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Etrian Odyssey IV: Legends of the Titan

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Etrian Odyssey IV: Legends of the Titan
世界樹の迷宮IV 伝承の巨神
North America Europe Japan





English logo and North American box artwork.
North America Europe Japan





English logo and North American box artwork.

Developer(s)
Publisher(s)
Director(s)
Programmer(s)
Producer(s)
Writer(s)
Artist(s)
Composer(s)
Release
  • JP July 5, 2012
  • NA February 26, 2013
  • EU August 30, 2013
  • AU September 12, 2013
  • JP July 5, 2012
  • NA February 26, 2013
  • EU August 30, 2013
  • AU September 12, 2013
Rating(s)
  • CERO: A
  • ESRB: T
  • PEGI: 12
  • CERO: A
  • ESRB: T
  • PEGI: 12
Platform(s)
Preceded by
Followed by

Etrian Odyssey IV: Legends of the Titan (Japanese: 世界樹の迷宮IV 伝承の巨神 Labyrinth of the World Tree IV: Great God of Legend) is a dungeon-crawler RPG for the Nintendo 3DS, released in Japan in July 2012, and internationally in 2013. It is the first of five games and four spinoffs in the series released for the Nintendo 3DS.

Story

This section contains some spoilers for this game. Read at your own risk.

The player starts as an adventurer in Tharsis, the city closest to the legendary tree, Yggdrasil. On the request of the Count, you obtain a Skyship and explore several labyrinths on the way to reaching Yggdrasil. Along the way, however, you encounter three other factions, a forest-dwelling race named Vessels and their Medium, an animal person race named Sentinels, and the humans that stayed by Yggdrasil, dubbed the Empire.

As you progress through strata, you learn more about the history of these factions and Yggdrasil – that Vessels and Sentinels were created by humans in the distant past, along with the holy tree, with the intent of bringing fertility back to dead lands, and that this infertility is encroaching again, leading to the Empire seeking out a means of reactivating the tree and sending Logre to Tharsis – and have to stop the Empire and its leader, Baldur. The tree, however, is reactivated, and assumes the form of the namesake titan, for you to stop.

After the game concludes, a new stratum is opened up, allowing players to explore a closed-off quarantine that sheds further light on the history of Yggdrasil, the people who created it, and the environment they found themselves in.

Gameplay

In common with previous games in the series, in Etrian Odyssey IV: Legends of the Titan, you can create a team with up to five characters to use as you progress through the game. The main gameplay consists of fighting monsters and mapping out each area as you progress with optional quests and items that you can find.

As the first game of the series on the 3DS, all monsters are now animated 3D models with designs comparable to the released artwork with FOEs and bosses presented as 3D models in the overworld in this game. The music in this game is also fully orchestrated and no longer uses FM synthesis.

Guild information can now be shared through the 3DS Streetpass function or by scanning QR codes.

Gameplay Changes

  • Overworld exploration is tied closely with dungeon navigation. Instead of one large labyrinth with multiple strata, the main gameplay loop takes place across different three-floor dungeons distributed across the vast overworld. The player can also find resources from the surrounding lands or engage with overworld FOEs.
  • Also in the overworld are one-floor side dungeons that can be explored for additional resources, enemies, and treasures.
  • The stat increase from Books now has a cap of +10 per stat per character. This stat bonus transfers when Retiring the character.

Persistent Changes

  • Each character can only equip a maximum of one accessory at a time.
  • Resting at the Explorers Guild now reduces the party member's level by 2 instead of 5.
  • No fee is incurred for storage or renaming.
  • You now have 40 different map icons to use on your maps, and can choose between four colors for floor tiles.
  • The party's formation can be rearranged freely within battle.
  • Enemy formations now can take front and back rows, following similar principles to the player's party.
    • Enemies in the back row take less damage from melee attacks, but in turn deal reduced melee damage. Defeating every enemy in the front row brings their back row forward.
    • Melee attacks also cannot reach from one side's back row to the other. Only ranged attacks can do so, without any damage penalty.
    • The player can now access attacks of their own that pierce through enemy rows.
  • You can also occasionally encounter rare breeds of enemies, which are shiny versions that have a higher action speed, reward higher EXP if slain, but are prone to running.
    • Rare breed FOEs also exist, will not run, but will grow stronger for each passing turn.

