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Harbinger/Skills/Etrian Odyssey Nexus
This page details full data for the Harbinger's skills in Etrian Odyssey Nexus.
Force skills (Lv. 1)
Infinite Miasma | |
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Force Boost
For three turns, Miasma Armour's duration will not decrease, and it cannot be removed. | |
Level | 1 |
Miasma Torrent | |
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Force Break
For one turn, reduces all enemies' attack, defence, evasion, action speed, and resistance to binds and ailments. | |
Level | 1 |
Enemy ATK decrease | 35% |
Enemy DEF decrease | 35% |
Enemy evasion decrease | 100% |
Enemy action speed decrease | 60% |
Enemy bind/ailment resistance decrease | 40% |
Novice skills (Lv. 1)
Eroding Miasma | ||||||||||
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Debuff Skill
Reduces the Def of all enemies for a certain number of turns. Affects all forms of defence.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 9 | 15 | |||||||
Enemy DEF decrease | 11% | 13% | 15% | 17% | 19% | 21% | 23% | 25% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 60% |
Stifling Miasma | ||||||||||
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Debuff Skill
Reduces the Atk of all enemies for a certain number of turns. Affects all forms of damage.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 9 | 15 | |||||||
Enemy ATK decrease | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 60% |
Blunting Miasma | ||||||||||
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Debuff Skill
Reduces the evasion and action speed of all enemies for a certain number of turns.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 6 | 10 | |||||||
Enemy evasion decrease | 9% | 12% | 15% | 18% | 21% | 24% | 27% | 30% | ||
Enemy action speed decrease | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 60% |
Paralysing Reap | ||||||
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Scythe Skill
Deals melee Cut damage to one enemy line. If Miasma Armour is active, attempts to paralyse damaged enemies.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 13 | ||||
Damage | 180% | 190% | 200% | 210% | 220% | 280% |
Paralysis chance | 30% | 40% | ||||
Activation speed | 50% |
Toxic Reap | ||||||
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Scythe Skill
Deals melee Cut damage to one enemy line. If Miasma Armour is active, attempts to poison damaged enemies.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 13 | ||||
Damage | 180% | 190% | 200% | 210% | 220% | 280% |
Poison chance | 35% | 45% | ||||
Base poison damage | 25 | 30 | 35 | 40 | 45 | 75 |
Activation speed | 50% |
Miasma Armour | ||||
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Support Skill
The user enables Miasma Armour for 3 turns, boosting attack speed while active. Automatically activates at the start of battle.
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Level | 1 | 2 | 3 | 4 |
TP cost | 3 | 5 | ||
Attack speed increase | 20% | 35% | 50% | 100% |
Activation speed | 50% |
Endless Shroud | ||||||||
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Passive Skill
May automatically activate Miasma Armour when the user uses a debuff skill, without consuming TP. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Activation chance | 26% | 34% | 42% | 50% | 58% | 66% | 74% | 100% |
Atonement | ||||||||
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Healing Skill
Dispels the user's current Miasma Armour status to heal the party's HP. Also has a chance to remove ailments (but not binds). Can only be used while Miasma Armour is active.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 9 | 15 | 24 | |||||
Ailment heal chance | 50% | 52% | 54% | 64% | 66% | 68% | 70% | 85% |
Healing power | 100% | 105% | 110% | 140% | 145% | 150% | 155% | 200% |
Take | |
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Field Skill
Allows the party to find more items at Take points. | |
Level | 1 |
Veteran skills (Lv. 20)
Wilting Miasma | ||||||||||
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Debuff Skill
Increases the chance to inflict ailments on each enemy for a certain number of turns, and decreases their rate of recovery from ailments.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 14 | 20 | |||||||
Ailment chance increase | 12% | 14% | 16% | 18% | 21% | 24% | 27% | 30% | ||
Ailment recovery chance decrease | 7% | 9% | 11% | 13% | 16% | 19% | 22% | 25% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 60% |
Arresting Miasma | ||||||||||
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Debuff Skill
Increases the chance to inflict binds on each enemy for a certain number of turns, and decreases their rate of recovery from binds.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 8 | 14 | 20 | |||||||
Bind chance increase | 12% | 14% | 16% | 18% | 21% | 24% | 27% | 30% | ||
Bind recovery chance decrease | 7% | 9% | 11% | 13% | 16% | 19% | 22% | 25% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 60% |
Darkness Reap | ||||||
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Scythe Skill
Deals melee Cut damage to one enemy line. If Miasma Armour is active, attempts to blind damaged enemies.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 13 | ||||
Damage | 180% | 190% | 200% | 210% | 220% | 280% |
Blindness chance | 35% | 45% | ||||
Activation speed | 50% |
Chaos Reap | ||||||
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Scythe Skill
Deals melee Cut damage to one enemy line. If Miasma Armour is active, attempts to panic damaged enemies.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 10 | 18 | ||||
Damage | 200% | 215% | 230% | 245% | 260% | 340% |
Panic chance | 23% | 30% | ||||
Activation speed | 50% |
Black Shroud | ||||||
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Support Skill
While Miasma Armour is active, decreases the damage taken by the user. Affects all forms of damage. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 13 | ||||
Damage decrease | 10% | 11% | 13% | 14% | 16% | 17% |
Soul Transfer | ||||||
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Healing Skill
Dispels the user's current Miasma Armour status for a chance to revive all dead allies. Can only be used while Miasma Armour is active.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 10 | 25 | ||||
Revival chance | 50% | 53% | 56% | 59% | 62% | 75% |
HP recovery on revival | 1 | 30 | 60 | 90 | 120 | 250 |
Activation speed | 20% |
Black Wave | ||||
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Passive Skill
While Miasma Armour is active, restores the user's TP at the end of each turn. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
TP recovery | 1 | 2 | 3 | 5 |
Spirit Absorb | ||||||
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Passive Skill
Restores the user's HP when inflicting an enemy with a debuff. Can heal past the user's maximum HP; excess HP is lost at the end of the turn.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 13 | ||||
Healing power | 80% | 95% | 110% | 125% | 140% | 220% |
Excess HP maximum | 15% | 18% | 21% | 24% | 27% | 40% |
Status ATK Up | ||||||||
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Stat Up
Increases the user's bind/ailment success rate. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Bind/ailment chance increase | 4% | 5% | 6% | 9% | 10% | 11% | 12% | 15% |