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Highlander/Skills/Etrian Odyssey 2 Untold
This page details full data for the Highlander's skills in Etrian Odyssey 2 Untold: The Fafnir Knight.
Force skills
Hero Battle | |
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Support Skill: Force Boost
For 3 turns, raises spear skill damage. Party recovers HP for damage dealt. The healing effect activates only for damage dealt with spears. | |
Level | 1 |
Spear ATK increase | 50% |
% spear damage as heal | 25% |
Gae Bolg | |||
---|---|---|---|
Attack Skill: Force Break
Consumes user/party's HP for a powerful ranged attack to all enemies. Deals untyped damage; the in-game description incorrectly claims that it deals Stab damage. Damage scales based on the user's level.
| |||
Level | 1 | 2 | 3 |
HP cost (% of current HP) | 20% | ||
Damage | 600% | 1200% | 1800% |
Activation speed | 150% |
Spear Mastery branch
Spear Mastery | ||||||||||
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Support Skill: Mastery
Enables Spear skills and increases damage dealt with spears. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Spear ATK increase | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Spear ATK increase | 10% | 11% | 12% | 13% | 14% | 15% |
Long Thrust | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Attack Skill: Spear
Ranged stab attack to 1 enemy.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 4 | 7 | 14 | |||||||
Damage | 130% | 136% | 142% | 148% | 180% | 186% | 192% | 198% | 204% | 265% |
Accuracy modifier | +10 | +20 | ||||||||
Activation speed | 100% | 130% | ||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 14 | 17 | 20 | |||||||
Damage | 267% | 269% | 271% | 273% | 300% | 302% | 304% | 306% | 308% | 350% |
Accuracy modifier | +20 | +30 | ||||||||
Activation speed | 130% | 180% |
Draining Thrust | ||||||||||
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Attack Skill: Spear
Consumes user's HP for a melee stab attack to the front enemy line. Notes
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 9 | 12 | |||||||
HP cost (% of current HP) | 20% | |||||||||
Damage | 130% | 135% | 140% | 145% | 165% | 170% | 175% | 180% | 185% | 210% |
Accuracy modifier | +10 | |||||||||
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 12 | 14 | 16 | |||||||
HP cost (% of current HP) | 20% | |||||||||
Damage | 212% | 214% | 216% | 218% | 230% | 232% | 234% | 236% | 238% | 260% |
Accuracy modifier | +10 | |||||||||
Activation speed | 80% |
Draining Burst | ||||||||||
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Attack Skill: Spear
Consumes user's HP for a melee stab attack to all enemies.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 11 | 15 | |||||||
HP cost (% of current HP) | 40% | |||||||||
Damage | 160% | 165% | 171% | 176% | 200% | 205% | 210% | 215% | 220% | 245% |
Accuracy modifier | +10 | |||||||||
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 15 | 17 | 20 | |||||||
HP cost (% of current HP) | 40% | |||||||||
Damage | 247% | 250% | 252% | 255% | 270% | 272% | 275% | 277% | 280% | 305% |
Accuracy modifier | +10 | |||||||||
Activation speed | 80% |
Legion Thrust | ||||||||||
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Attack Skill: Spear
Consumes other allies' HP for a stab attack to the front enemy line. Does not consume the user's HP. If the user is alone or no allies are alive, the skill has no HP cost.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 9 | 12 | |||||||
HP cost (% of current HP) | 20% | |||||||||
Damage | 150% | 155% | 161% | 166% | 190% | 195% | 200% | 205% | 210% | 235% |
Accuracy modifier | +10 | |||||||||
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 12 | 14 | 16 | |||||||
HP cost (% of current HP) | 20% | |||||||||
Damage | 237% | 240% | 242% | 245% | 260% | 262% | 265% | 267% | 270% | 295% |
Accuracy modifier | +10 | |||||||||
Activation speed | 80% |
Legion Burst | ||||||||||
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Attack Skill: Spear
Consumes other allies' HP for a stab attack to all enemies. Does not consume the user's HP. If the user is alone or no allies are alive, the skill has no HP cost.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 11 | 15 | |||||||
