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Fencer/Skills/Etrian Odyssey V
This page details full data for the Fencer's skills in Etrian Odyssey V: Beyond the Myth.
Base
Rapier Mastery | ||||||||||
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Support Skill: Mastery
Raises the attack power of swords and changes their damage type to stab. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Sword ATK increase | 2% | 3% | 4% | 5% | 8% | 9% | 10% | 11% | 12% | 15% |
Chain Flame | ||||||||||
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Attack Skill: Chain (Sword)
For one turn, performs follow-up stab/fire attacks to a target enemy. The follow-up chance decreases each time a follow-up attack is performed.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 4 | 8 | 12 | |||||||
Damage | 150% | 156% | 162% | 168% | 176% | 184% | 192% | 200% | ||
Maximum chains | 3 | 4 | 5 | |||||||
Follow-up chance decrease | 22% | 15% | 10% |
Chain Freeze | ||||||||||
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Attack Skill: Chain (Sword)
For one turn, performs follow-up stab/ice attacks to a target enemy. The follow-up chance decreases each time a follow-up attack is performed.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 4 | 8 | 12 | |||||||
Damage | 150% | 156% | 162% | 168% | 176% | 184% | 192% | 200% | ||
Maximum chains | 3 | 4 | 5 | |||||||
Follow-up chance decrease | 22% | 15% | 10% |
Chain Shock | ||||||||||
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Attack Skill: Chain (Sword)
For one turn, performs follow-up stab/volt attacks to a target enemy. The follow-up chance decreases each time a follow-up attack is performed.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 4 | 8 | 12 | |||||||
Damage | 150% | 156% | 162% | 168% | 176% | 184% | 192% | 200% | ||
Maximum chains | 3 | 4 | 5 | |||||||
Follow-up chance decrease | 22% | 15% | 10% |
Chain Boost | ||||||||||
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Support Skill
Raises damage dealt with each successive attack by a Chain skill. The damage boost is reset at the end of the turn. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
ATK increase per chain | 5% | 6% | 7% | 8% | 12% | 13% | 14% | 15% | 16% | 20% |
Maximum ATK increase | 99% |
Chain Burst | ||||||||||
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Attack Skill
When an enemy is defeated by a Chain skill, performs another attack of the same type.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Damage | 150% | 168% | 186% | 204% | 228% | 252% | 276% | 300% | ||
Accuracy modifier | +10% | |||||||||
Maximum attacks per turn | 1 | 2 | 3 |
Predict | ||||||||||
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Support Skill
For one turn, raises evade and draws attacks at the cost of all defense. The target chance and evasion boosts decrease each time an attack is evaded.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 7 | 11 | 15 | |||||||
Target chance increase | 100% | 112% | 124% | 136% | 152% | 168% | 184% | 200% | ||
Evasion increase | 100% | 112% | 124% | 136% | 152% | 168% | 184% | 200% | ||
Damage increase | 150% | |||||||||
Target chance decrease per dodge | 60% | 50% | 40% | |||||||
Evasion decrease per dodge | 80% | 65% | 50% |
Wind Curtain | |||||
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Buff Skill: Evasion
For a number of turns, 1 line of allies will dodge the first physical attack targeting them.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 |
TP cost | 20 | 18 | 16 | 14 | 30 |
Duration (turns) | 1 | 2 | |||
Activation speed | 40% | 120% |
Optic Thrust | ||||||||||
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Attack Skill (Sword)
Melee stab attack to 1 enemy. May cause blind.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 9 | 14 | |||||||
Damage | 150% | 160% | 170% | 180% | 210% | 220% | 230% | 240% | 250% | 280% |
Blind chance | 50% | 65% | 80% | |||||||
Activation speed | 120% | |||||||||
Accuracy modifier | +25% |
Sylphid | ||||||||||
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Attack Skill
