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Arcanist/Skills/Etrian Odyssey Nexus
This page details full data for the Arcanist's skills in Etrian Odyssey Nexus.
Force skills (Lv. 1)
Circle Protection | |
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Force Boost
For three turns, the duration of Circles will not decrease, and increases the user's bind/ailment success rate. | |
Level | 1 |
Bind/ailment chance increase | 40% |
Releasal Spell | |
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Force Break
Removes all buffs and accumulated bind/ailment resistance from one enemy.
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Level | 1 |
Novice skills (Lv. 1)
Circle Boon | ||||
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Passive Skill
Restores HP to all allies at the end of each turn while a Circle is active.
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Level | 1 | 2 | 3 | 4 |
Healing power | 15% | 20% | 25% | 40% |
Dismiss Heal | ||||||||||
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Dismissal Skill
Dispels the currently active Circle to restore HP to the party. Can only be used while a Circle is active.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 4 | 12 | 24 | |||||||
Healing power | 80% | 84% | 88% | 92% | 135% | 140% | 145% | 150% | 155% | 220% |
Activation speed | 200% |
Chain Circle | ||||||||
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Circle Skill
Activates a Circle that lasts three turns, which attempts to bind the arms of each enemy at the end of each turn.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 8 | 12 | 18 | |||||
Arm bind chance | 20% | 21% | 22% | 26% | 27% | 28% | 29% | 35% |
Activation speed | 10% |
Snare Circle | ||||||||
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Circle Skill
Activates a Circle that lasts three turns, which attempts to bind the legs of each enemy at the end of each turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 8 | 12 | 18 | |||||
Leg bind chance | 20% | 21% | 22% | 26% | 27% | 28% | 29% | 35% |
Activation speed | 10% |
Nerve Circle | ||||||||
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Circle Skill
Activates a Circle that lasts three turns, which attempts to paralyse each enemy at the end of each turn.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 7 | 10 | 15 | |||||
Paralysis chance | 25% | 26% | 27% | 31% | 32% | 33% | 34% | 40% |
Activation speed | 10% |
Curse Circle | ||||||||
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Circle Skill
Activates a Circle that lasts three turns, which attempts to curse each enemy at the end of each turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 7 | 10 | 15 | |||||
Curse chance | 35% | 36% | 38% | 43% | 44% | 46% | 47% | 55% |
Activation speed | 10% |
Bracing Walk | ||||
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Passive Skill
Restores HP to the party for every three steps walked in the labyrinth. | ||||
Level | 1 | 2 | 3 | 4 |
HP recovery | 2 | 3 | 5 | 10 |
Proficiency | ||||||
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Passive Skill
Restores TP to the user when a Circle is dismissed. Total TP recovered is equal to the skill's base TP recovery, plus a percentage of the user's max TP. | ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP recovery (base) | 1 | 2 | 3 | 4 | 5 | 6 |
TP recovery (% of max TP) | 1% | 2% |
Chop | |
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Field Skill
Allows the party to find more items at Chop points. | |
Level | 1 |
Veteran skills (Lv. 20)
Dismiss Revive | ||||||||||
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Dismissal Skill
Dispels the currently active Circle to attempt to revive one line of allies. Can only be used while a Circle is active.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 20 | 35 | |||||||
Revival chance | 65% | 67% | 68% | 70% | 76% | 77% | 79% | 80% | 82% | 92% |
HP recovery on revival | 1 | 10 | 20 | 30 | 70 | 80 | 90 | 100 | 110 | 200 |
Activation speed | 200% |
Dismiss Blow | ||||||||||
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Dismissal Skill
Dispels the currently active Circle to inflict ranged untyped damage on one enemy. Can only be used while a Circle is active.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 13 | 30 | |||||||
Damage | 250% | 260% | 270% | 280% | 350% | 360% | 370% | 380% | 390% | 500% |
Activation speed | 200% | |||||||||
Accuracy | 150% |
Hood Circle | ||||||||
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Circle Skill
Activates a Circle that lasts three turns, which attempts to bind the head of each enemy at the end of each turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 8 | 12 | 18 | |||||