HP cost (% of current HP) | 40% | |||||||||
Damage | 180% | 185% | 191% | 196% | 220% | 226% | 232% | 238% | 244% | 270% |
Accuracy modifier | +10 | |||||||||
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 15 | 17 | 20 | |||||||
HP cost (% of current HP) | 40% | |||||||||
Damage | 273% | 276% | 279% | 282% | 300% | 303% | 306% | 309% | 312% | 340% |
Accuracy modifier | +10 | |||||||||
Activation speed | 80% |
Head Pierce | ||||||||||
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Attack Skill: Spear
Stab attack to 1 enemy, with chance to head bind or insta-kill. Rolls for instant death first. If it fails, it then rolls for head bind.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 12 | 16 | |||||||
Damage | 130% | 136% | 142% | 148% | 170% | 176% | 182% | 188% | 193% | 215% |
Instant kill chance | 15% | 20% | 25% | |||||||
Head bind chance | 35% | 45% | 55% | |||||||
Accuracy modifier | +10 | |||||||||
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 16 | 18 | 20 | |||||||
Damage | 217% | 219% | 221% | 223% | 235% | 237% | 239% | 241% | 243% | 260% |
Instant kill chance | 25% | 27% | 30% | |||||||
Head bind chance | 55% | 60% | 65% | |||||||
Accuracy modifier | +10 | +20 | ||||||||
Activation speed | 80% |
Spear Assist | ||||||||||
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Attack Skill: Spear
Melee stab to 1 enemy. Gains element of ally's element attack if used after it. Activates at end of turn. Damage is increased if it gains an element. If multiple elemental attacks were used, takes the element of the most recent one.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 16 | 22 | |||||||
Damage (base) | 85% | 89% | 92% | 95% | 115% | 118% | 121% | 124% | 127% | 155% |
Damage (with element) | 170% | 178% | 184% | 190% | 230% | 236% | 242% | 248% | 254% | 310% |
Accuracy modifier | +10 | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 22 | 24 | 28 | |||||||
Damage (base) | 157% | 158% | 160% | 161% | 170% | 172% | 174% | 176% | 178% | 190% |
Damage (with element) | 314% | 316% | 320% | 322% | 340% | 344% | 348% | 352% | 356% | 380% |
Accuracy modifier | +10 | +20 |
Delayed Charge | ||||||||||
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Attack Skill: Spear
Consumes user's HP for a ranged stab attack to 1 enemy, a number of turns later. Fails if the user becomes incapacitated before it activates. Cannot be used on consecutive turns.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 12 | 18 | |||||||
HP cost (% of current HP) | 15% | |||||||||
Damage | 250% | 260% | 270% | 280% | 430% | 440% | 450% | 460% | 470% | 670% |
Damage (1 turn early) | 175% | 182% | 189% | 196% | 310% | 317% | 324% | 331% | 338% | 503% |
Damage (2 turns early) | 0% | 223% | 228% | 233% | 238% | 244% | 377% | |||
Damage (3 turns early) | 0% | 283% | ||||||||
Max delay (turns) | 2 | 3 | 4 | |||||||
Accuracy modifier | +80 | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 18 | 21 | 26 | |||||||
HP cost (% of current HP) | 15% | |||||||||
Damage | 680% | 690% | 700% | 710% | 770% | 780% | 790% | 800% | 810% | 900% |
Damage (1 turn early) | 510% | 518% | 525% | 533% | 578% | 585% | 593% | 600% | 608% | 675% |
Damage (2 turns early) | 383% | 388% | 394% | 399% | 433% | 439% | 444% | 450% | 456% | 506% |
Damage (3 turns early) | 287% | 291% | 295% | 300% | 325% | 329% | 333% | 338% | 342% | 380% |
Max delay (turns) | 4 | |||||||||
Accuracy modifier | +80 |
Cross Charge | ||||||||||
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Attack Skill: Spear
Consumes user's HP for a stab attack. Activates a readied Delayed Charge. If it hits the same target as Delayed Charge, Delayed Charge activates immediately, and Cross Charge deals increased damage.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | |||||||||
HP cost (% of current HP) | 10% | 15% | 20% | |||||||
Damage (alone) | 125% | 130% | 135% | 140% | 170% | 175% | 180% | 185% | 190% | 225% |
Damage (+Delayed Charge) | 250% | 260% | 270% | 280% | 340% | 350% | 360% | 370% | 380% | 450% |
Accuracy modifier (alone) | +10 | |||||||||
Accuracy modifier (+Delayed Charge) | +20 | |||||||||
Activation speed | 100% | 150% | 200% | |||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 8 | |||||||||
