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Protector/Skills/Etrian Odyssey 2 Untold

From Etrian Odyssey Wiki

This page details full data for the Protector's skills in Etrian Odyssey 2 Untold: The Fafnir Knight.

Force skills

Shield Protect
Support Skill: Force Boost

Increases effectiveness of Shield skills for 3 turns.


The damage decrease is applied to the remaining damage after calculating the effect of the Shield skill.

Level1
Damage decrease50%
Perfect Defense
Defense Skill: Force Break

Voids all damage to party for this turn.


Has no effect on skills that have no damage-dealing element, such as those which only attempt to inflict binds or ailments.


  • Body part used: Arms
Level1

Shield Mastery branch

Shield Mastery
Support Skill: Mastery

Enables Shield skills and may void physical attacks with shield equipped.

Level12345678910
Activation chance1%2%3%4%5%6%7%8%9%10%
Level11121314151617181920
Activation chance10%11%12%13%14%15%
Front Guard
Defense Skill: Shield/Guard

Lowers all physical damage to the front line for this turn.


  • Body part used: Arms

Prerequisite skill(s):

  • Shield Mastery, lv. 1
Level12345678910
TP cost4812
Physical damage decrease30%33%36%38%45%47%49%50%51%55%
Level11121314151617181920
TP cost1217
Physical damage decrease56%57%58%59%60%61%62%63%64%70%
Rear Guard
Defense Skill: Shield/Guard

Lowers all physical damage to the rear line for this turn.


  • Body part used: Arms

Prerequisite skill(s):

  • Shield Mastery, lv. 1
Level12345678910
TP cost4812
Physical damage decrease30%33%36%38%45%47%49%50%51%55%
Level11121314151617181920
TP cost1217
Physical damage decrease56%57%58%59%60%61%62%63%64%70%
Keep Guard
Defense Skill: Shield/Guard

Lowers physical damage to 1 ally until end of next turn.


The user cannot use other Guard skills while this is active.


  • Body part used: Arms

Prerequisite skill(s):

  • Front Guard, lv. 3
  • Rear Guard, lv. 3
Level12345678910
TP cost4710
Physical damage decrease30%33%36%38%45%47%49%50%51%55%
Level11121314151617181920
TP cost1014
Physical damage decrease56%57%58%59%60%61%62%63%64%70%
Fire Wall
Defense Skill: Shield/Guard

Protects against one fire attack for all allies this turn.


At Level 5 or higher, also negates any additional effects carried by Fire-element attacks. At level 10 or higher, heals the target of a blocked attack by a percentage of the damage that would have been dealt.


  • Body part used: Arms

Prerequisite skill(s):

  • Shield Mastery, lv. 3
Level12345678910
TP cost416141210812
Fire damage decrease30%55%75%85%100%
Fire damage absorption0%10%
Level11121314151617181920
TP cost1214
Fire damage decrease100%
Fire damage absorption15%20%25%30%35%40%45%50%55%70%
Ice Wall
Defense Skill: Shield/Guard

Protects against one ice attack for all allies this turn.


At Level 5 or higher, also negates any additional effects carried by Ice-element attacks. At level 10 or higher, heals the target of a blocked attack by a percentage of the damage that would have been dealt.


  • Body part used: Arms

Prerequisite skill(s):

  • Shield Mastery, lv. 3
Level12345678910
TP cost416141210812
Ice damage decrease30%55%75%85%100%
Ice damage absorption0%10%
Level11121314151617181920
TP cost1214
Ice damage decrease100%
Ice damage absorption15%20%25%30%35%40%45%50%55%70%
Volt Wall
Defense Skill: Shield/Guard

Protects against one volt attack for all allies this turn.


At Level 5 or higher, also negates any additional effects carried by Volt-element attacks. At level 10 or higher, heals the target of a blocked attack by a percentage of the damage that would have been dealt.


  • Body part used: Arms

Prerequisite skill(s):

  • Shield Mastery, lv. 3
Level12345678910
TP cost416141210812
Volt damage decrease30%55%75%85%100%
Volt damage absorption0%10%
Level11121314151617181920
TP cost1214
Volt damage decrease100%
Volt damage absorption15%20%25%30%35%40%45%50%55%70%
Heal Guard
Healing Skill: Shield/Guard

Restores 1 ally's HP and lowers physical damage to that ally for this turn.


