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Shogun/Skills/Etrian Odyssey Nexus
This page details full data for the Shogun's skills in Etrian Odyssey Nexus.
Force skills (Lv. 1)
Battle Formation | |
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Force Boost
For three turns, increases the maximum HP and damage dealt for all allies. | |
Level | 1 |
Max HP increase | 40% |
ATK increase | 15% |
Body Double | |
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Force Break
For one turn, negates the first action (attack, bind, ailment, etc.) taken by enemies against all allies. Activates only once per ally.
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Level | 1 |
Novice skills (Lv. 1)
Second Sword | ||||||||||
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Passive Skill
Enables the user to equip two weapons, and increases physical defence when two weapons are equipped. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Physical DEF increase | 5% | 6% | 7% | 8% | 12% | 13% | 14% | 15% | 16% | 20% |
Spirit Flow | ||||||||||
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Katana Skill
Deals melee Cut damage to one enemy. If a sub-weapon is equipped, deals a second attack with that weapon after the target acts.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 6 | 9 | |||||||
Damage | 120% | 123% | 126% | 129% | 141% | 145% | 149% | 153% | 157% | 180% |
Second attack damage | 100% | 103% | 106% | 109% | 120% | 123% | 126% | 129% | 132% | 150% |
Activation speed | 500% | |||||||||
Accuracy | 120% |
Counter Formation | ||||||
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Attack Skill
For one turn, if the chosen ally is attacked, all allies on the front line will counterattack their attacker with a regular attack.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 4 | 8 | ||||
Damage | 125% | 133% | 141% | 149% | 157% | 200% |
Activation speed | 200% |
Lightning Slash | ||||||||
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Katana Skill
Deals melee Cut/Volt damage to one enemy.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 6 | 10 | 15 | |||||
Damage | 160% | 168% | 176% | 196% | 204% | 212% | 220% | 260% |
Accuracy | 105% |
Night's End | ||||
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Passive Skill
Increases the user's attack during the night or if they are blinded. | ||||
Level | 1 | 2 | 3 | 4 |
ATK increase | 7% | 10% | 13% | 20% |
Daifuhensha | ||||||
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Support Skill
For three turns, increases one ally's physical attack, and chance of being targeted by enemies.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 5 | 9 | ||||
Physical ATK increase | 120% | 125% | 130% | 135% | 140% | 160% |
Target chance increase | 200 | 220 | 240 | 260 | 280 | 400 |
Activation speed | 150% |
Assassin's Gathering | ||||||
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Field Skill
Raises encounter rate and EXP gain for a certain number of steps. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 5 | 15 | ||||
Duration (steps) | 100 | |||||
EXP increase | 120% | 130% | 140% | 150% | 159.8% | 200% |
Encounter rate increase | 250% | 325% | 400% | 475% | 550% | 1000% |
Morale Boost | ||||
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Passive Skill
Restores a fixed amount of HP to all allies whenever the user is revived in battle. | ||||
Level | 1 | 2 | 3 | 4 |
HP recovery | 25 | 30 | 35 | 50 |
Take | |
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Field Skill
Allows the party to find more items at Take points. | |
Level | 1 |
Veteran skills (Lv. 20)
Twin Swallows | ||||||||||
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Katana Skill
Deals melee damage to one enemy. If a sub-weapon is equipped, deals a second attack with that weapon. The attacks' elements are determined by the weapons used.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 11 | 17 | |||||||
Damage | 140% | 144% | 148% | 152% | 168% | 172% | 176% | 180% | 184% | 225% |
Activation speed | 80% | |||||||||
Accuracy | 95% |
Crouching Tiger | ||||||
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Attack Skill
For one turn, if the user is attacked, all allies except the user will counterattack the attacker with a regular attack.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 5 | 10 | ||||
Damage | 110% | 116% | 123% | 129% | 136% | 175% |
Activation speed | 200% |
Blitz Command | ||||||||||
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Attack Skill
Commands all allies except the user to deal regular attacks to one enemy.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 15 | 22 | |||||||
Damage | 75% | 78% | 81% | 84% | 93% | 96% | 99&% | 102% | 105% | 120% |
Activation speed | 80% | |||||||||
Accuracy | 95% |
