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Medic/Skills/Etrian Odyssey 2 Untold

From Etrian Odyssey Wiki

This page details full data for the Medic's skills in Etrian Odyssey 2 Untold: The Fafnir Knight.

Force skills

Steady Hands
Support Skill: Force Boost

Raises recovery skills' power and turn speed, and halves TP costs for 3 turns.

Level1
Healing power increase70%
TP cost decrease50%
Action speed increase400%
Medical Miracle
Healing Skill: Force Break

Heals HP, revives, and cures party's binds/ailments/debuffs.


Healing power scales based on the user's level.


  • Body part used: Head

  • Stat(s) used: TEC, VIT
Level123
HP recovery (base)300600900
Activation speed500%

Heal Mastery branch

Heal Mastery
Support Skill: Mastery

Enables Healing skills and increases HP recovered through healing.


Notes

Level12345678910
Healing power increase2%3%5%6%8%9%11%12%14%15%
Level11121314151617181920
Healing power increase16%17%18%19%20%21%22%23%24%25%
Cure
Healing Skill

Restores HP to 1 ally.


  • Body part used: Head

  • Stat(s) used: TEC, VIT

Prerequisite skill(s):

  • Heal Mastery, lv. 1
Level12345678910
TP cost346
HP recovery (base)110114118122170176182188194280
Activation speed100%125%150%
Level11121314151617181920
TP cost678
HP recovery (base)283286289292330334338342346390
Activation speed150%175%200%
Salve
Healing Skill

Restores HP to party.


  • Body part used: Head

  • Stat(s) used: TEC, VIT

Prerequisite skill(s):

  • Cure, lv. 5
Level12345678910
TP cost121624
HP recovery (base)80828587110114118122125155
Activation speed100%125%150%
Level11121314151617181920
TP cost242832
HP recovery (base)157159161163173175177179181195
Activation speed150%175%200%
Unbind
Healing Skill

Removes binds from an ally.


If the target has more binds than can be removed, the skill removes binds at random.


  • Body part used: Head

Prerequisite skill(s):

  • Heal Mastery, lv. 3
Level12345678910
TP cost105105201020151035
Binds removed123
RangeSingle allySingle lineWhole party
Activation speed80%
Level11121314151617181920
TP cost33312927252321191712
Binds removed3
RangeWhole party
Activation speed80%
Refresh
Healing Skill

Removes ailments from an ally.


  • Body part used: Head

Prerequisite skill(s):

  • Heal Mastery, lv. 3
Level12345678910
TP cost10742201714121035
RangeSingle allySingle lineWhole party
Activation speed80%
Level11121314151617181920
TP cost33312927252321191712
RangeWhole party
Activation speed80%
Revive
Healing Skill

Resurrects an ally.


  • Body part used: Head

Prerequisite skill(s):

  • Unbind, lv. 3
  • Refresh, lv. 3
Level12345678910
TP cost121825
HP recovery on revival1510208090102115130270
Activation speed80%
Level11121314151617181920
TP cost252730
HP recovery on revival280290300310350360370380390800
Activation speed80%
High Regen
Healing Skill

Restores HP to 1 ally at end of turn for a number of turns.


Also increases bind/ailment resistance and recovery rate. Places a buff on the targeted ally, so it will continue to activate even if the caster becomes incapacitated. Recovery is based on the caster's TEC/VIT.


  • Body part used: Head

  • Stat(s) used: TEC, VIT

Prerequisite skill(s):

  • Revive, lv. 2
Level12345678910
TP cost6913
HP recovery (base)4045505560657075
Bind/ailment recovery rate increase30%32%34%36%39%42%46%50%
Bind/ailment resistance increase15%16%17%18%19%21%23%25%
Duration (turns)345
Activation speed80%
Level11121314151617181920
TP cost1316
HP recovery (base)77788081838486878990
Bind/ailment recovery rate increase53%56%59%62%65%68%71%74%77%80%
Bind/ailment resistance increase27%28%30%31%33%34%36%37%39%40%
Duration (turns)56
Activation speed80%
Healing
Healing Skill

Greatly restores HP to 1 ally.


  • Body part used: Head

  • Stat(s) used: TEC, VIT

Prerequisite skill(s):

  • Heal Mastery, lv. 5
Level12345678910
TP cost81012
HP recovery (base)200206212218300308316324332420
Activation speed90%
Level11121314151617181920
TP cost121314
HP recovery (base)424428432436465470475480485540
Activation speed90%
Line Heal
Healing Skill

Greatly restores HP to 1 line.