  • Body part used: Arms

  • Stat(s) used: TEC, VIT

Prerequisite skill(s):

  • Shield Mastery, lv. 5
Level12345678910
TP cost61016
HP recovery (base)90939699123127131135139180
Physical damage decrease30%33%36%38%45%47%49%50%51%55%
Level11121314151617181920
TP cost161923
HP recovery (base)183186189192210214218222226250
Physical damage decrease56%57%58%59%60%61%62%63%64%70%
Shield Smite
Attack Skill: Shield

Melee bash attack to 1 enemy. May bind the enemy's arms.


Calculates damage using the STR damage formula, but using the average of the user's STR and VIT in place of STR.


  • Body part used: Arms

  • Stat(s) used: STR, VIT, LUC

Prerequisite skill(s):

  • Shield Mastery, lv. 7
Level12345678910
TP cost101622
Damage220%225%230%235%275%280%285%290%295%350%
Arm bind chance25%35%45%
Accuracy120%
Activation speed200%
Level11121314151617181920
TP cost222530
Damage354%358%362%366%400%404%408%412%416%465%
Arm bind chance45%50%55%
Accuracy120%
Activation speed200%
Shield Rush
Attack Skill: Shield

Melee bash attack to all enemies. Lowers their physical ATK for a number of turns.


Calculates damage using the STR damage formula, but using the average of the user's STR and VIT in place of STR.


  • Body part used: Arms

  • Stat(s) used: STR, VIT

Prerequisite skill(s):

  • Shield Smite, lv. 5
Level12345678910
TP cost152127
Damage200%205%210%215%230%235%240%245%250%270%
Enemy physical ATK decrease15%20%25%
Debuff duration (turns)345
Activation speed150%
Accuracy99%
Level11121314151617181920
TP cost272934
Damage273%276%279%282%290%293%296%299%302%310%
Enemy physical ATK decrease25%30%
Debuff duration (turns)56
Activation speed150%
Accuracy99%
Sentinel Guard
Defense Skill: Shield/Guard

Makes party's DEF the same as the user's for this turn, and lowers damage taken.


After use, the user cannot use any Guard skills for one turn.


  • Body part used: Arms

Prerequisite skill(s):

  • Shield Mastery, lv. 10
Level12345678910
TP cost303540
Damage decrease5%7%8%10%15%17%18%20%21%25%
Level11121314151617181920
TP cost4050
Damage decrease26%27%28%29%30%31%32%33%34%40%

Phys DEF Up branch

Phys DEF Up
Support Skill

Raises physical DEF.

Level12345678910
Physical DEF increase2%3%5%6%8%9%11%12%14%15%
Level11121314151617181920
Physical DEF increase15%16%17%18%19%20%
Provoke
Support Skill

Raises user's chance of being targeted for a number of turns.


At higher levels, also increases the user's DEF.


  • Body part used: Head

Prerequisite skill(s):

  • Phys DEF Up, lv. 1
Level12345678910
TP cost259
Target chance increase50%55%60%65%90%95%100%105%110%150%
DEF increase0%5%10%
Duration (turns)345
Activation speed500%
Level11121314151617181920
TP cost912
Target chance increase155%160%165%170%175%180%185%190%195%250%
DEF increase10%15%
Duration (turns)56
Activation speed500%
Pre-Provoke
Support Skill

May use Provoke at start of battle.


The user must also know Provoke. Will not activate if another party member uses it first.


Prerequisite skill(s):

  • Provoke, lv. 5
Level12345678910
Activation chance15%25%35%45%60%67%74%81%88%100%
Fortify
Support Skill

Raises the user's physical DEF for a number of turns.


  • Body part used: Arms

Prerequisite skill(s):

  • Phys DEF Up, lv. 3
Level12345678910
TP cost248
Physical DEF increase28%30%32%33%35%37%39%40%
Duration (turns)345
Activation speed200%
Level11121314151617181920
TP cost810
Physical DEF increase41%42%43%44%45%46%47%48%49%50%
Duration (turns)56
Activation speed200%
Parry
Support Skill

May void physical attacks towards user's line.


  • Body part used: Arms

Prerequisite skill(s):

  • Phys DEF Up, lv. 5
Level12345678910
Activation chance2%3%4%5%6%7%8%9%10%11%

Elem DEF Up branch

Elem DEF Up
Support Skill

Raises elemental DEF.

Level12345678910
Elemental DEF increase2%3%5%6%8%9%11%12%14%15%
Level11121314151617181920
Elemental DEF increase15%16%17%18%19%20%
Line Cure
Healing Skill

Restores 1 line's HP.


  • Body part used: Head

  • Stat(s) used: TEC, VIT

Prerequisite skill(s):

  • Elem DEF Up, lv. 3
Level12345678910
TP cost6812
HP recovery (base)90939699130135140145150195
Activation speed100%125%150%
Level11121314151617181920
TP cost121416
HP recovery (base)198200203205230234237240243275
Activation speed150%175%200%
Line Heal
Healing Skill

Greatly restores 1 line's HP.