May counterattack after evading an enemy. The counter chance decreases each time a counterattack is performed.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Damage | 50% | 53% | 56% | 59% | 63% | 67% | 71% | 75% | ||
Maximum counters | 2 | 3 | 4 | |||||||
Initial counter chance | 60% | 65% | 70% | 75% | 100% | 105% | 110% | 115% | 120% | 150% |
Counter chance decrease | 40% |
Phantom Duelist
Ray of Light | ||||||||||
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Support Skill
Increases draw rate and all types of DEF each time you evade an attack. The effect is reset when the user fails to evade an attack. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Target chance increase | 3% | 4% | 5% | |||||||
DEF increase | 4% | 6% | 8% | |||||||
Maximum activations | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||
Maximum target chance increase | 6% | 9% | 12% | 15% | 2% | 24% | 28% | 32% | 36% | 45% |
Maximum DEF increase | 8% | 12% | 16% | 20% | 30% | 36% | 42% | 48% | 54% | 72% |
Lightweight | ||||||||||
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Support Skill
Grants a boost in evasion for each equipment slot you leave empty. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Evasion increase (1 slot) | 4% | 4.4% | 4.8% | 5.2% | 6.8% | 7.2% | 7.6% | 8% | 8.4% | 10% |
Evasion increase (2 slots) | 10% | 11% | 12% | 13% | 17% | 18% | 19% | 20% | 21% | 25% |
Evasion increase (3 slots) | 20% | 22% | 24% | 26% | 34% | 36% | 38% | 40% | 42% | 50% |
Evasion increase (4 slots) | 30% | 33% | 36% | 39% | 51% | 54% | 57% | 60% | 63% | 75% |
Phantom Swords | ||||||||||
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Debuff Skill: Hit Rate (Sword)
Lowers the hit rate of 1 enemy line for a number of turns.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 9 | 13 | |||||||
Accuracy decrease | 9.5% | 11% | 12.5% | 14% | 15.5% | 17% | 18.5% | 20% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 90% |
Lure | ||||||||||
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Attack Skill
For one turn, allies in the same line will counterattack each time you evade. Counterattacks are regular attacks with each ally's equipped weapon.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 10 | 12 | |||||||
Damage | 250% | 255% | 260% | 265% | 295% | 305% | 315% | 325% | 335% | 400% |
Accuracy modifier | +5% | |||||||||
Activation speed | 300% |
Dodge Boon | |||||
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Support Skill
Each time you evade, your Union Gauge is increased. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 |
Union gauge increase | 1 | 2 | 3 | 4 | 6 |
Auto-Curtain | |||||
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Support Skill
At the start of battle, Wind Curtain may automatically be cast on user's line. Will not activate if another party member uses it first. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 |
Activation chance | 10% | 13% | 16% | 19% | 25% |
Divine Gust | ||||||||||
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Support Skill
Greatly raises the party's evasion for one turn. Does not stack. The evasion boost decreases each time an attack is evaded.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 15 | 21 | 30 | |||||||
Evasion increase | 50% | 53% | 56% | 59% | 70% | 74% | 78% | 82% | 86% | 105% |
Evasion decrease per dodge | 25% | 30% | 35% | |||||||
Activation speed | 150% |
Deft Thrust | ||||||||||
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Attack Skill (Sword)
Melee stab attack to 1 enemy. Increases draw rate and evade rate for one turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 13 | 18 | |||||||
Damage | 135% | 150% | 165% | 180% | 195% | 210% | 225% | 240% | ||
Evasion increase | 20% | 27.5% | 35% | |||||||
Target chance increase | 20% | 27.5% | 35% | |||||||
Activation speed | 500% | |||||||||
Accuracy modifier | +20% |
Revenge Thrust | ||||||||||
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Attack Skill (Sword)
Melee stab/volt attack to 1 enemy. Damage increases per number of recent evades. Total damage is equal to the base damage multiplied by the number of evades by the user since Revenge Thrust was last used (up to a certain limit).