  • Body part used: Head

  • Stat(s) used: TEC, VIT

Prerequisite skill(s):

  • Healing, lv. 3
Level12345678910
TP cost151923
HP recovery (base)160165169174220225230235240295
Activation speed80%
Level11121314151617181920
TP cost232527
HP recovery (base)298301304307325329333337341370
Activation speed80%
Salve 2
Healing Skill

Greatly restores HP to party.


  • Body part used: Head

  • Stat(s) used: TEC, VIT

Prerequisite skill(s):

  • Line Heal, lv. 5
Level12345678910
TP cost303846
HP recovery (base)140144148152180184188192196230
Activation speed70%
Level11121314151617181920
TP cost465054
HP recovery (base)232234236238250253256259262280
Activation speed70%
Chase Heal
Healing Skill

For this turn, when specified ally takes damage, restores that ally's HP.


Each time it activates, the chance of subsequent activations is lowered. The in-game description for this skill falsely claims that it restores the user's HP when the chosen ally takes damage.


  • Body part used: Head

  • Stat(s) used: TEC, VIT

Prerequisite skill(s):

  • Heal Mastery, lv. 7
Level12345678910
TP cost3610
HP recovery (base)100106112118125132139145
Maximum activations234
Follow-up chance decrease80%70%60%50%35%30%25%20%15%10%
Activation speed80%
Level11121314151617181920
TP cost101214
HP recovery (base)151158164171177184190197203210
Maximum activations45
Follow-up chance decrease10%5%0%
Activation speed80%
Delayed Heal
Healing Skill

Restores the party's HP at the start of the next turn.


Fails if the user becomes incapacitated before it activates. Cannot be used on consecutive turns.


  • Body part used: Head

  • Stat(s) used: TEC, VIT

Prerequisite skill(s):

  • Chase Heal, lv. 5
Level12345678910
TP cost182332
HP recovery (base)100104108112140144148152156190
Activation speed80%
Level11121314151617181920
TP cost323742
HP recovery (base)192193195196205207209211213230
Activation speed80%
Overheal
Support Skill: Charge

Raises recovery skills' power until end of next turn. Can restore more than max HP.


Excess HP is lost when the skill's effect ends. The effects will be overwritten if the user uses another Charge skill.


  • Body part used: Head

Prerequisite skill(s):

  • Heal Mastery, lv. 10
Level12345678910
TP cost123
Healing power increase45%47%49%52%55%59%63%68%73%80%
Excess HP maximum25%50%75%
Activation speed80%
Level11121314151617181920
TP cost34
Healing power increase81%83%84%86%87%89%90%92%93%100%
Excess HP maximum75%100%
Activation speed80%

Staff Mastery branch

Staff Mastery
Support Skill: Mastery

Increases damage dealt with staves and increases maximum TP.

Level12345678910
Staff ATK increase1%2%3%4%5%6%7%8%9%10%
Max TP increase1%2%3%4%5%6%7%8%9%10%
Level11121314151617181920
Staff ATK increase10%11%12%13%14%15%
Max TP increase11%12%13%14%15%16%17%18%19%20%
Heavy Strike
Attack Skill: Staff

Melee bash attack to 1 enemy. May cause stun.


  • Body part used: Arms

  • Stat(s) used: STR, LUC

Prerequisite skill(s):

  • Staff Mastery, lv. 1
Level12345678910
TP cost51020
Damage150%155%160%165%210%217%224%231%238%315%
Stun chance25%35%50%
Activation speed50%100%150%
Level11121314151617181920
TP cost202430
Damage319%323%327%331%370%374%378%382%386%480%
Stun chance50%55%60%
Activation speed150%200%250%
Medical Rod
Attack Skill: Staff

Melee bash attack to 1 enemy. Lowers elemental DEF for a number of turns.


Calculates damage using the STR damage formula, but using the user's TEC in place of STR.


  • Body part used: Arms

  • Stat(s) used: TEC

Prerequisite skill(s):

  • Staff Mastery, lv. 5
Level12345678910
TP cost61018
Damage135%139%143%147%185%190%195%200%205%275%
Elemental DEF decrease120%125%130%
Debuff duration (turns)3
Level11121314151617181920
TP cost182124
Damage278%281%284%287%320%323%326%329%332%370%
Elemental DEF decrease130%135%140%
Debuff duration (turns)34
Vital Hit
Attack Skill: Staff

Melee bash attack to 1 enemy. Damage increased with higher party HP.