Myoujou | ||||||
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Katana Skill
Deals melee Cut damage to one enemy line. Deals increased damage during the day.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 12 | 18 | ||||
Damage | 130% | 138% | 146% | 154% | 162% | 200% |
Damage during day (7am-6pm) | 195% | 207% | 219% | 231% | 243% | 300% |
Activation speed | 70% | |||||
Accuracy | 95% |
Magatoki | ||||||
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Katana Skill
Deals melee Cut damage to one enemy. Deals increased damage during the night.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 7 | 12 | ||||
Damage | 160% | 172% | 184% | 196% | 208% | 265% |
Damage during night (7pm-6am) | 240% | 258% | 276% | 294% | 312% | 398% |
Activation speed | 125% | |||||
Accuracy | 105% |
Bloody Lance | ||||||
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Passive Skill
Increases the user's damage each time they kill an enemy or ally, up to nine times. The effect is reset if the user dies. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
Damage increase | 6% | 8% | 10% | 12% | 14% | 20% |
Reincarnation | ||||||||||
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Passive Skill
If the user is killed, they have a chance to be revived automatically with 1 HP at the end of the turn in which they were killed. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 5% | 6% | 7% | 8% | 11% | 12% | 13% | 14% | 15% | 20% |
Fallen Bird | ||||||||||
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Passive Skill
Increases damage based on the number of attacks performed by the user during the previous turn. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
ATK increase | 5% | 7% | 10% | |||||||
Max stacks | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Seppuku | ||||||
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Healing Skill
Restores HP to all allies and has a chance to revive fallen allies, but kills the user instantly.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 15 | 25 | ||||
Revival chance | 34% | 38% | 42% | 46% | 50% | 67% |
Healing power | 100% | 115% | 130% | 145% | 160% | 250% |
Activation speed | 40% |
Master skills (Lv. 40)
Five-Ring Sword | ||||||||||
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Katana Skill
Deals a random number of melee Cut attacks to one enemy. If a sub-weapon is equipped, the number of attacks is doubled, and the attack alternates between each weapon.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 15 | 22 | 30 | |||||||
Damage | 61% | 63% | 65% | 67% | 69% | 71% | 73% | 75% | ||
Minimum attacks | 2 | 3 | ||||||||
Maximum attacks | 4 | 5 | ||||||||
Activation speed | 70% | |||||||||
Accuracy | 93% |
Return-Fire Command | ||||||
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Attack Skill
For one turn, if the chosen ally line is attacked, all allies wielding bows or guns will counterattack the attacker with a regular attack.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 7 | 12 | ||||
Damage | 125% | 133% | 141% | 149% | 157% | 200% |
Activation speed | 200% |
Warrior Might | ||||||||||
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Attack Skill
For one turn, the user will deal a follow-up attack after every attack made by an ally, but suffers recoil damage for each attack. The recoil damage can kill the user. Does not activate for attacks performed by Link, Chase, or counterattack skills.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 15 | 20 | |||||||
Damage | 100% | 103% | 106% | 109% | 119% | 122% | 125% | 128% | 131% | 150% |
Recoil damage | 45 | 55 | 70 | |||||||
Activation speed | 500% |
Curse Strike | ||||||||
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Katana Skill
Deals melee Bash damage to one enemy. Attempts to curse the target and bind their arms.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 9 | 13 | 18 | |||||
Damage | 220% | 230% | 240% | 270% | 280% | 290% | 300% | 350% |
Arm bind/curse chance | 25% | 32% | 40% | |||||
Activation speed | 80% |
Kaishaku | ||||
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Passive Skill
When the HP of any ally or enemy falls below a certain level, the user will have a chance to kill them instantly.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
HP threshold | 5% | 7% | 9% | 15% |
Activation chance | 25% | 30% | 35% | 60% |
Fore Honor | ||||||
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Buff Skill
For three turns, increases one ally's physical attack and action speed, but decreases their physical defence.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 10 | 16 | ||||
Physical ATK increase | 20% | 22% | 25% | 27% | 30% | 40% |
Action speed increase | 350% | 425% | 500% | 575% | 650% | 1000% |
Physical DEF decrease | 50% |