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Gunner/Skills/Etrian Odyssey Nexus
This page details full data for the Gunner's skills in Etrian Odyssey Nexus.
Force skills (Lv. 1)
Action Boost | |
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Force Boost
For three turns, all Gun skills will activate twice. The second shot has reduced power, but does not consume TP. | |
Level | 1 |
Second shot power | 40% |
Supreme Bolt | |||
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Force Break
Deals ranged Stab damage to one enemy. Attempts to stun the target.
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Level | 1 | 2 | 3 |
Damage | 400% | 800% | 1200% |
Stun chance | 1000% |
Novice skills (Lv. 1)
Rapid Fire | ||||||||
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Gun Skill
Deals three ranged Stab attacks to one enemy. Has low accuracy.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 4 | 8 | 12 | |||||
Damage per shot | 75% | 79% | 83% | 95% | 99% | 103% | 107% | 130% |
Activation speed | 200% | |||||||
Accuracy | 75% |
Spread Shot | ||||||||
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Gun Skill
Deals ranged Stab damage to one enemy, with splash damage to other enemies on the same line.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 7 | 11 | 15 | |||||
Damage | 180% | 188% | 196% | 226% | 234% | 242% | 250% | 300% |
Splash damage | 50% | |||||||
Activation speed | 80% | |||||||
Accuracy | 95% |
Leg Snipe | ||||||||||
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Gun Skill
Deals ranged Stab damage to one enemy. Guaranteed to hit. Attempts to bind the target's legs.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 9 | 13 | |||||||
Damage | 160% | 166% | 172% | 178% | 198% | 204% | 210% | 216% | 222% | 260% |
Leg bind chance | 40% | 50% | 60% | |||||||
Activation speed | 40% |
Arm Snipe | ||||||||||
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Gun Skill
Deals ranged Stab damage to one enemy. Guaranteed to hit. Attempts to bind the target's arms.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 9 | 13 | |||||||
Damage | 160% | 166% | 172% | 178% | 198% | 204% | 210% | 216% | 222% | 260% |
Arm bind chance | 40% | 50% | 60% | |||||||
Activation speed | 40% |
Cover Fire | ||||||
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Healing Skill
If the user is in the rear line and defends, restores HP to the front line. Total HP recovered is equal to the skill's base HP recovery, plus a percentage of the target's max HP. | ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
HP recovery (base) | 8 | 9 | 10 | 11 | 12 | 15 |
HP recovery (% of max HP) | 5% | 6% | 7% | 8% | 9% | 15% |
Shell Shock | ||||
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Support Skill
Lowers the attack, defence, accuracy, and evasion of the rear enemy line, and attempts to stun them.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
TP cost | 4 | 7 | ||
Enemy ATK decrease | 15% | 17% | 19% | 25% |
Enemy DEF decrease | 15% | 18% | 21% | 30% |
Enemy accuracy decrease | 10% | 11% | 12% | 15% |
Enemy evasion decrease | 15% | 18% | 21% | 30% |
Stun chance | 40% | 45% | 50% | 65% |
Activation speed | 300% |
Medic Bullet | ||||||
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Gun Skill
Restores HP and removes ailments for one ally. Total HP recovered is equal to the skill's base HP recovery, plus an amount determined by the skill's healing power and the user's WIS stat.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 10 | ||||
HP recovery (base) | 15 | 19 | 23 | 27 | 31 | 50 |
Healing power | 10% | 14% | 18% | 22% | 26% | 40% |
Activation speed | 70% | 250% |
Flare Bullet | ||||||
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Buff Skill
Increases all allies' accuracy for three turns.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 4 | 7 | ||||
Accuracy increase | 15% | 16.5% | 18% | 19.5% | 21% | 30% |
Activation speed | 40% | 60% | 80% | 100% | 120% | 200% |
Mine | |
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Field Skill
Allows the party to find more items at Mine points. | |
Level | 1 |
Veteran skills (Lv. 20)
Leading Shot | ||||||
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Gun Skill
Deals ranged Stab damage to one enemy line. Reduces the evasion of damaged enemies for three turns.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 10 | 17 | ||||
Damage | 150% | 158% | 166% | 174% | 182% | 220% |
Enemy evasion decrease | 10% | 11.5% | 13% | 14.5% | 16% | 25% |
Accuracy | 100% | 115% | 130% | 140% | 150% | 200% |
Activation speed | 150% |
Wild Shot | ||||||||
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Gun Skill
Deals ranged Stab damage to all enemies.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 12 | 18 | 24 | |||||
Damage | 170% | 178% | 186% | 211% | 219% | 227% | 235% | 275% |
Activation speed | 80% | |||||||
Accuracy | 90% |
Head Snipe | ||||||||||
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Gun Skill
Deals ranged Stab damage to one enemy. Guaranteed to hit. Attempts to bind the target's head.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 9 | 13 | |||||||
Damage | 160% | 166% | 172% | 178% | 198% | 204% | 210% | 216% | 222% | 260% |
Head bind chance | 40% | 50% | 60% | |||||||
Activation speed | 40% |
Act Quick | ||||
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Charge Skill
Until the end of the next turn, the user's TP costs will be reduced, and the activation speed of their skills will increase.
