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Survivalist/Skills/Etrian Odyssey Nexus
This page details full data for the Survivalist's skills in Etrian Odyssey Nexus.
Force skills (Lv. 1)
Illusion Step | |
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Force Boost
For three turns, increases the action speed and evasion rate of all allies. | |
Level | 1 |
Action speed increase | 200% |
Evasion increase | 35% |
Mirage Arrow | |||
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Force Break
Deals ranged Stab damage to one enemy. Lowers the target's accuracy and action speed for three turns.
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Level | 1 | 2 | 3 |
Damage | 500% | 1200% | 1800% |
Enemy accuracy decrease | 35% | ||
Enemy action speed decrease | 60% |
Novice skills (Lv. 1)
Power Shot | ||||||||
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Bow Skill
Deals ranged Stab damage to one enemy, with piercing damage to one enemy on the rear line.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 6 | 9 | 14 | |||||
Damage | 240% | 250% | 260% | 300% | 310% | 320% | 330% | 400% |
Activation speed | 70% | |||||||
Accuracy | 95% |
Flame Arrow | ||||||||
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Bow Skill
Deals ranged Stab/Fire damage to one enemy.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 5 | 9 | 13 | |||||
Damage | 230% | 241% | 252% | 287% | 298% | 309% | 320% | 380% |
Accuracy | 110% |
Blind Arrow | ||||||||
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Bow Skill
Deals ranged Stab damage to one enemy. Attempts to blind the target.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 4 | 7 | 10 | |||||
Damage | 150% | 158% | 166% | 186% | 194% | 202% | 210% | 240% |
Blind chance | 40% | 50% | 65% | |||||
Activation speed | 80% | |||||||
Accuracy | 110% |
Chain Dance | ||||||||||
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Support Skill
Increases the user's evasion rate and chance of being targeted for the turn in which this is used.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 5 | 9 | |||||||
Evasion increase | 20% | 27% | 35% | |||||||
Target chance increase | 150% | 170% | 190% | 210% | 250% | 275% | 300% | 325% | 350% | 400% |
Activation speed | 500% |
Patrol | ||||||
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Field Skill
Nullifies damaging and muddy tiles, and decreases damage taken from FOE field skills. | ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 5 | 10 | ||||
Duration (steps) | 60 | 70 | 80 | 90 | 100 | 255 |
Risk Perception | ||||||
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Field Skill
Gives the party a chance to negate enemy surprise attacks. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
Activation chance | 35% | 41% | 47% | 53% | 59% | 75% |
Resuscitate | ||||||
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Healing/Field Skill
Restores a fixed amount of HP for one ally. At higher levels, can revive dead allies. Can only be used in the field. | ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 2 | 3 | ||||
HP recovery | 50 | 60 | 70 | 80 | 90 | 200 |
Revival HP | 0 | 1 | 50 | 150 |
Sorting Skill | ||||||||||
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Passive Skill
Increases the party's maximum inventory size. Cannot stack. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Inventory size increase | 4 | 5 | 6 | 7 | 10 | 11 | 12 | 13 | 14 | 20 |
Natural Instinct | |
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Field Skill
Allows the party to find more items at all gathering points. | |
Level | 1 |
Veteran skills (Lv. 20)
Flank Shot | ||||||||
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Bow Skill
Deals ranged Stab damage to one enemy line.
Prerequisite skill(s):
| ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 9 | 13 | 18 | |||||
Damage | 215% | 223% | 231% | 266% | 274% | 282% | 290% | 350% |
Activation speed | 75% | |||||||
Accuracy | 95% |
Finishing Arrow | ||||||||
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Attack Skill
When the user attacks an enemy whose HP is below a certain threshold, they will automatically follow up with a regular attack.
