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Dragoon/Skills/Etrian Odyssey V
This page details full data for the Dragoon's skills in Etrian Odyssey V: Beyond the Myth.
Base
Shield Mastery | ||||||||||
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Support Skill: Mastery
Raises physical DEF when a shield is equipped. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Physical DEF increase | 4% | 5% | 6% | 7% | 9% | 10% | 11% | 12% | 13% | 15% |
Cannon Mastery | ||||||||||
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Support Skill: Mastery
Raises physical ATK dealt with firearms. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cannon ATK increase | 2% | 3% | 4% | 5% | 8% | 9% | 10% | 11% | 12% | 15% |
Line Guard | ||||||||||
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Defense Skill: Guard (Shield)
Reduces physical damage to an ally line for one turn.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 8 | 11 | |||||||
Physical damage decrease | 30% | 32% | 34% | 36% | 41% | 42% | 43% | 44% | 45% | 50% |
Mana Guard | ||||||||||
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Defense Skill: Guard (Shield)
Reduces elemental damage to the party for one turn.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 10 | 15 | |||||||
Elemental damage decrease | 30% | 33% | 36% | 39% | 49% | 51% | 53% | 55% | 57% | 67% |
Healing Guard | ||||||||||
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Heal Skill: Guard (Shield)
For one turn, user takes less physical damage and recovers HP when hit. Total HP recovered is equal to the skill's base HP recovery, plus a percentage of the target's max HP.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 5 | 7 | |||||||
Physical damage decrease | 20% | 22% | 24% | 26% | 28% | 30% | 32% | 34% | ||
HP recovery (base) | 16 | 18 | 20 | 22 | 25 | 27 | 29 | 31 | 33 | 40 |
HP recovery (% of max HP) | 5% | 7% | 10% |
Gunmount | ||||||||||
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Attack Skill (Cannon)
Continues last turn's Guard skill, plus a ranged bash attack to 1 enemy. Can only be used on the turn after a Guard skill was used. Will copy any Guard skill used on the previous turn, not just the user's.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 2 | 7 | 14 | |||||||
Damage | 110% | 115% | 120% | 125% | 225% | 235% | 245% | 255% | 265% | 450% |
Activation speed | 120% | 160% | 200% | |||||||
Accuracy modifier | +5% |
Barrage Wall | ||||||||||
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Attack Skill: ATK Debuff (Cannon)
Ranged bash attack to all enemies. Reduces physical ATK for a number of turns.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 15 | 22 | |||||||
Damage | 100% | 106% | 112% | 118% | 126% | 134% | 142% | 150% | ||
Enemy physical ATK decrease | 10% | 15% | 20% | |||||||
Debuff duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 80% |
Dragon Roar | ||||||||||
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Buff Skill: Draw Rate
Raises 1 ally's draw rate and DEF for a number of turns.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 9 | 13 | |||||||
DEF increase | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | ||
Target chance increase | 20% | 23% | 26% | 29% | 33% | 37% | 41% | 45% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 100% | 130% | 160% |
Decoy Bunker | ||||||||||
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Support Skill
Sets a bunker that can draw in attacks.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 6 | 10 | |||||||
Bunker HP | 10 | |||||||||
Bunker DEF | 35 | 55 | 75 | 95 | 135 | 175 | 215 | 255 | ||
Bunker damage rate | 6% | 4% | 1% | |||||||
Bunker target rate | 200% | 275% | 350% | |||||||
Activation speed | 125% |
Defense Form | ||||||||||
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Buff Skill: DEF (Bunker)
Raises the party's physical DEF for a number of turns. Can only be used while a bunker or turret is active.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 4 | 7 | 10 | |||||||
Physical DEF increase | 20% | 22% | 24% | 26% | 28% | 30% | 32% | 34% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 80% |
Shield Bearer
HP Up | ||||||||||
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Support Skill: Stats
Raises maximum HP. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Max HP increase | 5% | 6% | 7% | 8% | 12% | 13% | 14% | 15% | 16% | 20% |
Recovery Guard | ||||||||||
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Heal Skill: Guard (Shield)
For one turn, an ally line takes reduced phys damage and may recover from binds. If the target has more binds than can be removed, the skill removes binds at random.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 7 | 11 | 16 | |||||||
Physical damage decrease | 13% | 16% | 19% | 22% | 24% | 26% | 28% | 30% | ||
Bind recovery chance | 50% | 53% | 56% | 59% | 78% | 80% | 82% | 84% | 86% | 100% |
Binds removed | 1 | 2 | 3 |
Counter Guard | ||||||||||
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Defense Skill: Guard (Shield)
For one turn, an ally line takes reduced phys damage and will counterattack. Counterattacks are regular attacks with each ally's equipped weapon. At Levels 1-9, the counter chance decreases each time a counterattack is performed.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 12 | 18 | |||||||
Physical damage decrease | 20% | 22% | 24% | 26% | 28% | 30% | 32% | 34% | ||
Counter damage | 200% | 205% | 210% | 215% | 245% | 250% | 255% | 260% | 265% | 300% |
Accuracy modifier | +10% | |||||||||
Counter chance decrease | 25% | 15% | 0% |
Divide Guard | ||||||||||
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Defense Skill: Guard (Shield)
Step in to protect an ally from enemy attacks for one turn. The skill redirects all attacks to the user, so damage is calculated using the user's defense values, instead of the original target's. At Level 2+, damage taken by the user is reduced. Cannot use Gunmount while this skill is active.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 8 | 12 | |||||||
Damage decrease | 0% | 3% | 6% | 9% | 16% | 18% | 20% | 22% | 24% | 30% |
Full Guard | ||||||||||