  • Body part used: Head

  • Stat(s) used: TEC, VIT

Prerequisite skill(s):

  • Line Cure, lv. 5
Level12345678910
TP cost151923
HP recovery (base)160165169174220225230235240295
Activation speed80%
Level11121314151617181920
TP cost232527
HP recovery (base)298301304307325329333337341370
Activation speed80%
Aegis
Support Skill

May survive a mortal blow with 1 HP.


Functionally the same skill as the Beast's Deadly Resolve; a Grimoire Stone of Deadly Resolve will raise Aegis' level, and vice versa.


Prerequisite skill(s):

  • Elem DEF Up, lv. 5
Level12345678910
Activation chance10%12%13%15%16%18%19%21%22%24%
Level11121314151617181920
Activation chance25%26%27%28%29%30%31%32%33%35%
Armor of Light
Support Skill

May void binds, ailments, and debuffs for the user for a number of turns.


  • Body part used: Head

Prerequisite skill(s):

  • Elem DEF Up, lv. 10
Level12345678910
TP cost5915
Activation chance35%38%41%44%50%52%54%56%58%60%
Duration (turns)345
Activation speed90%100%120%
Level11121314151617181920
TP cost1520
Activation chance61%63%64%66%67%69%70%72%73%75%
Duration (turns)56
Activation speed120%200%

HP Up branch

HP Up
Support Skill: Stat Up

Raises maximum HP.

Level12345678910
Max HP increase5%7%9%11%13%14%16%17%18%20%
Level11121314151617181920
Max HP increase21%22%23%24%25%26%27%28%29%30%
Flee
Special Skill

Consumes party's HP to escape from battle to the entrance to the floor.


HP is not consumed if the escape fails. Will always fail in certain battles. Escapes to the most recently used staircase or Geomagnetic Pole.


  • Body part used: Legs

Prerequisite skill(s):

  • HP Up, lv. 3
Level12345678910
TP cost357
Success rate45%50%55%60%65%70%75%80%85%90%
HP cost (% of max HP)50%40%30%
Level11121314151617181920
TP cost789
Success rate90%95%100%
HP cost (% of max HP)26%22%19%16%14%12%10%8%6%1%

Standalone skills

TP Up
Support Skill: Stat Up

Raises maximum TP.

Level12345678910
Max TP increase5%7%9%11%13%14%16%17%18%20%
Level11121314151617181920
Max TP increase21%22%23%24%25%26%27%28%29%30%
Mine
Field Skill: Gathering

Allows the user to find more resources at certain mining spots.


While it is possible to create and equip a Grimoire Stone of this skill, it has no additional effect past Level 10.

Level12345678910
Mine yield increase2%4%6%8%10%12%14%16%18%20%
Activation rate0%2%4%6%10%11%12%13%14%20%
Level11121314151617181920
Mine yield increase20%
Activation rate20%

References

Other games for this class

Class skills by game
Etrian Odyssey AlchemistDark HunterHexerLandsknechtMedicProtectorRoninSurvivalistTroubadour
Etrian Odyssey II: Heroes of Lagaard AlchemistBeastDark HunterGunnerHexerLandsknechtMedicProtectorRoninSurvivalistTroubadourWar Magus
Etrian Odyssey III: The Drowned City ArbalistBuccaneerFarmerGladiatorHopliteMonkNinjaShogunPrince(ss)WildlingYggdroidZodiac
Etrian Odyssey IV: Legends of the Titan ArcanistBushiDancerFortressImperialLandsknechtMedicNightseekerRunemasterSniper
Etrian Odyssey Untold: The Millennium Girl AlchemistDark HunterGunnerHexerHighlanderLandsknechtMedicProtectorRoninSurvivalistTroubadour
Etrian Odyssey 2 Untold: The Fafnir Knight AlchemistBeastDark HunterFafnirGunnerHexerHighlanderLandsknechtMedicProtectorRoninSovereignSurvivalistTroubadourWar Magus
Etrian Odyssey V: Beyond the Myth BotanistDragoonFencerHarbingerMasuraoNecromancerPugilistRoverShamanWarlock

Races: BrouniCelestrianEarthlainTherian

Etrian Odyssey Nexus ArcanistFarmerGunnerHarbingerHeroHighlanderImperialLandsknechtMedicNightseekerNinjaPugilistProtectorRoninShogunSovereignSurvivalistWar MagusZodiac