | 21% | 23% | 25% | 30% |
Menacing Howl | ||||||||||
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Support Skill (Hound)
Hound may cause panic to 1 enemy line. The panic attempt is based on the Hound's LUC.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 9 | 13 | |||||||
Panic chance | 25% | 26% | 27% | 28% | 32% | 33% | 34% | 35% | 36% | 40% |
Activation speed | 70% |
Guard Command | ||||||||||
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Support Skill (Hound)
Hound protects an ally for 1 turn. At end of turn, that ally's HP is healed. The skill redirects all attacks to the Hound, so damage is calculated using the Hound's defense values, instead of the original target's. At Levels 1-9, damage taken by the Hound is increased. Total HP recovered is equal to the skill's base HP recovery, plus a percentage of the target's max HP.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 4 | 7 | 10 | |||||||
Hound damage increase | 50% | 46% | 42% | 38% | 25% | 22% | 19% | 16% | 13% | 0% |
HP recovery (base) | 45 | 60 | 80 | |||||||
HP recovery (% of max HP) | 14% | 15% | 16% | 17% | 19% | 20% | 21% | 22% | 23% | 25% |
Foot Pierce | ||||||||||
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Attack Skill (Hound/Bow)
Ranged stab to 1 enemy line; may bind legs. Leg-bound targets then bashed by Hound. The Hound's attack is ranged and uses the Hound's STR.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 15 | 20 | |||||||
Damage (user) | 100% | 106% | 112% | 118% | 126% | 134% | 142% | 150% | ||
Leg bind chance | 25% | 35% | 50% | |||||||
Damage (Hound) | 300% | 340% | 380% | 420% | 465% | 510% | 555% | 600% | ||
Base accuracy (Hound) | 99% |
Medicinal Lick | ||||||||||
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Heal Skill
Hound heals random allies' HP a number of times. Can heal each ally up to 2 times. Total HP recovered is equal to the skill's base HP recovery, plus a percentage of the target's max HP.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 17 | 25 | |||||||
HP recovery (base) | 45 | 48 | 51 | 54 | 58 | 62 | 66 | 70 | ||
HP recovery (% of max HP) | 9% | 10% | 11% | 12% | 14% | 16% | 18% | 20% | ||
Maximum activations | 5 | 7 | 9 | |||||||
Activation speed | 50% |
Arc Shot | ||||||||||
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Attack Skill (Bow)
Ranged stab attack to 1 enemy. Increased damage if target is in the back line.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 7 | 12 | 18 | |||||||
Damage | 160% | 165% | 170% | 175% | 215% | 220% | 225% | 230% | 235% | 280% |
Damage vs. back line | 400% | 413% | 425% | 438% | 538% | 550% | 563% | 575% | 588% | 700% |
Stun Shot | ||||||||||
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Attack Skill (Hound/Bow)
Ranged stab attack to 1 enemy. Afterwards, Hound may stun the target. If the target dies to the initial shot, the Hound will not act. The stun attempt is based on the Hound's LUC.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 9 | 13 | 18 | |||||||
Damage | 200% | 220% | 240% | 260% | 285% | 310% | 335% | 360% | ||
Stun chance | 35% | 50% | 65% | |||||||
Activation speed | 200% |
References