Calculates damage using the STR damage formula, but using the average of the user's TEC/VIT in place of STR. Damage is multiplied by the party's current total HP (including boosts such as Overheal), as a percentage of their total base maximum HP.


  • Body part used: Arms

  • Stat(s) used: TEC, VIT

Prerequisite skill(s):

  • Staff Mastery, lv. 10
Level12345678910
TP cost71119
Damage210%216%222%228%290%297%304%311%318%390%
Level11121314151617181920
TP cost192327
Damage394%398%402%406%455%459%463%467%471%535%

HP Up branch

HP Up
Support Skill: Stat Up

Raises maximum HP.

Level12345678910
Max HP increase5%7%9%11%13%14%16%17%18%20%
Level11121314151617181920
Max HP increase21%22%23%24%25%26%27%28%29%30%
Final Gift
Healing Skill

May restore party's HP when user is KO'ed.


  • Stat(s) used: TEC, VIT

Prerequisite skill(s):

  • HP Up, lv. 3
Level12345678910
Activation chance50%65%80%
HP recovery (base)2021222325272932
Level11121314151617181920
Activation chance80%90%100%
HP recovery (base)3334353637383940

TP Up branch

TP Up
Support Skill: Stat Up

Raises maximum TP.

Level12345678910
Max TP increase5%7%9%11%13%14%16%17%18%20%
Level11121314151617181920
Max TP increase21%22%23%24%25%26%27%28%29%30%
Scavenge
Special Skill

Raises drop rate of items from monsters.


Prerequisite skill(s):

  • TP Up, lv. 3
Level12345678910
Item drop rate increase3%5%7%9%11%12%13%14%15%16%
Level11121314151617181920
Item drop rate increase17%18%19%20%21%22%23%24%25%26%

Elem DEF Up branch

Elem DEF Up
Support Skill

Raises elemental DEF.

Level12345678910
Elemental DEF increase2%3%5%6%8%9%11%12%14%15%
Level11121314151617181920
Elemental DEF increase15%16%17%18%19%20%
Safe Passage
Field Skill

Lowers damage sustained from floor hazards for a set number of steps.


Prerequisite skill(s):

  • Elem DEF Up, lv. 3
Level12345678910
TP cost358
Duration (steps)254570
Damage decrease50%55%60%65%70%75%80%85%90%99%
Level11121314151617181920
TP cost8
Duration (steps)727476788082848688100
Damage decrease99%

Standalone skills

Phys ATK Up
Support Skill

Raises physical ATK.

Level12345678910
Physical ATK increase2%3%5%6%8%9%11%12%14%15%
Level11121314151617181920
Physical ATK increase15%16%17%18%19%20%
Take
Field Skill: Gathering

Allows the user to find more resources at certain taking spots.


While it is possible to create and equip a Grimoire Stone of this skill, it has no additional effect past Level 10.

Level12345678910
Take yield increase2%4%6%8%10%12%14%16%18%20%
Activation rate0%2%4%6%10%11%12%13%14%20%
Level11121314151617181920
Take yield increase20%
Activation rate20%

References

Other games for this class

Class skills by game
Etrian Odyssey AlchemistDark HunterHexerLandsknechtMedicProtectorRoninSurvivalistTroubadour
Etrian Odyssey II: Heroes of Lagaard AlchemistBeastDark HunterGunnerHexerLandsknechtMedicProtectorRoninSurvivalistTroubadourWar Magus
Etrian Odyssey III: The Drowned City ArbalistBuccaneerFarmerGladiatorHopliteMonkNinjaShogunPrince(ss)WildlingYggdroidZodiac
Etrian Odyssey IV: Legends of the Titan ArcanistBushiDancerFortressImperialLandsknechtMedicNightseekerRunemasterSniper
Etrian Odyssey Untold: The Millennium Girl AlchemistDark HunterGunnerHexerHighlanderLandsknechtMedicProtectorRoninSurvivalistTroubadour
Etrian Odyssey 2 Untold: The Fafnir Knight AlchemistBeastDark HunterFafnirGunnerHexerHighlanderLandsknechtMedicProtectorRoninSovereignSurvivalistTroubadourWar Magus
Etrian Odyssey V: Beyond the Myth BotanistDragoonFencerHarbingerMasuraoNecromancerPugilistRoverShamanWarlock

Races: BrouniCelestrianEarthlainTherian

Etrian Odyssey Nexus ArcanistFarmerGunnerHarbingerHeroHighlanderImperialLandsknechtMedicNightseekerNinjaPugilistProtectorRoninShogunSovereignSurvivalistWar MagusZodiac