Head bind chance | 20% | 21% | 22% | 26% | 27% | 28% | 29% | 35% |
Activation speed | 10% |
Sleep Circle | ||||||||
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Circle Skill
Activates a Circle that lasts three turns, which attempts to put each enemy to sleep at the end of each turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 7 | 10 | 15 | |||||
Sleep chance | 30% | 31% | 33% | 38% | 39% | 41% | 42% | 50% |
Activation speed | 10% |
Charm Eye | ||||||
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Debuff Skill
Decreases physical and elemental attack of all enemies for three turns.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 7 | 12 | ||||
Enemy ATK decrease | 8% | 9% | 10% | 11% | 12% | 15% |
Activation speed | 40% | 60% | 80% | 100% | 120% | 200% |
Atrophic Eye | ||||||
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Debuff Skill
Decreases physical and elemental defence of all enemies for three turns.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 7 | 12 | ||||
Enemy DEF decrease | 10% | 12% | 14% | 16% | 18% | 25% |
Activation speed | 40% | 60% | 80% | 100% | 120% | 200% |
Status ATK Up | ||||||||
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Stat Up
Increases the user's bind/ailment success rate. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Bind/ailment chance increase | 4% | 5% | 6% | 9% | 10% | 11% | 12% | 15% |
Tame Ground | ||||||
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Field Skill
Nullifies damaging and muddy tiles, and decreases damage taken from FOE field skills. | ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 5 | 10 | ||||
Duration (steps) | 60 | 70 | 80 | 90 | 100 | 255 |
Warding Mist | ||||
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Passive Skill
May nullify binds, ailments, or stuns inflicted on allies on the user's line. Cannot nullify debuffs or instant death. Stacks additively if multiple allies on the same line have this skill equipped. | ||||
Level | 1 | 2 | 3 | 4 |
Activation chance | 4% | 5% | 6% | 10% |
Master skills (Lv. 40)
Dismiss Blast | ||||||||||
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Dismissal Skill
Dispels the currently active Circle to inflict ranged untyped damage on all enemies. Can only be used while a Circle is active.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 12 | 24 | 40 | |||||||
Damage | 160% | 167% | 174% | 181% | 231% | 241% | 251% | 261% | 271% | 360% |
Activation speed | 200% |
Circle Mastery | ||||||
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Mastery Skill
Increases the power of Dismissal skills. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
Dismiss Heal healing power increase | 8% | 11% | 14% | 17% | 20% | 30% |
Dismiss Blow/Blast damage increase | 8% | 11% | 14% | 17% | 20% | 30% |
Dismiss Tremor stun chance increase | 8% | 11% | 14% | 17% | 20% | 30% |
Dismiss Revive additional HP recovery | 10 | 15 | 20 | 25 | 30 | 50 |
Dismiss Revive chance increase | 2% | 3% | 4% | 5% | 6% | 8% |
Poison Circle | ||||||||
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Circle Skill
Activates a Circle that lasts three turns, which attempts to poison each enemy at the end of each turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 10 | 15 | 21 | |||||
Poison chance | 30% | 31% | 32% | 36% | 37% | 38% | 39% | 45% |
Base poison damage | 40 | 43 | 46 | 58 | 61 | 64 | 67 | 90 |
Activation speed | 10% |
Chaos Circle | ||||||||
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Circle Skill
Activates a Circle that lasts three turns, which attempts to panic each enemy at the end of each turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 10 | 15 | 21 | |||||
Panic chance | 14% | 15% | 16% | 18% | 19% | 20% | 21% | 25% |
Activation speed | 10% |
Dismiss Tremor | ||||||||||
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Dismissal Skill
Dispels the currently active Circle to attempt to stun all enemies. Can only be used while a Circle is active.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 12 | 20 | |||||||
Stun chance | 40% | 41% | 42% | 43% | 47% | 48% | 49% | 50% | 51% | 60% |
Activation speed | 500% |
TP Return | ||||
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Passive Skill
Restores TP to the user when they inflict a bind or ailment on an enemy. TP restored does not increase if multiple enemies are affected. Total TP recovered is equal to the skill's base TP recovery, plus a percentage of the user's max TP. | ||||
Level | 1 | 2 | 3 | 4 |
TP recovery (base) | 1 | 2 | 3 | 4 |
TP recovery (% of max TP) | 1% | 2% |