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Level | 1 | 2 | 3 | 4 |
TP cost | 2 | |||
TP cost decrease | 10% | 40% | 55% | 75% |
Activation speed increase | 1000% | |||
Activation speed (this skill) | 50% |
Charged Shot | ||||||||||
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Gun Skill
Deals ranged Stab damage to one enemy. The user will take double damage until it fires.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 15 | 19 | 24 | |||||||
Damage | 500% | 515% | 530% | 545% | 605% | 625% | 645% | 665% | 685% | 820% |
Activation speed | 30% | |||||||||
Accuracy | 110% |
Preemptive Shell | ||||||
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Support Skill
Gives the user a chance to activate Shell Shock automatically at the start of battle. Will not activate if another ally uses it first. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
Activation chance | 20% | 26% | 32% | 38% | 44% | 67% |
Preemptive Flare | ||||||
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Support Skill
Gives the user a chance to activate Flare Bullet automatically at the start of battle. Will not activate if another ally uses it first. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
Activation chance | 15% | 20% | 25% | 30% | 35% | 50% |
Penetrator | ||||||||
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Support Skill
Gives the user's single-target attacks a chance to pierce lines. Does not activate for multi-hit skills. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Activation chance | 18% | 23% | 28% | 33% | 38% | 43% | 48% | 66% |
TP Up | ||||||||
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Stat Up
Increases the user's maximum TP. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Max TP increase | 7% | 9% | 11% | 17% | 19% | 21% | 23% | 30% |
Master skills (Lv. 40)
Ricochet | ||||||||||
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Gun Skill
Deals multiple ranged Stab attacks to random targets. Has low accuracy.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 20 | 27 | 35 | |||||||
Damage | 134% | 140% | 146% | 152% | 159% | 166% | 173% | 180% | ||
Minimum attacks | 2 | 3 | ||||||||
Maximum attacks | 5 | 6 | 7 | |||||||
Activation speed | 80% | |||||||||
Accuracy | 40% |
Charged Fire | ||||||
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Gun Skill
Deals ranged Stab/Fire damage to one enemy. The user will take double damage until it fires.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 18 | 30 | ||||
Damage | 400% | 425% | 450% | 475% | 500% | 640% |
Activation speed | 30% | |||||
Accuracy | 110% |
Charged Ice | ||||||
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Gun Skill
Deals ranged Stab/Ice damage to one enemy. The user will take double damage until it fires.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 18 | 30 | ||||
Damage | 400% | 425% | 450% | 475% | 500% | 640% |
Activation speed | 30% | |||||
Accuracy | 110% |
Charged Volt | ||||||
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Gun Skill
Deals ranged Stab/Volt damage to one enemy. The user will take double damage until it fires.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 18 | 30 | ||||
Damage | 400% | 425% | 450% | 475% | 500% | 640% |
Activation speed | 30% | |||||
Accuracy | 110% |
Physical ATK Up | ||||||||
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Stat Up
Raises the user's physical attack. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Physical attack increase | 4% | 5% | 6% | 9% | 10% | 11% | 12% | 15% |
Double Action | ||||||||
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Support Skill
Gives the user's attack skills a chance to activate twice. Does not activate for Link, Chase, and counterattack skills. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Activation chance | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 15% |