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Defense Skill: Guard (Shield)
Reduces damage taken by the party for one turn. Does not protect against Almighty damage. After use, cannot be used again for a number of turns.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 25 | 35 | 50 | |||||||
Damage decrease | 25% | 26% | 27% | 28% | 36% | 37% | 38% | 39% | 40% | 50% |
Cooldown (turns) | 7 | 6 | 5 |
Soul Guard | ||||||||||
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Defense Skill: Guard (Shield)
For one turn, an ally line takes reduced phys damage and may endure lethal blows. The endure effect will not activate against non-physical damage.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 16 | 23 | |||||||
Physical damage decrease | 13% | 16% | 19% | 22% | 24% | 26% | 28% | 30% | ||
Endure chance | 34% | 35% | 36% | 37% | 44% | 46% | 48% | 50% | 52% | 66% |
Shield Throw | ||||||||||
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Attack Skill (Shield)
Ranged cut attack to 1 enemy line. Uses the equipped shield's DEF multiplied by 3 as its ATK value.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 7 | 15 | 25 | |||||||
Damage | 200% | 215% | 230% | 245% | 315% | 335% | 355% | 375% | 395% | 500% |
Activation speed | 60% | |||||||||
Base accuracy | 75% |
Auto-Roar | |||||
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Support Skill
May use Dragon Roar on self at the start of battle. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 |
Activation chance | 35% | 40% | 45% | 50% | 67% |
Dragon Force | ||||||||||
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Support Skill
May negate damage to the opposite ally line. Does not protect against Almighty damage. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 4% | 5% | 6% | 7% | 9% | 10% | 11% | 12% | 13% | 15% |
Auto-Bunker | |||||
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Support Skill
May use Decoy Bunker at the start of battle. Will not activate if another party member uses it first. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 |
Activation chance | 35% | 40% | 45% | 50% | 67% |
Cannon Bearer
Gun Revenge | ||||||||||
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Support Skill
When a Guard skill is activated, the next Cannon skill will gain a boost in power. Also activates when a bunker or turret is attacked. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
ATK increase | 10% | 13% | 17% | |||||||
Maximum stacks | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||
Maximum ATK increase | 20% | 30% | 40% | 50% | 65% | 78% | 91% | 104% | 117% | 153% |
Phys ATK Up | ||||||||||
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Support Skill: Stats
Raises physical ATK. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Physical ATK increase | 4% | 5% | 6% | 7% | 9% | 10% | 11% | 12% | 13% | 15% |
TP Up | ||||||||||
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Support Skill: Stats
Raises maximum TP. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Max TP increase | 10% | 11% | 12% | 13% | 17% | 19% | 21% | 23% | 25% | 30% |
Prep Artillery | ||||||||||
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Support Skill: Charge
Raises the ATK, hit rate, and turn speed of a Cannon skill used next turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 15 | 20 | |||||||
ATK increase | 100% | 125% | 150% | |||||||
Accuracy increase | 20% | 24% | 28% | 32% | 38% | 44% | 50% | 56% | ||
Action speed increase | 50% | 60% | 70% | 80% | 110% | 140% | 170% | 200% |
Rapid Cannon | ||||||||||
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Attack Skill (Cannon)
Ranged bash attack to 1 enemy. Activates instantly.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 7 | 14 | |||||||
Damage | 130% | 135% | 140% | 145% | 210% | 220% | 230% | 240% | 250% | 400% |
Accuracy modifier | +20% |
Curse Cannon | ||||||||||
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Attack Skill (Cannon)
Ranged bash attack to 1 enemy. May curse.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 7 | 12 | 18 | |||||||
Damage | 160% | 167% | 174% | 181% | 246% | 254% | 262% | 270% | 278% | 350% |
Curse chance | 40% | 60% | 80% | |||||||
Activation speed | 60% |
Hypno Cannon | ||||||||||
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Attack Skill (Cannon)
Ranged bash attack to 1 enemy. May induce sleep.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 7 | 12 | 18 | |||||||
Damage | 160% | 167% | 174% | 181% | 246% | 254% | 262% | 270% | 278% | 350% |
Sleep chance | 50% | 75% | 100% | |||||||
Activation speed | 60% |
Buster Cannon | ||||||||||
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Attack Skill (Cannon)
Next turn, ranged bash/fire attack to 1 enemy. Closer targets take more damage.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 20 | 30 | 40 | |||||||
Damage (user+target front line) | 520% | 550% | 580% | 610% | 730% | 770% | 810% | 850% | 890% | 1040% |
Damage (user+target different lines) | 390% | 413% | 435% | 458% | 548% | 578% | 608% | 638% | 668% | 780% |
Damage (user+target back line) | 260% | 275% | 290% | 305% | 365% | 385% | 405% | 425% | 445% | 520% |
Activation speed (setup) | 90% | |||||||||
Activation speed (attack) | 1000% |
Decoy Turret | ||||||||||
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Support Skill
Sets a turret that can draw in attacks and shoot back. Counterattacks activate each time the bunker receives damage, and deal ranged Bash damage to the attacker.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 10 | 16 | |||||||
Turret HP | 10 | |||||||||
Turret ATK | 205 | 230 | 255 | 280 | 335 | 390 | 445 | 500 | ||
Turret DEF | 75 | 90 | 105 | 120 | 140 | 160 | 180 | 200 | ||
Turret damage rate | 6% | 4% | 1% | |||||||
Turret target rate | 150% | 200% | 250% | |||||||
Turret attack damage | 50% | |||||||||
Turret attack accuracy | 96% |
Gun Support | ||||||||||
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Support Skill
May use Decoy Turret when guarding or blocking enemy attacks. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 10% | 11% | 12% | 13% | 21% | 22% | 23% | 24% | 25% | 34% |
References