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Medic/Skills/Etrian Odyssey 2 Untold
This page details full data for the Medic's skills in Etrian Odyssey 2 Untold: The Fafnir Knight.
Force skills
Steady Hands | |
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Support Skill: Force Boost
Raises recovery skills' power and turn speed, and halves TP costs for 3 turns. | |
Level | 1 |
Healing power increase | 70% |
TP cost decrease | 50% |
Action speed increase | 400% |
Medical Miracle | |||
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Healing Skill: Force Break
Heals HP, revives, and cures party's binds/ailments/debuffs. Healing power scales based on the user's level.
| |||
Level | 1 | 2 | 3 |
HP recovery (base) | 300 | 600 | 900 |
Activation speed | 500% |
Heal Mastery branch
Heal Mastery | ||||||||||
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Support Skill: Mastery
Enables Healing skills and increases HP recovered through healing. Notes | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Healing power increase | 2% | 3% | 5% | 6% | 8% | 9% | 11% | 12% | 14% | 15% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Healing power increase | 16% | 17% | 18% | 19% | 20% | 21% | 22% | 23% | 24% | 25% |
Cure | ||||||||||
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Healing Skill
Restores HP to 1 ally.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 4 | 6 | |||||||
HP recovery (base) | 110 | 114 | 118 | 122 | 170 | 176 | 182 | 188 | 194 | 280 |
Activation speed | 100% | 125% | 150% | |||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 6 | 7 | 8 | |||||||
HP recovery (base) | 283 | 286 | 289 | 292 | 330 | 334 | 338 | 342 | 346 | 390 |
Activation speed | 150% | 175% | 200% |
Salve | ||||||||||
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Healing Skill
Restores HP to party.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 12 | 16 | 24 | |||||||
HP recovery (base) | 80 | 82 | 85 | 87 | 110 | 114 | 118 | 122 | 125 | 155 |
Activation speed | 100% | 125% | 150% | |||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 24 | 28 | 32 | |||||||
HP recovery (base) | 157 | 159 | 161 | 163 | 173 | 175 | 177 | 179 | 181 | 195 |
Activation speed | 150% | 175% | 200% |
Unbind | ||||||||||
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Healing Skill
Removes binds from an ally. If the target has more binds than can be removed, the skill removes binds at random.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 5 | 10 | 5 | 20 | 10 | 20 | 15 | 10 | 35 |
Binds removed | 1 | 2 | 3 | |||||||
Range | Single ally | Single line | Whole party | |||||||
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 33 | 31 | 29 | 27 | 25 | 23 | 21 | 19 | 17 | 12 |
Binds removed | 3 | |||||||||
Range | Whole party | |||||||||
Activation speed | 80% |
Refresh | ||||||||||
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Healing Skill
Removes ailments from an ally.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 7 | 4 | 2 | 20 | 17 | 14 | 12 | 10 | 35 |
Range | Single ally | Single line | Whole party | |||||||
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 33 | 31 | 29 | 27 | 25 | 23 | 21 | 19 | 17 | 12 |
Range | Whole party | |||||||||
Activation speed | 80% |
Revive | ||||||||||
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Healing Skill
Resurrects an ally.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 12 | 18 | 25 | |||||||
HP recovery on revival | 1 | 5 | 10 | 20 | 80 | 90 | 102 | 115 | 130 | 270 |
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 25 | 27 | 30 | |||||||
HP recovery on revival | 280 | 290 | 300 | 310 | 350 | 360 | 370 | 380 | 390 | 800 |
Activation speed | 80% |
High Regen | ||||||||||
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Healing Skill
Restores HP to 1 ally at end of turn for a number of turns. Also increases bind/ailment resistance and recovery rate. Places a buff on the targeted ally, so it will continue to activate even if the caster becomes incapacitated. Recovery is based on the caster's TEC/VIT.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 9 | 13 | |||||||
HP recovery (base) | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | ||
Bind/ailment recovery rate increase | 30% | 32% | 34% | 36% | 39% | 42% | 46% | 50% | ||
Bind/ailment resistance increase | 15% | 16% | 17% | 18% | 19% | 21% | 23% | 25% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 13 | 16 | ||||||||
HP recovery (base) | 77 | 78 | 80 | 81 | 83 | 84 | 86 | 87 | 89 | 90 |
Bind/ailment recovery rate increase | 53% | 56% | 59% | 62% | 65% | 68% | 71% | 74% | 77% | 80% |
Bind/ailment resistance increase | 27% | 28% | 30% | 31% | 33% | 34% | 36% | 37% | 39% | 40% |
Duration (turns) | 5 | 6 | ||||||||
Activation speed | 80% |
Healing | ||||||||||