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 12 | 18 | 24 | |||||||
Base damage | 160% | 200% | 250% | |||||||
Maximum evades counted | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||
Maximum damage | 320% | 480% | 640% | 800% | 1000% | 1200% | 1400% | 1600% | 1800% | 2250% |
Activation speed | 75% | |||||||||
Accuracy modifier | +10% |
Counter Boost | ||||||||||
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Support Skill
Increases the number of attacks that may be triggered by Sylphid. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 25% | 28% | 31% | 34% | 38% | 42% | 46% | 50% | ||
Added attacks | 1 | 2 | 3 |
Chain Duelist
Sonic Blade | ||||||||||
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Support Skill
Regular attacks may result in two hits: 1 stab and 1 cut.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 18% | 19% | 20% | 21% | 28% | 29% | 30% | 31% | 32% | 40% |
Phys ATK Up | ||||||||||
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Support Skill: Stats
Raises physical ATK. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Physical ATK increase | 4% | 5% | 6% | 7% | 9% | 10% | 11% | 12% | 13% | 15% |
Chain Killer | ||||||||||
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Attack Skill: Chain (Sword)
For one turn, follows up when target is inflicted with a bind/stun/ailment. Follow-ups are melee stab attacks. Unlike with other Chain skills, the follow-up chance does not decrease with each activation.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 4 | 8 | 12 | |||||||
Damage | 400% | 420% | 440% | 460% | 560% | 585% | 610% | 635% | 660% | 800% |
Maximum chains | 99 |
Chain All | |||||
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Support Skill: Charge
Next turn, Chain skills target all enemies and can perform more attacks. The in-game description claims that this skill increases the follow-up rate of chain skills, but it does not appear to actually do so.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 |
TP cost | 10 | 16 | |||
Additional attacks | 0 | 1 | 2 | 3 | 9 |
Chain Plus | ||||||||||
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Buff Skill: ATK
Increases Chain skill damage and follow-up rate for a number of turns.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 9 | 14 | |||||||
Chain ATK increase | 25% | 28% | 31% | 34% | 38% | 42% | 46% | 50% | ||
Chain follow-up chance increase | 41% | 46% | 51% | 56% | 62% | 68% | 74% | 80% | ||
Duration (turns) | 3 | 4 | 5 |
Chain Double | ||||||||||
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Support Skill
May perform an extra follow-up attack when using a Chain skill. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 10% | 12% | 14% | 16% | 23% | 25% | 27% | 29% | 31% | 40% |
Sylphscreen | ||||||||||
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Support Skill
For one turn, evade rate and DEF rise after every attack. The effect is reset at the end of the turn. Fails if the attack misses. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Evasion increase | 2.5% | 3% | 3.5% | 4% | 4.5% | 5% | 5.5% | 6% | ||
DEF increase | 2% | 4% | 6% |
Multi-Stab | ||||||||||
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Attack Skill (Sword)
A random number of melee stab attacks to 1 enemy line.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 12 | 17 | 23 | |||||||
Damage per hit | 125% | 131% | 137% | 143% | 151% | 159% | 167% | 175% | ||
Minimum attacks | 1 | 2 | ||||||||
Maximum attacks | 4 | 5 | ||||||||
Accuracy modifier | -5% |
Resonance | ||||||||||
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Attack Skill (Sword)
Melee stab to 1 enemy. Damage increases based on number of attacks last turn. Total damage is equal to the base damage multiplied by the number of successful attacks last turn (up to 9).
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 7 | 13 | |||||||
Base damage | 175% | 179% | 183% | 187% | 207% | 211% | 215% | 219% | 223% | 250% |
Maximum stacks | 9 | |||||||||
Maximum damage | 1575% | 1611% | 1647% | 1683% | 1863% | 1899% | 1935% | 1971% | 2007% | 2250% |
Activation speed | 80% | |||||||||
Accuracy modifier | +10% |
Speed Up | ||||||||||
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Support Skill: Stats
Raises hit rate, evade rate, and turn speed. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Action speed increase | 11% | 14% | 17% | 20% | 24% | 27% | 30% | 33% | 36% | 40% |
Accuracy increase | 2.4% | 2.8% | 3.2% | 3.6% | 5.2% | 5.8% | 6.4% | 7% | 7.6% | 10% |
Evasion increase | 2.4% | 2.8% | 3.2% | 3.6% | 5.2% | 5.8% | 6.4% | 7% | 7.6% | 10% |
References