HP cost (% of current HP) | 20% | 25% | ||||||||
Damage (alone) | 228% | 231% | 234% | 237% | 240% | 243% | 246% | 249% | 252% | 290% |
Damage (+Delayed Charge) | 456% | 462% | 468% | 474% | 480% | 486% | 492% | 498% | 504% | 580% |
Accuracy modifier (alone) | +10 | +20 | ||||||||
Accuracy modifier (+Delayed Charge) | +20 | |||||||||
Activation speed | 200% |
Phys ATK Up branch
Phys ATK Up | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Support Skill
Raises physical ATK. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Physical ATK increase | 2% | 3% | 5% | 6% | 8% | 9% | 11% | 12% | 14% | 15% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Physical ATK increase | 15% | 16% | 17% | 18% | 19% | 20% |
Turning Tide | ||||||||||
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Healing Skill
Recovers HP for party whenever user slays an enemy. Total HP recovered is equal to the skill's base HP recovery, plus a percentage of the target's max HP. Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
HP recovery (base) | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 | 25 |
HP recovery (% of max HP) | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
HP recovery (base) | 29 | 33 | 37 | 41 | 46 | 51 | 56 | 61 | 66 | 85 |
HP recovery (% of max HP) | 15% |
Bloody Offense | ||||||||||
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Support Skill
Raise 1 line's phys/elem ATK at the cost of consuming their HP each turn for a number of turns. HP is lost each time someone acts while under the effects of this skill.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 2 | 4 | 8 | |||||||
HP cost per action (% of current HP) | 10% | |||||||||
ATK increase | 25% | 27% | 29% | 30% | 32% | 33% | 34% | 35% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 8 | 10 | ||||||||
HP cost per action (% of current HP) | 10% | |||||||||
ATK increase | 36% | 37% | 38% | 39% | 40% | 41% | 42% | 43% | 44% | 45% |
Duration (turns) | 5 | 6 | ||||||||
Activation speed | 80% |
Bloodlust | ||||||||||
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Attack Skill
May perform a normal attack each time you lose HP. Can only activate once per turn. Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 20% | 25% | 30% | |||||||
Damage | 100% | 102% | 105% | 107% | 110% | 112% | 114% | 116% | 118% | 120% |
Accuracy modifier | +20 | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Activation chance | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% |
Damage | 120% | |||||||||
Accuracy modifier | +20 |
Stigmata | ||||||||||
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Support Skill
Bind user, may bind enemy. May transfer user's ailments/binds to target. At Level 9 or below, binds are chosen at random. If the user is immune to a particular bind, it will not be inflicted on either side. Skills such as Curb DEF Up can reduce the chance of the user inflicting binds on themself, which can cause the transfer to fail. Ailments that can be transferred include sleep, panic, poison, blindness, and curse.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 2 | 4 | 6 | |||||||
Binds inflicted | 1 | 2 | 3 | |||||||
Infliction chance | 75% | 80% | 85% | 90% | 70% | 75% | 80% | 85% | 90% | 80% |
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 6 | 8 | ||||||||
Binds inflicted | 3 | |||||||||
Infliction chance | 81% | 82% | 83% | 84% | 85% | 86% | 87% | 88% | 89% | 100% |
Activation speed | 80% |
Phys DEF Up branch
Phys DEF Up | ||||||||||
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Support Skill
Raises physical DEF. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Physical DEF increase | 2% | 3% | 5% | 6% | 8% | 9% | 11% | 12% | 14% | 15% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Physical DEF increase | 15% | 16% | 17% | 18% | 19% | 20% |
Battle Instinct | ||||||||||
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Support Skill
At start of battle, may make party immune to ailments for 5 turns. Can only activate once per ally. Does not protect against stun or instant death. Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 25% | 28% | 31% | 33% | 35% | 38% | 41% | 44% | 47% | 50% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Activation chance | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Blood Fortune | ||||||||||