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Healing Skill
Greatly restores HP to 1 ally.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 10 | 12 | |||||||
HP recovery (base) | 200 | 206 | 212 | 218 | 300 | 308 | 316 | 324 | 332 | 420 |
Activation speed | 90% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 12 | 13 | 14 | |||||||
HP recovery (base) | 424 | 428 | 432 | 436 | 465 | 470 | 475 | 480 | 485 | 540 |
Activation speed | 90% |
Line Heal | ||||||||||
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Healing Skill
Greatly restores HP to 1 line.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 15 | 19 | 23 | |||||||
HP recovery (base) | 160 | 165 | 169 | 174 | 220 | 225 | 230 | 235 | 240 | 295 |
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 23 | 25 | 27 | |||||||
HP recovery (base) | 298 | 301 | 304 | 307 | 325 | 329 | 333 | 337 | 341 | 370 |
Activation speed | 80% |
Salve 2 | ||||||||||
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Healing Skill
Greatly restores HP to party.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 30 | 38 | 46 | |||||||
HP recovery (base) | 140 | 144 | 148 | 152 | 180 | 184 | 188 | 192 | 196 | 230 |
Activation speed | 70% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 46 | 50 | 54 | |||||||
HP recovery (base) | 232 | 234 | 236 | 238 | 250 | 253 | 256 | 259 | 262 | 280 |
Activation speed | 70% |
Chase Heal | ||||||||||
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Healing Skill
For this turn, when specified ally takes damage, restores that ally's HP. Each time it activates, the chance of subsequent activations is lowered. The in-game description for this skill falsely claims that it restores the user's HP when the chosen ally takes damage.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 6 | 10 | |||||||
HP recovery (base) | 100 | 106 | 112 | 118 | 125 | 132 | 139 | 145 | ||
Maximum activations | 2 | 3 | 4 | |||||||
Follow-up chance decrease | 80% | 70% | 60% | 50% | 35% | 30% | 25% | 20% | 15% | 10% |
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 10 | 12 | 14 | |||||||
HP recovery (base) | 151 | 158 | 164 | 171 | 177 | 184 | 190 | 197 | 203 | 210 |
Maximum activations | 4 | 5 | ||||||||
Follow-up chance decrease | 10% | 5% | 0% | |||||||
Activation speed | 80% |
Delayed Heal | ||||||||||
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Healing Skill
Restores the party's HP at the start of the next turn. Fails if the user becomes incapacitated before it activates. Cannot be used on consecutive turns.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 18 | 23 | 32 | |||||||
HP recovery (base) | 100 | 104 | 108 | 112 | 140 | 144 | 148 | 152 | 156 | 190 |
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 32 | 37 | 42 | |||||||
HP recovery (base) | 192 | 193 | 195 | 196 | 205 | 207 | 209 | 211 | 213 | 230 |
Activation speed | 80% |
Overheal | ||||||||||
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Support Skill: Charge
Raises recovery skills' power until end of next turn. Can restore more than max HP. Excess HP is lost when the skill's effect ends. The effects will be overwritten if the user uses another Charge skill.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 1 | 2 | 3 | |||||||
Healing power increase | 45% | 47% | 49% | 52% | 55% | 59% | 63% | 68% | 73% | 80% |
Excess HP maximum | 25% | 50% | 75% | |||||||
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 3 | 4 | ||||||||
Healing power increase | 81% | 83% | 84% | 86% | 87% | 89% | 90% | 92% | 93% | 100% |
Excess HP maximum | 75% | 100% | ||||||||
Activation speed | 80% |
Staff Mastery branch
Staff Mastery | ||||||||||
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Support Skill: Mastery
Increases damage dealt with staves and increases maximum TP. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Staff ATK increase | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
Max TP increase | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Staff ATK increase | 10% | 11% | 12% | 13% | 14% | 15% | ||||
Max TP increase | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% |
Heavy Strike | ||||||||||
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Attack Skill: Staff
Melee bash attack to 1 enemy. May cause stun.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 10 | 20 | |||||||
Damage | 150% | 155% | 160% | 165% | 210% | 217% | 224% | 231% | 238% | 315% |
Stun chance | 25% | 35% | 50% | |||||||
Activation speed | 50% | 100% | 150% | |||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 20 | 24 | 30 | |||||||
Damage | 319% | 323% | 327% | 331% | 370% | 374% | 378% | 382% | 386% | 480% |
Stun chance | 50% | 55% | 60% | |||||||
Activation speed | 150% | 200% | 250% |
Medical Rod | ||||||||||
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Attack Skill: Staff
