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Etrian Odyssey III: The Drowned City
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Etrian Odyssey III: The Drowned City 世界樹の迷宮III 星海の来訪者 | |
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Related | Etrian Odyssey III HD Etrian Odyssey III HD |
Etrian Odyssey III: The Drowned City (Japanese: 世界樹の迷宮III 星海の来訪者 Labyrinth of the World Tree III: Visitor to the Sea of Stars) is a dungeon-crawler RPG for the Nintendo DS, released in Japan in April 2010, and in North America in September 2010. It is the final entry in the series released for the Nintendo DS.
Etrian Odyssey HD is a remastered version of this game released for the Nintendo Switch and Steam gaming platforms.
Story
The game is set at Armoroad, a once-prosperous nation situated at the foot of a massive tree, the Yggdrasil. However, 100 years before the start of the game, a massive disaster struck, known as the Calamity, sinking most of Armoroad beneath the waves and taking most of its wondrous technology with it. The remnants of Armoroad had lost its diplomatic ties with the neighboring nations, but has also become host to the Yggdrasil Labyrinth - an undersea maze said to lead to the city that was taken by the waves. Many adventurers have come to challenge the Labyrinth to get their shot at fame and fortune, and your guild is one of the many.
After making headway into the Undersea Grotto where the party gets lured into a death trap by a mysterious woman named Olympia, they learn that Olympia has been deliberately misleading adventurers to their doom to prevent them from discovering the Deep City. Through overcoming her further tricks and traps while in pursuit of her, the Deep King commands her to stand down, and allows the party passage to the Deep City, should they be able to best Ketos, its guardian.
The lost Deep City is overseen by Seyfried, the Deep King. After the initial welcome, Seyfried explains his mission is to defeat the Deep Ones located in the depths of the labyrinth, but warns that the Deep Ones feed on human emotion and grow stronger if their presence were made known to the public. Princess Gutrune, ruler of Armoroad, would prefer to bring the fight to them. This triggers a splitting point where the player's decision to side with Armoroad or the Deep City affects the rest of the playthrough.
Should the player side with Armoroad, they do battle with the Gatekeeper that guards entry to the Abyssal Shrine, and unlock the Shogun class. They get directed to find a rare Amarantos flower within the Abyssal Shrine, and learn that Gutrune has been using this flower to prolong her life in search of her long-lost brother, who she believes has lost his memory. Meanwhile, the Deep City is preparing an assault on the Porcelain Forest, forcing the player to give chase to defend the Princess from the Automaton King and his servant. The defeated King passes away, leaving the player his last wish to defeat the evil below the Yggdrasil and to send his apologies to his sister.
Should the player side with the Deep City, they are sent to defend the Gatekeeper which turns on them having been sabotaged by Kujura. The Deep King thanks their efforts by granting them access to the Yggdroid class, and directs them to commune with the Yggdrasil, where they learn that a Deep One has infiltrated Armoroad in an effort to destroy the Yggdrasil that opposes them. The Deep King realizes that the Deep One is within Armoroad's upper ranks, given that Kujura was spotted hunting for an Amarantos flower that is nourishment to the Deep Ones but poisonous to humans. He directs your party to invade the Porcelain Forest and put down the corrupted Deep Princess, though her servant Kujura opposes you in a last stand. The fallen princess laments that she will never be able to meet her long-lost brother.
Through a precise sequence of event flags, the player can obtain the pieces of the Porcelain Offering and recreate it with the assistance of the Eldest One, once they have convinced it that coexistence between humankind and the Deep Ones is possible. Rather than take the final mission on either route, the recreation of the Porcelain Offering opens up one final ending where it restores the memories and humanity of Seyfried and Gutrune, leading them to bury the hatchet and have an emotional reunion. The Eldest One, now having regained his power, beckons the party to a previously-inaccessible region of the Abyssal Shrine, and battles them as the Progenitor. Following its defeat, the Progenitor directs the party to the Cyclopean Haunt, where the Abyssal God dwells, imprisoned by the Yggdrasil, and urges them to slay it if they wish to bring an end to the conflict.
Gameplay
In common with previous games in the series, in Etrian Odyssey III: The Drowned City, you can create a team with up to five characters to use as you progress through the game. The main gameplay consists of fighting monsters and mapping out each area as you progress with optional quests and items that you can find.
Gameplay Changes
- The game's story is more involved, with a branching point that affects the bosses you face and the ending you reach. Three endings are available, with a New Game Plus feature (that carries forth your guild, maps, and collected items and equipment) to facilitate seeing all endings and filling out the whole codex.
- The main labyrinth consists of five strata, each with four floors this time. Only the sixth, post-game stratum has five floors.
Persistent Changes
- The level cap increase is tied to defeating the Dragon, Drake, and Wyrm, raising by 10 for the first two defeats, and 9 for the final one, capping at 99. This level cap increase affects all party members of the guild for the rest of the save file. Consequentially, retiring guild members no longer affects their maximum level.
- The hospital no longer exists - the revival function takes place at the inn, while the main shop sells medicines in addition to equipment.