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Support Skill
Consumes party's HP to raise their bind/ailment success rate.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 14 | 18 | |||||||
HP cost (% of current HP) | 15% | |||||||||
Bind/ailment chance increase | 20% | 22% | 24% | 25% | 27% | 30% | 32% | 35% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 18 | 22 | ||||||||
HP cost (% of current HP) | 15% | |||||||||
Bind/ailment chance increase | 36% | 37% | 38% | 39% | 40% | 41% | 42% | 43% | 44% | 45% |
Duration (turns) | 5 | 6 | ||||||||
Activation speed | 80% |
Allied Bonds | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Support Skill
Allies in user's line recover TP at end of turn when user's skills consume their HP. Does not activate at the end of a battle. Does not recover the user's own TP. Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP recovery | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Spirit Shield | ||||||||||
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Support Skill
Consumes user's HP to raise 1 line's elemental DEF for a number of turns.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 6 | 9 | |||||||
HP cost (% of current HP) | 10% | |||||||||
Elemental DEF increase | 80% | 78% | 76% | 75% | 73% | 72% | 71% | 70% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 150% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 9 | 15 | ||||||||
HP cost (% of current HP) | 10% | |||||||||
Elemental DEF increase | 69% | 68% | 67% | 66% | 65% | 64% | 63% | 62% | 61% | 60% |
Duration (turns) | 5 | 6 | ||||||||
Activation speed | 150% |
HP Up branch
HP Up | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Support Skill: Stat Up
Raises maximum HP. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Max HP increase | 5% | 7% | 9% | 11% | 13% | 14% | 16% | 17% | 18% | 20% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Max HP increase | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% |
Limitless | ||||||||||
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Support Skill: Charge
Raises user's damage next turn and ignores equipment limits for skills. The effects will be overwritten if the user uses another Charge skill.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 2 | 4 | 6 | |||||||
ATK increase | 30% | 32% | 34% | 36% | 45% | 48% | 51% | 54% | 57% | 70% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 6 | 9 | ||||||||
ATK increase | 71% | 72% | 73% | 74% | 75% | 76% | 77% | 78% | 79% | 85% |
Black Sabbath | ||||||||||
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Special Skill
Drains all enemies' HP, restores party. Transfers ailments/binds to allies. Deals ranged untyped damage to all enemies. Always hits. Total damage dealt is divided equally among all enemies. Total damage dealt cannot be higher than the total HP lost by all allies. Fails if all allies have full HP.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 13 | 16 | |||||||
Damage | 150% | 160% | 170% | 180% | 250% | 265% | 280% | 295% | 310% | 400% |
Activation speed | 150% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 16 | 20 | 24 | |||||||
Damage | 420% | 440% | 460% | 480% | 600% | 625% | 650% | 675% | 700% | 850% |
Activation speed | 150% |
Standalone skills
TP Up | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Support Skill: Stat Up
Raises maximum TP. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Max TP increase | 5% | 7% | 9% | 11% | 13% | 14% | 16% | 17% | 18% | 20% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Max TP increase | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% |
Mine | ||||||||||
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Field Skill: Gathering
Allows the user to find more resources at certain mining spots. While it is possible to create and equip a Grimoire Stone of this skill, it has no additional effect past Level 10. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Mine yield increase | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% |
Activation rate | 0% | 2% | 4% | 6% | 10% | 11% | 12% | 13% | 14% | 20% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Mine yield increase | 20% | |||||||||
Activation rate | 20% |