Melee bash attack to 1 enemy. Lowers elemental DEF for a number of turns. Calculates damage using the STR damage formula, but using the user's TEC in place of STR.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 10 | 18 | |||||||
Damage | 135% | 139% | 143% | 147% | 185% | 190% | 195% | 200% | 205% | 275% |
Elemental DEF decrease | 120% | 125% | 130% | |||||||
Debuff duration (turns) | 3 | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 18 | 21 | 24 | |||||||
Damage | 278% | 281% | 284% | 287% | 320% | 323% | 326% | 329% | 332% | 370% |
Elemental DEF decrease | 130% | 135% | 140% | |||||||
Debuff duration (turns) | 3 | 4 |
Vital Hit | ||||||||||
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Attack Skill: Staff
Melee bash attack to 1 enemy. Damage increased with higher party HP. Calculates damage using the STR damage formula, but using the average of the user's TEC/VIT in place of STR. Damage is multiplied by the party's current total HP (including boosts such as Overheal), as a percentage of their total base maximum HP.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 7 | 11 | 19 | |||||||
Damage | 210% | 216% | 222% | 228% | 290% | 297% | 304% | 311% | 318% | 390% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 19 | 23 | 27 | |||||||
Damage | 394% | 398% | 402% | 406% | 455% | 459% | 463% | 467% | 471% | 535% |
HP Up branch
HP Up | ||||||||||
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Support Skill: Stat Up
Raises maximum HP. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Max HP increase | 5% | 7% | 9% | 11% | 13% | 14% | 16% | 17% | 18% | 20% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Max HP increase | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% |
Final Gift | ||||||||||
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Healing Skill
May restore party's HP when user is KO'ed.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 50% | 65% | 80% | |||||||
HP recovery (base) | 20 | 21 | 22 | 23 | 25 | 27 | 29 | 32 | ||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Activation chance | 80% | 90% | 100% | |||||||
HP recovery (base) | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
TP Up branch
TP Up | ||||||||||
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Support Skill: Stat Up
Raises maximum TP. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Max TP increase | 5% | 7% | 9% | 11% | 13% | 14% | 16% | 17% | 18% | 20% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Max TP increase | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% |
Scavenge | ||||||||||
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Special Skill
Raises drop rate of items from monsters. Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Item drop rate increase | 3% | 5% | 7% | 9% | 11% | 12% | 13% | 14% | 15% | 16% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Item drop rate increase | 17% | 18% | 19% | 20% | 21% | 22% | 23% | 24% | 25% | 26% |
Elem DEF Up branch
Elem DEF Up | ||||||||||
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Support Skill
Raises elemental DEF. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Elemental DEF increase | 2% | 3% | 5% | 6% | 8% | 9% | 11% | 12% | 14% | 15% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Elemental DEF increase | 15% | 16% | 17% | 18% | 19% | 20% |
Safe Passage | ||||||||||
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Field Skill
Lowers damage sustained from floor hazards for a set number of steps. Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 5 | 8 | |||||||
Duration (steps) | 25 | 45 | 70 | |||||||
Damage decrease | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 99% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 8 | |||||||||
Duration (steps) | 72 | 74 | 76 | 78 | 80 | 82 | 84 | 86 | 88 | 100 |
Damage decrease | 99% |
Standalone skills
Phys ATK Up | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Support Skill
Raises physical ATK. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Physical ATK increase | 2% | 3% | 5% | 6% | 8% | 9% | 11% | 12% | 14% | 15% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Physical ATK increase | 15% | 16% | 17% | 18% | 19% | 20% |
Take | ||||||||||
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Field Skill: Gathering
Allows the user to find more resources at certain taking spots. While it is possible to create and equip a Grimoire Stone of this skill, it has no additional effect past Level 10. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Take yield increase | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% |
Activation rate | 0% | 2% | 4% | 6% | 10% | 11% | 12% | 13% | 14% | 20% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Take yield increase | 20% | |||||||||
Activation rate | 20% |