Forging

Main article: Forge

The same forging system returns from Etrian Odyssey III, only that forging no longer has any ental cost.

Burst Skills

Main article: Burst Skill

This game's iteration of the gauge-based super move mechanic is Burst Skills. Actions taken in battle can fill the Burst Gauge, which can fully fill up to five times. Burst Skills set by the party can be initiated by any party member, expending stored charges of the Gauge. Burst skills can range between powerful attacks, temporary strong buffs, or shields that nullify damage.

Subclassing

Main article: Subclass

Available halfway into the Golden Lair, subclassing allows a party member to use the skill set of a different class to enhance their performance in battle.

The skills from the chosen subclass are now capped at half the usual maximum, and Class-exclusive passives or Sky skills cannot be learned. Also, upon setting a subclass, the party member gains the ability to wield two weapons, and the ability to wield the weapon (or shield) associated to their subclass without needing to invest in any mastery passives. The second weapon will only be accounted for when using a skill that requires them, or with a few select skills that allow the user to attack with both weapons.

Locations

This section contains some spoilers for this game. Read at your own risk.

Windy Plains

Tharsis

  • Saehrimnir Inn - Rest and save here
  • Berund Atelier - Buy and sell goods here
  • Dancing Peacock - Manage quests here
  • Explorers Guild - Organize your guild here
  • Cargo Wharf - Manage communications settings
  • Mark Grand Court - Receive missions here
  • City Gates - Exit Tharsis to enter a maze, cave or land. Skyship equipment can be changed here

Maze

Lush Woodlands

Caves

Old Forest MineSmall OrchardValley SpringDense Bushland

Scarlet Pillars

Maze

Misty Ravine

Caves

Miasma ForestMoth's GardenNoisy Marsh

Sacred Mountains

Maze

Golden Lair

Caves

Cramped NestToxic CaveUnderground Lake

Cloudy Stronghold

Mazes

Echoing LibraryForgotten Capital

Hall of Darkness (Post-game)

Caves

South SanctuaryWindy ArchiveGolden Deer Keep


Classes and characters

Main articles: Category:Etrian Odyssey IV: Legends of the Titan Classes and Category:Etrian Odyssey IV: Legends of the Titan Characters

Etrian Odyssey IV: Legends of the Titan features a total of 10 playable classes. Most classes are similar to those of the first two games in function, with two, the Landsknecht and Medic, being borrowed directly (albeit with different portraits and slightly altered skillsets). Three classes, the Arcanist, Bushi, and Imperial, are unavailable at first and must be unlocked by progressing through the story.

Development

Reception

Trivia

  • This is the first game in the series that was released on the Nintendo 3DS
  • This is the first game in the series to use an orchestrated soundtrack rather than using FM synthesis for music and sounds
  • This is the first game in the series that does not have a single Yggdrasil labyrinth as it is split into several mazes and associated caves
  • This is the first game to render all enemies in 3D including the FOEs which use their 3D battle models wherever they appear
  • The game draw distance is improved

In other languages

Gallery

References


External links

VTE Etrian Odyssey IV: Legends of the Titan (CategoryGallery)
Publisher/Developer: Atlus • Console: Nintendo 3DS
Locations Windy
Plains
Tharsis
Saehrimnir Inn • Berund Atelier • Dancing Peacock • Explorers Guild • Cargo Wharf • Mark Grand Court • City Gates
Maze Lush Woodlands
Caves Old Forest MineSmall OrchardValley SpringDense Bushland
Scarlet
Pillars
Maze Misty Ravine
Caves Miasma ForestMoth's GardenNoisy Marsh
Sacred
Mountains
Maze Golden Lair
Caves Cramped NestToxic CaveUnderground Lake
Cloudy
Stronghold
Maze Echoing LibraryForgotten CapitalHall of Darkness
Caves South SanctuaryWindy ArchiveGolden Deer Keep
Maps FILL • THIS • IN • - • MASTER • PAGE • ONLY?
Monsters Common FILL • THIS • IN
FOE FILL • THIS • IN
Optional Boss FILL • THIS • IN
Stratum Boss FILL • THIS • IN
Rare FILL • THIS • IN
Superboss FILL • THIS • IN
Characters FILL • THIS • IN