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Harbinger/Skills/Etrian Odyssey V
This page details full data for the Harbinger's skills in Etrian Odyssey V: Beyond the Myth.
Base
Scythe Mastery | ||||||||||
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Support Skill: Mastery
Raises physical ATK dealt with scythes. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Scythe ATK increase | 4% | 5% | 6% | 7% | 9% | 10% | 11% | 12% | 13% | 15% |
Soul Gather | ||||||||||
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Field Skill
For a set number of steps, raises encounter rate and EXP gained in battle. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 10 | 15 | |||||||
Encounter rate increase | 100% | 250% | 400% | |||||||
EXP increase | 20% | 25% | 30% | 35% | 55% | 60% | 65% | 70% | 75% | 100% |
Duration (steps) | 50 | 60 | 70 | 80 | 100 | 120 | 140 | 160 |
Miasma Armor | |||||
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Support Skill
Consumes HP to enable Miasma Armor for 3 turns. Miasma Armor boosts the user's turn speed while active.
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Level | 1 | 2 | 3 | 4 | 5 |
TP cost | 2 | 3 | |||
HP cost (% of current HP) | 40% | 35% | 30% | 25% | 5% |
Action speed increase | 120% | 140% | 160% | 180% | 250% |
Activation speed | 30% |
Auto-Miasma | ||||||||||
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Support Skill
May use Miasma Armor at start of battle. Does not consume HP or TP if it activates. Will not activate if another party member uses it first. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 30% | 34% | 38% | 42% | 60% | 65% | 70% | 75% | 80% | 100% |
Endless Shroud | ||||||||||
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Support Skill
When casting a debuff skill, Miasma Armor may activate automatically. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 15% | 18% | 21% | 24% | 34% | 38% | 42% | 46% | 50% | 67% |
Judgment | ||||||||||
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Support Skill
While Miasma Armor is active, may induce sleep on 1 enemy each time user is hurt. Can activate on self-inflicted HP loss, such as from Miasma Armor.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 10% | 11% | 12% | 13% | 19% | 20% | 21% | 22% | 23% | 30% |
Sleep chance | 100% |
Stifling Miasma | ||||||||||
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Debuff Skill: ATK
Lowers ATK of all enemies for a number of turns. Affects all elements except Almighty.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 11 | 16 | |||||||
ATK decrease | 10% | 12% | 14% | 16% | 17% | 18% | 19% | 20% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 85% |
Wilting Miasma | ||||||||||
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Debuff Skill: Status
Lowers bind/ailment resistance of all enemies for a number of turns.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 11 | 16 | |||||||
Bind/ailment resistance decrease | 25% | 28% | 31% | 34% | 38% | 42% | 46% | 50% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 85% |
Paralyzing Reap | ||||||||||
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Attack Skill (Scythe)
Melee cut to 1 enemy line. If Miasma Armor is active, may paralyze.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 7 | 11 | 16 | |||||||
Damage | 150% | 156% | 162% | 168% | 205% | 212% | 219% | 226% | 233% | 280% |
Paralysis chance | 40% | 55% | 70% | |||||||
Activation speed | 60% |
Cursed Reap | ||||||||||
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Attack Skill (Scythe)
Melee cut to 1 enemy line. If Miasma Armor is active, may curse.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 7 | 11 | 16 | |||||||
Damage | 150% | 156% | 162% | 168% | 205% | 212% | 219% | 226% | 233% | 280% |
Curse chance | 40% | 55% | 70% | |||||||
Activation speed | 60% |
Deathbringer
Black Blade | ||||||||||
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Support Skill
While Miasma Armor is active, user gains ATK power when inflicting an ailment. Affects all types of attack. The bonus resets when Miasma Armor ends. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