- You can now "gather information" at the bar. This is where you can speak with NPCs to advance quests or learn about monster behaviors or item drop conditions.
- Quests now reward experience points to each member in the active party once turned in.
- Mapping tools now include auto-walk paths for hands-free navigation of known routes.
HD Remake changes
- On a New Game Plus, all chests are restocked and all quests are reset.
- Several Ninja and Shogun skills have been given their translated names from Etrian Odyssey Nexus.
- You can freely assign any portrait to any class. Each class also has an additional fifth portrait (with recolor) to use.
Seafaring
- Main article: Seafaring
This game introduces exploration beyond the bounds of the labyrinth, where the player's guild explores the seas around Armoroad in search of treasure and to establish trade routes with the cities in the surrounding landmasses. The player can discover and acquire different rations and modifications to the ship to facilitate longer journeys or specialize it for different environments or purposes.
While seafaring is largely separate from the main quest of traveling through the Labyrinth, the main reward for sailing the seas is the discovery of various Sea Quests that open up a multitude of optional bosses to engage.
Forging
- Main article: Forge
Forging is a new type of weapon upgrade system introduced in this game, allowing players to customize their weapons to suit their needs. Several weapons may come with pre-determined effects that alter the properties of its basic attack or provide stat boosts, while others may come with empty forge slots.
Forging a weapon requires a customizable forge slot, the same materials used to create the weapon, and a fraction of the weapon's ental purchase cost. The player can then select an effect to be inserted into that forge slot. The varieties of effects they can acquire depend on the collection of Hammer key items available to them. Forging a weapon with multiple copies of the same effect can strengthen its potency.
Limit Skills
- Main article: Limit Skill
Succeeding the Force gauge from the second game is the Limit gauge. These skills can be equipped and swapped outside of battle, and a set number of characters must be assigned to the Limit skill - typically, stronger Limit skills require more participants to initiate. Limit skills range from applying buffs across the party, dealing massive damage to enemies, or raising shields that nullify enemy attacks.
A Limit skill can be initiated by any of the assigned party members provided they have a full Limit gauge. Using it will deplete the Limit gauges of everyone involved. If any of the assigned party members are dead or incapacitated, the Limit skill cannot be executed. Taking actions in battle will gradually replenish the Limit gauge, with higher-level skills filling the gauge faster.
Subclassing
- Main article: Subclass
Available after completing the 2nd Stratum, subclassing lets the player mix the skill sets of their party members with those of a different class, leading to skill combinations that can greatly improve their party's performance. Taking up any subclass awards five free skill points to use in either the main or subclass set, and the only restriction is that you cannot invest in the subclass's class passive. Subclasses can be reset by Resting the character at the Explorers Guild.
Locations
Armoroad
- Aman's Inn - Rest and save here
- Napier's Firm - Buy and sell goods here
- Butterfly Bistro - Manage quests here
- Explorers Guild - Organize your guild here
- Inver Port - Set sail from here. Also manage communications settings here
- Via Senatus - Receive missions here
- Forest Entrance - Enter the Labyrinth
○ The option to go to the Deep City will appear in this menu once it is found
The Deep City
- Twinkling Tavern - Rest and save here
- Napier's Branch - Buy and sell goods here
- Celestial Palace - Receive missions here. Subclasses can be set here
- Forest Entrance - Enter the Labyrinth or go to Armoroad
The Labyrinth
- Cyclopean Haunt (Post-game)
Classes
- Main article: Category:Etrian Odyssey III: The Drowned City Classes
Etrian Odyssey III: The Drowned City features a total of 12 playable classes, all making their series debuts. Two classes, the Shogun and Yggdroid, are unavailable at first and must be unlocked by progressing through the story.
- Prince/Princess
- (This class is called Sovereign in the later games.) These nobles serve as leaders of the party, and augment their companions by placing and manipulating buffs. Despite having access to heavy armor and proficiency with multiple weapons, the sovereigns are not well-suited for attacking directly and would rely on their companions to get the job done.
- Gladiator
- Physical front-line powerhouses that can wield either swords or clubs. Sword skills offer area-of-effect cut damage, while clubs bring powerful single-target bash damage that can sometimes be inaccurate. Gladiators sport enough health and Endurance to be a frontline mainstay, but their lacking TP makes it hard to use skills for extended fights.
- Hoplite
- Heavily armored knights who can defend the party with their shields while striking back with spears. Hoplites are the toughest party members with many tools to mitigate incoming damage, but their offenses are rather lacking due to the poor damage output of even their spear skills.
- Buccaneer
- Nimble pirates who are adept in rapiers and guns and can operate from either line. They may not have as much direct damage but they are fast, accurate, and have supplementary support through blinding or head binds. Their Pincushion skill is their strongest attack but requires extensive investment in both rapier and gun mastery, creating a long plateau in growth around the midgame.
- Ninja
- The swift ninjas are fast but fragile, relying on their agility to dodge attacks that would otherwise easily threaten them. Their class passive permits them to operate in the back row without compromising melee damage, and while they can wield a katana, the ninja is more at home with knives for their skills. Their claim to fame is the ability to create clones of themselves, adding a sixth fully controllable combatant to your side.