Prerequisite skill(s):
| ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Damage | 70% | 73% | 76% | 79% | 82% | 85% | 88% | 100% |
Target HP threshold | 10% | 12% | 14% | 16% | 18% | 20% | 22% | 30% |
Multi-Shot | ||||||||||
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Bow Skill
Deals ranged Stab damage twice to one enemy.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 13 | 20 | |||||||
Damage | 150% | 155% | 160% | 165% | 190% | 195% | 200% | 205% | 210% | 265% |
Activation speed | 85% | |||||||||
Accuracy | 95% |
Drop Shot | ||||||||
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Bow Skill
Deals ranged Stab damage to one enemy. Deals increased damage if the target is in the rear line.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 6 | 9 | 13 | |||||
Damage | 180% | 188% | 196% | 221% | 231% | 241% | 251% | 300% |
Damage vs. rear line | 540% | 564% | 588% | 663% | 693% | 723% | 753% | 900% |
Accuracy | 105% |
Trick Step | ||||||||||
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Debuff Skill
Decreases accuracy for one enemy line for a number of turns.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 11 | 17 | |||||||
Enemy accuracy decrease | 9.5% | 11% | 12.5% | 14% | 15.5% | 17% | 18.5% | 20% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 85% |
Stalker | ||||||
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Field Skill
Reduces the enemy encounter rate for a number of steps. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 8 | 14 | ||||
Duration (steps) | 80 | 100 | 120 | 140 | 160 | 255 |
Encounter rate decrease | 50% | 55% | 60% | 65% | 70% | 85% |
Efficiency | ||||
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Support Skill
For five turns, increases the healing power of Medicas, and enables them to heal one ally line.
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Level | 1 | 2 | 3 | 4 |
TP cost | 5 | 10 | ||
HP recovery increase | 5% | 15% | 25% | 100% |
Activation speed | 90% |
Speed Boost | ||||||||
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Stat Up
Increases the user's accuracy, evasion, and action speed. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Accuracy increase | 2.5% | 3.1% | 3.7% | 5.7% | 6.3% | 6.9% | 7.5% | 10% |
Evasion increase | 2.5% | 3.1% | 3.7% | 5.7% | 6.3% | 6.9% | 7.5% | 10% |
Action speed increase | 6% | 8% | 10% | 16% | 18% | 20% | 22% | 30% |
Swap Step | ||||
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Support Skill
Enables a chosen ally to act first this turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
TP cost | 35 | 30 | 25 | 15 |
Master skills (Lv. 40)
Disabling Shot | ||||||||
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Passive Skill
When the user attacks with a bow skill, they will attempt to bind the target's legs.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Leg bind chance | 7% | 9% | 11% | 13% | 15% | 17% | 19% | 25% |
Sagittarius Shot | ||||||||||
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Bow Skill
Two turns after this skill is used, at the start of the turn, deals ranged Stab damage to one enemy, and attempts to stun the target. Fails if the user is incapacitated before it strikes.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 15 | 20 | 27 | |||||||
Damage | 500% | 520% | 540% | 560% | 620% | 640% | 660% | 680% | 700% | 800% |
Stun chance | 40% | 55% | 70% | |||||||
Activation speed | 90% | |||||||||
Accuracy | 130% |
Hazy Shot | ||||||
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Bow Skill
Deals ranged Stab damage to one enemy. Always hits. Can only be used if the user evaded an attack during the previous turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 5 | 10 | ||||
Damage | 600% | 660% | 720% | 780% | 840% | 1200% |
Nature's Bounty | ||||
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Field Skill
Gives a chance to find rare items when gathering. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
Rare items found | 1 | 2 | 3 | 4 |
Scapegoat | ||||||
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Support Skill
For one turn, one ally will take a number of hits for the party, and damage from those hits is decreased. Fails if the designated ally's legs are bound.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 7 | 12 | 18 | |||
Damage decrease | 5% | 7% | 13% | 15% | 17% | 25% |
Maximum activations | 1 | 2 | 3 |
Sneak Attack | ||||||
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Field Skill
Increases the party's chances of striking first in battle for a number of steps. | ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 10 | 15 | ||||
Preemptive strike chance increase | 6% | 7% | 8% | 9% | 10% | 20% |
Duration (steps) | 60 | 70 | 80 | 90 | 100 | 255 |