ATK increase per ailment | 15% | 17% | 19% | 21% | 24% | 27% | 30% | 33% | ||
Maximum stacks | 1 | 2 | 3 | |||||||
Maximum ATK increase | 15% | 17% | 19% | 21% | 42% | 48% | 54% | 60% | 66% | 99% |
Black Shroud | ||||||||||
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Support Skill
While Miasma Armor is active, user gains DEF boost when inflicting an ailment. Affects all types of defense. The bonus resets when Miasma Armor ends. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
DEF increase per ailment | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | ||
Maximum stacks | 1 | 2 | 3 | |||||||
Maximum DEF increase | 7% | 8% | 9% | 10% | 20% | 22% | 24% | 26% | 28% | 42% |
TP Up | ||||||||||
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Support Skill: Stats
Raises maximum TP. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Max TP increase | 10% | 11% | 12% | 13% | 17% | 19% | 21% | 23% | 25% | 30% |
Status ATK Up | ||||||||||
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Support Skill: Stats
Increases bind/ailment success rate. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Bind/ailment chance increase | 5% | 6% | 7% | 8% | 12% | 13% | 14% | 15% | 16% | 20% |
Bloody Reap | ||||||||||
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Attack Skill (Scythe)
With Miasma Armor active, consumes HP to perform 2-4 cut attacks to random enemies. Can hit the same target more than once. Cannot be used without Miasma Armor.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 8 | 12 | |||||||
HP cost (% of current HP) | 20% | 40% | 60% | |||||||
Damage | 90% | 96% | 102% | 108% | 148% | 155% | 162% | 169% | 176% | 230% |
Activation speed | 50% | |||||||||
Accuracy modifier | -10% |
Frigid Reap | ||||||||||
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Attack Skill (Scythe)
Melee cut/ice attack to 1 enemy line. If any target has an ailment, attacks again.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 13 | 20 | 30 | |||||||
Damage (first hit) | 150% | 156% | 162% | 168% | 205% | 212% | 219% | 226% | 233% | 280% |
Damage (second hit) | 300% | 312% | 324% | 336% | 410% | 424% | 438% | 452% | 466% | 560% |
Activation speed | 75% |
Temporal Shroud | ||||||||||
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Attack Skill (Miasma/Scythe)
Dispels Miasma Armor as a substitute. At end of turn, user returns to cut 1 enemy. Fails if the substitute dies before the attack activates. Cannot be used without Miasma Armor.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 20 | 30 | 40 | |||||||
Damage | 500% | 520% | 540% | 560% | 700% | 725% | 750% | 775% | 800% | 1000% |
Accuracy modifier | +50% | |||||||||
Activation speed (Setup) | 30% | 32% | 34% | 36% | 50% | 55% | 60% | 65% | 70% | 200% |
Activation speed (Attack) | 1% |
Toxic Reap | ||||||||||
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Attack Skill (Scythe)
Melee cut to 1 enemy line. If Miasma Armor is active, may poison.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 15 | 20 | |||||||
Damage | 150% | 156% | 162% | 168% | 205% | 212% | 219% | 226% | 233% | 280% |
Poison chance | 40% | 55% | 70% | |||||||
Base poison damage | 150 | 180 | 210 | 240 | 290 | 340 | 390 | 440 | ||
Activation speed | 60% |
Chaos Reap | ||||||||||
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Attack Skill (Scythe)
Melee cut to 1 enemy line. If Miasma Armor is active, may cause panic.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 16 | 24 | |||||||
Damage | 150% | 156% | 162% | 168% | 205% | 212% | 219% | 226% | 233% | 280% |
Panic chance | 30% | 40% | 50% | |||||||
Activation speed | 60% |
Fatal Reap | ||||||||||
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Attack Skill (Scythe)
Melee cut attack to 1 enemy. May insta-kill. Damage and instant kill chance are increased if the target is asleep. The damage values below include the standard 1.5× damage multiplier for sleeping targets.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 18 | 28 | |||||||
Damage | 205% | 220% | 235% | 250% | 270% | 290% | 310% | 330% | ||
Damage vs. sleeping enemy | 769% | 825% | 881% | 938% | 1125% | 1215% | 1305% | 1395% | 1485% | 1733% |