- Monk
- The monks are the healing specialist of this game, with their healing powers framed as manipulation of qi. When they don't need to heal, they can engage in direct combat with a unique mastery skill that gives them good damage output without even needing a weapon.
- Zodiac
- These mages draw upon the power of the stars to call forth the elements to exploit their enemies' weaknesses. A majority of their skill set is built around inflicting elemental damage and exploiting elemental weaknesses, which leaves them incompatible with most buffs that only affect physical damage. However, their ace-in-the-hole is Meteor which is a strong multi-hit bash spell. Once they're out of TP, they struggle to fight in direct physical combat.
- Arbalist
- Armed with crossbows almost as big as they are, Arbalists are almost solely invested in dealing physical damage - more so than the Gladiators - but sacrifice health and Endurance in the process. While Arbalists are fine damage dealers from the back row, their strongest attack, Front Mortar, involves putting themselves at great risk up front. Careful defenses are needed to make the most out of them, unlike Gladiators which are generally self-sufficient.
- Wildling
- Tribal shamans who can summon a variety of animals to inflict ailments or serve as tanks and additional combatants. They are the most powerful ailment inflictors among the guild members, but are not very good at fighting directly. The diversity of summons available to them and the nature of their skill tree makes them very skill point hungry - It is not unusual for a Shaman to specialize in only one or two summons available to them.
- Farmer
- Farmers journey into the labyrinth not for the spoils of combat, but to gather the resources within. They have skills specialized for resource gathering and facilitating exploration, and they compensate for their meager combat ability with unusual support skills.
- Shogun
- Warlords that join your ranks if you assist Armoroad. Wielding a katana in each hand, they eschew defenses for greater offensive capability, which makes them deadly but fragile warriors. The Shogun are at more home with dying or inflicting death, as they have the ability to instantly kill anyone at low health, be they friend or foe. Other Shogun can also issue commands that order their companions to make additional attacks.
- Yggdroid
- Mechanical combatants developed by the Deep King. Yggdroids are some of the physically strongest classes short of the Gladiators, but are saddled with a static 60 TP and no weapon proficiency, almost requiring a subclass to function better. Their skill sets involve binding themselves to establish TP regeneration, or deploying Bots that automatically chase elemental attacks.
Characters
- Guildmaster: A retired adventurer who now oversees the Explorers Guild, managing registration and management of guild members.
- Innkeeper: A cheerful boy who runs Aman's Inn, greeting newcomers and returners with a bright smile.
- Edie Napier: The money-minded manager of Napier's Firm who's always keen to turn in a profit.
- Missy: The bartender of the Butterfly Bistro who manages requests taken on by the guild.
- Harbormaster: He manages Inver Port and guides the player as they sail the neighboring seas.
- Flowdia: The elderly senator is your main contact with Armoroad's Senate and hands out most missions that move the plot forward.
- Kujura: A Shogun in service to Armoroad and its Princess, who meets your party at many points in their journey, helping the Senate track your progress.
- Princess Gutrune: The sickly Princess of Armoroad often isolates herself, leaving her advisor Flowdia to enact operations on her behalf.
Development
Reception
Trivia
- This is the only Nintendo DS game in the series to not receive a remake on the Nintendo 3DS
- This is the last game in the series that was released on the Nintendo DS
- This is the first game that allows for exploration outside of the Yggdrasil Labyrinth
In other languages
Gallery
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The English logo.
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The Japanese logo.
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The North American box artwork.
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The Japanese box artwork.
References
External links
- Labyrinth of the World Tree III: Visitor to the Sea of Stars official Japanese website
- Etrian Odyssey III: The Drowned City official North American website
V • T • E | Etrian Odyssey III: The Drowned City (Category • Gallery) | ||
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Publisher/Developer: Atlus • Console: Nintendo DS | |||
Locations | Aman's Inn • Napier's Firm • Butterfly Bistro • Explorers Guild • Inver Port • Via Senatus • Forest Entrance Click to toggle hidden content: The Deep City Twinkling Tavern • Napier's Branch • Celestial Palace • Forest Entrance |
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Maps | Map:EO3/B01F • Map:EO3/B02F • Map:EO3/B03F • Map:EO3/B04F • Map:EO3/B05F • Map:EO3/B06F • Map:EO3/B07F • Map:EO3/B08F • Map:EO3/B09F • Map:EO3/B10F • Map:EO3/B11F • Map:EO3/B12F • Map:EO3/B13F • Map:EO3/B14F • Map:EO3/B15F • Map:EO3/B16F • Map:EO3/B17F • Map:EO3/B18F • Map:EO3/B19F • Map:EO3/B20F • Map:EO3/B21F • Map:EO3/B22F • Map:EO3/B23F • Map:EO3/B24F • Map:EO3/B25F | ||
Monsters | Common | FILL • THIS • IN | |
FOE | FILL • THIS • IN | ||
Optional Boss | FILL • THIS • IN | ||
Stratum Boss | FILL • THIS • IN | ||
Rare | FILL • THIS • IN | ||
Superboss | FILL • THIS • IN | ||
Characters | FILL • THIS • IN |