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Protector/Skills/Etrian Odyssey Nexus
This page details full data for the Protector's skills in Etrian Odyssey Nexus.
Force skills (Lv. 1)
Shield Protect | |
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Force Boost
Increases damage reduction of Guard skills for three turns. | |
Level | 1 |
Damage decrease | 50% |
Perfect Defence | |
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Force Break
Negates all enemy attacks against the party for one turn. | |
Level | 1 |
Novice skills (Lv. 1)
Front Guard | ||||||
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Shield Skill
Reduces physical damage for the front line for one turn.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 4 | 9 | ||||
Physical damage decrease | 30% | 33% | 36% | 39% | 42% | 55% |
Rear Guard | ||||
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Shield Skill
Reduces physical damage for the rear line for one turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
TP cost | 3 | 6 | ||
Physical damage decrease | 35% | 42% | 49% | 65% |
Ally Shield | ||||||||
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Shield Skill
Takes all damage for an ally for one turn, and reduces damage taken.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 3 | 5 | 7 | |||||
Damage decrease | 5% | 8% | 11% | 19% | 22% | 25% | 28% | 35% |
Fortify | ||||||||
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Buff Skill
Raises the user's defences for a number of turns. Affects all forms of damage.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 4 | 7 | 12 | |||||
Damage decrease | 21% | 24% | 27% | 29% | 31% | 33% | ||
Duration (turns) | 3 | 4 | 5 | |||||
Activation speed | 100% | 130% | 160% |
Shield Smite | ||||||||||
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Shield Skill
Deals melee Bash damage to one enemy. Has a chance to bind the target's arms. Damage is affected by the DEF of the user's shield.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 10 | 16 | |||||||
Damage | 230% | 240% | 250% | 260% | 295% | 305% | 315% | 325% | 335% | 400% |
Arm bind chance | 35% | 42% | 50% | |||||||
Activation speed | 90% | |||||||||
Accuracy | 96% |
Provoke | ||||||||
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Buff Skill
Raises the user's chance of being targeted by enemies, and reduces the damage they suffer.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 3 | 5 | 9 | |||||
Damage decrease | 3% | 4% | 6% | 7% | 9% | 10% | ||
Target chance increase | 25% | 30% | 35% | 40% | 45% | 50% | ||
Duration (turns) | 3 | 4 | 5 | |||||
Activation speed | 120% | 150% | 200% |
Pre-Provoke | ||||||
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Passive Skill
Gives the user a chance to activate Provoke at the start of battle. Will not activate if another party member uses it first. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
Activation chance | 25% | 30% | 35% | 42% | 49% | 65% |
Healing Wall | ||||||
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Heal Skill
When the user defends, heals party members on the same line. Total HP recovered is equal to base HP recovery, plus a percentage of the target's max HP. | ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
HP recovery (base) | 7 | 8 | 9 | 10 | 11 | 15 |
HP recovery (% of max HP) | 4% | 5% | 6% | 7% | 8% | 12% |
Chop | |
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Field Skill
Allows the party to find more items at Chop points. | |
Level | 1 |
Veteran skills (Lv. 20)
Recovery Guard | ||||
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Shield Skill
Reduces physical damage for one line for one turn, and removes binds for that line.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
TP cost | 15 | 20 | ||
Physical damage decrease | 25% | 30% | 35% | 50% |
Aegis | ||||||||||
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Passive Skill
Gives the user a chance to survive mortal damage with 1 HP. Does not protect against instant death. Can only activate once per battle. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 10% | 11% | 12% | 13% | 18% | 19% | 20% | 21% | 22% | 30% |
Shield Rush | ||||||||||
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Shield Skill
Deals melee Bash damage to all enemies. Lowers the physical ATK of all enemies for three turns. Damage is affected by the DEF of the user's shield.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 12 | 15 | 20 | |||||||
Damage | 180% | 187% | 194% | 201% | 226% | 233% | 240% | 247% | 254% | 300% |
Enemy physical ATK decrease | 8% | 11% | 15% | |||||||
Activation speed | 60% | |||||||||
Accuracy | 90% |
Keep Guard | ||||||
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Shield Skill
Reduces damage for one ally until the end of the next turn. Affects all forms of damage. Cannot use any other Guard skills while active.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 3 | 7 | ||||
Damage decrease | 25% | 28% | 31% | 34% | 37% | 50% |
Physical DEF Up | ||||||||
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Stat Up
Raises the user's physical defence. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Physical damage decrease | 4% | 5% | 6% | 9% | 10% | 11% | 12% | 15% |
Elemental DEF Up | ||||||||
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Stat Up
Raises the user's elemental defence. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Elemental damage decrease | 4% | 5% | 6% | 9% | 10% | 11% | 12% | 15% |
Fire Wall | ||||||
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Shield Skill
Defends against one Fire-element attack for the whole party on the turn on which it is used. At higher levels, absorbs Fire damage instead, healing the user.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 13 | ||||
Fire damage decrease | 50% | 65% | 80% | 100% | ||
Fire damage absorption | 0% | 40% | 150% |
Ice Wall | ||||||
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Shield Skill
Defends against one Ice-element attack for the whole party on the turn on which it is used. At higher levels, absorbs Ice damage instead, healing the user.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 13 | ||||
Ice damage decrease | 50% | 65% | 80% | 100% | ||
Ice damage absorption | 0% | 40% | 150% |
Volt Wall | ||||||
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Shield Skill
Defends against one Volt-element attack for the whole party on the turn on which it is used. At higher levels, absorbs Volt damage instead, healing the user.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 13 | ||||
Volt damage decrease | 50% | 65% | 80% | 100% | ||
Volt damage absorption | 0% | 40% | 150% |
Master skills (Lv. 40)
HP Up | ||||||||
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Stat Up
Raises the user's maximum HP. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Max HP increase | 5% | 6% | 7% | 11% | 12% | 13% | 14% | 20% |
Heal Guard | ||||||
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Shield Skill
Restores HP for one line, and reduces physical damage to that line for one turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 20 | 25 | ||||
Physical damage decrease | 25% | 28% | 31% | 34% | 37% | 50% |
Healing power | 90% | 100% | 110% | 120% | 130% | 180% |
Line Divide | ||||||||
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Shield Skill
Takes all damage for one line for one turn, and reduces damage taken.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 8 | 11 | 15 | |||||
Damage decrease | 5% | 8% | 11% | 19% | 22% | 25% | 28% | 35% |
En Garde | ||||||||||
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Passive Skill
The user may automatically defend against incoming attacks, reducing damage taken by 50%. Does not activate Healing Wall. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 12% | 14% | 16% | 18% | 20% | 22% | 24% | 26% | 28% | 40% |
Shield Flare | ||||||
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Shield Skill
The user will automatically counter all incoming attacks with ranged Fire damage until the end of the next turn. Damage is affected by the DEF of the user's shield.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 10 | 16 | ||||
Damage | 250% | 265% | 280% | 295% | 310% | 400% |
Full Guard | ||||||||||
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Shield Skill
Reduces all damage for the whole party for one turn. After use, cannot be used again for a number of turns.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 20 | 26 | 35 | |||||||
Damage decrease | 25% | 29% | 33% | 37% | 41% | 46% | 50% | 55% | ||
Cooldown (turns) | 6 | 5 | 3 |