Instant kill chance | 25% | 28% | 31% | 34% | 38% | 42% | 46% | 50% | ||
Instant kill chance vs. sleeping enemy | 100% | 175% | 250% | |||||||
Activation speed | 20% | |||||||||
Accuracy modifier | -10% |
Deathguard
Spirit Absorb | ||||||||||
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Heal Skill
Restores HP when an enemy is inflicted with debuff. Can heal beyond MAX HP. Excess HP is lost at the end of the turn.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Healing power | 50% | 55% | 60% | 65% | 90% | 96% | 102% | 108% | 114% | 150% |
Excess HP maximum | 15% | 17% | 19% | 21% | 27% | 30% | 33% | 36% | 39% | 50% |
HP Up | ||||||||||
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Support Skill: Stats
Raises maximum HP. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Max HP increase | 5% | 6% | 7% | 8% | 12% | 13% | 14% | 15% | 16% | 20% |
Magic DEF Up | ||||||||||
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Support Skill: Stats
Raises elemental DEF. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Elemental DEF increase | 4% | 5% | 6% | 7% | 9% | 10% | 11% | 12% | 13% | 15% |
Death's Asylum | ||||||||||
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Support Skill
User may nullify a debuff or ailment as it is applied. Does not protect against binds, stun, or instant death. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 10% | 11% | 12% | 13% | 17% | 18% | 19% | 20% | 21% | 25% |
Atonement | ||||||||||
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Heal Skill (Miasma)
Dispels Miasma Armor to restore party HP. May remove ailments. Cannot be used without Miasma Armor.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 9 | 14 | 20 | |||||||
Healing power | 150% | 155% | 160% | 165% | 220% | 225% | 230% | 235% | 240% | 300% |
Ailment heal chance | 30% | 33% | 36% | 39% | 54% | 58% | 62% | 66% | 70% | 90% |
Activation speed | 85% |
Miasma Wall | ||||||||||
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Support Skill (Miasma)
Dispels Miasma Armor for a chance to negate party binds/ailments for 1 turn. Does not protect against stun or instant death. Cannot be used without Miasma Armor.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 15 | 22 | 35 | |||||||
Activation chance | 66% | 68% | 70% | 72% | 82% | 84% | 86% | 88% | 90% | 100% |
Maximum activations | 3 | 4 | 5 |
Eroding Miasma | ||||||||||
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Debuff Skill: DEF
Lowers DEF of all enemies for a number of turns. Affects all elements except Almighty.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 11 | 16 | |||||||
DEF decrease | 14% | 17% | 20% | 23% | 26% | 29% | 32% | 35% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 85% |
Masking Miasma | ||||||||||
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Debuff Skill: Hit Rate
Lowers hit rate of all enemies for a number of turns.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 11 | 16 | |||||||
Accuracy decrease | 11% | 12% | 13% | 14% | 15.5% | 17% | 18.5% | 20% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 85% |
Ephemeral Reap | ||||||||||
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Attack Skill: Dispel Debuff (Scythe)
Dispels all debuffs from 1 enemy, then cuts the target once per debuff. Cannot be used if the target has no debuffs. Does not check for accuracy; it always hits.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 13 | 18 | 24 | |||||||
Damage per hit | 350% | 370% | 390% | 410% | 490% | 515% | 540% | 565% | 590% | 700% |
Activation speed | 75% |
Soul Transfer | ||||||||||
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Support Skill: Dispel Debuff
Dispels all debuffs from 1 enemy. For 1 turn, allies may revive when KO'd. Can only activate once per person, no matter how many debuffs are removed. Revived allies will have 1 HP. Continues to activate even if the user is KO'd, and can also revive the user. Cannot be used if the target has no debuffs.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 7 | 12 | 21 | |||||||
Activation chance | 30% | 32% | 34% | 36% | 50% | 52% | 54% | 56% | 58% | 75% |