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Difference between revisions of "Farmer/Skills/Etrian Odyssey Nexus"
(Created page with "This page details full data for the Farmer's skills in {{EON}}. == Force skills (Lv. 1) == {{SkillTable EON |skill_name=Item Again |skill_desc=''Force Boost'' For three...") |
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Attempts to inflict any ailments or binds the user is afflicted with on all enemies. | Attempts to inflict any ailments or binds the user is afflicted with on all enemies. | ||
|category=Novice | |category=Novice | ||
|body_parts= | |body_parts=Arms | ||
|skill_stats=LUC | |skill_stats=LUC | ||
|max_level=6 | |max_level=6 | ||
Line 49: | Line 49: | ||
At the end of the turn, attempts to inflict one of head, arm, or leg bind on all enemies. | At the end of the turn, attempts to inflict one of head, arm, or leg bind on all enemies. | ||
|category=Novice | |category=Novice | ||
|body_parts= | |body_parts=Arms | ||
|skill_stats=LUC | |skill_stats=LUC | ||
|prereq=Sympathy Pain | |prereq=Sympathy Pain | ||
Line 159: | Line 159: | ||
== Veteran skills (Lv. 20) == | == Veteran skills (Lv. 20) == | ||
{{SkillTable EON | |||
|skill_name=Rotten Egg | |||
|skill_desc=''Debuff Skill'' | |||
Reduces physical and elemental Attack for all enemies. If any enemy is suffering from an ailment, the effect is strengthened. | |||
|category=Veteran | |||
|body_parts=Arms | |||
|prereq=Strange Seeds; Play Possum | |||
|prereq_level=3; 1 | |||
|max_level=6 | |||
|tp_cost=6; 6; 6; 6; 6; 10 | |||
|param1=Enemy ATK decrease | |||
|param1_type=% | |||
|param1_value=4; 5; 6; 7; 8; 10 | |||
|param2=Enemy ATK decrease (with ailment) | |||
|param2_type=% | |||
|param2_value=11; 13; 15; 17; 19; 25 | |||
|param3=Activation speed | |||
|param3_type=% | |||
|param3_value=40; 60; 80; 100; 120; 200 | |||
}} | |||
{{SkillTable EON | |||
|skill_name=Persistence | |||
|skill_desc=''Passive Skill'' | |||
If the user is dead, has a chance to automatically revive themselves with 1 HP at the end of each turn. | |||
|category=Veteran | |||
|prereq=Rotten Egg | |||
|prereq_level=2 | |||
|max_level=10 | |||
|param1=Activation chance | |||
|param1_type=% | |||
|param1_value=3; 4; 5; 6; 8; 9; 10; 11; 12; 15 | |||
}} | |||
{{SkillTable EON | |||
|skill_name=Waste Not | |||
|skill_desc=''Passive Skill'' | |||
Increases item drop rate at the end of battle. | |||
|category=Veteran | |||
|max_level=4 | |||
|param1=Drop rate increase | |||
|param1_type=% | |||
|param1_value=10; 15; 20; 30 | |||
}} | |||
{{SkillTable EON | |||
|skill_name=Stroke of Luck | |||
|skill_desc=''Field Skill'' | |||
Gives the user a chance to find consumable items while exploring the labyrinth. | |||
|category=Veteran | |||
|prereq=Search Skill | |||
|prereq_level=3 | |||
|max_level=8 | |||
|param1=Activation chance | |||
|param1_type=% | |||
|param1_value=?; ?; ?; ?; ?; ?; ?; ? | |||
}} | |||
{{SkillTable EON | |||
|skill_name=Rain or Shine | |||
|skill_desc=''Field Skill'' | |||
Nullifies damaging and muddy tiles, and decreases damage taken from FOE field skills. | |||
|category=Veteran | |||
|prereq=Flee | |||
|prereq_level=1 | |||
|max_level=6 | |||
|tp_cost=5; 5; 5; 5; 5; 10 | |||
|param1=Duration (steps) | |||
|param1_value=60; 70; 80; 90; 100; 255 | |||
}} | |||
{{SkillTable EON | |||
|skill_name=Safe Stroll | |||
|skill_desc=''Field Skill'' | |||
Reduces enemy encounter rate for a number of steps. | |||
|category=Veteran | |||
|prereq=Rain or Shine | |||
|prereq_level=2 | |||
|max_level=6 | |||
|tp_cost=8; 8; 8; 8; 8; 14 | |||
|param1=Duration (steps) | |||
|param1_value=80; 100; 120; 140; 160; 255 | |||
|param2=Encounter rate decrease | |||
|param2_type=% | |||
|param2_value=50; 55; 60; 65; 70; 85 | |||
}} | |||
{{SkillTable EON | |||
|skill_name=Share the Profits | |||
|skill_desc=''Support Skill'' | |||
Consumes the user's TP to restore TP to allies on the same line. | |||
|category=Veteran | |||
|body_parts=Arms | |||
|max_level=8 | |||
|tp_cost=10; 14; 18; 22; 26; 30; 34; 50 | |||
|param1=TP recovery | |||
|param1_value=5; 7; 9; 11; 13; 15; 17; 25 | |||
}} | |||
{{SkillTable EON | |||
|skill_name=Brave Heart | |||
|skill_desc=''Passive Skill'' | |||
Restores TP to the user at the end of each turn, if they are in the front line and have full HP. Total TP recovered is equal to the skill's base TP recovery, plus a percentage of the user's max TP. | |||
|category=Veteran | |||
|max_level=4 | |||
|param1=TP recovery (base) | |||
|param1_value=1; 2; 3; 4 | |||
|param2=TP recovery (% of max TP) | |||
|param2_type=% | |||
|param2_value=1; 1; 1; 2 | |||
}} | |||
{{SkillTable EON | |||
|skill_name=Survival Instinct | |||
|skill_desc=''Field Skill'' | |||
Restores HP and TP to all allies when gathering. Total HP/TP recovered is equal to the skill's base HP/TP recovery, plus a percentage of the target's max HP/TP. | |||
|category=Veteran | |||
|prereq=Earth's Bounty | |||
|prereq_level=3 | |||
|max_level=6 | |||
|tp_cost=6; 6; 6; 6; 6; 13 | |||
|param1=HP recovery (base) | |||
|param1_value=10; 15; 20; 25; 30; 50 | |||
|param2=HP recovery (% of max HP) | |||
|param2_type=% | |||
|param2_value=25; 27; 29; 31; 33; 50 | |||
|param3=TP recovery (base) | |||
|param3_value=3; 4; 5; 6; 7; 10 | |||
|param4=TP recovery (% of max TP) | |||
|param4_type=% | |||
|param4_value=3; 4; 5; 6; 7; 10 | |||
}} | |||
== Master skills (Lv. 40) == | |||
{{SkillTable EON | |||
|skill_name=Lullaby | |||
|skill_desc=''Special Skill'' | |||
Puts the user to sleep, and attempts to put all enemies to sleep in the process. | |||
|category=Master | |||
|body_parts=Head | |||
|skill_stats=LUC | |||
|prereq=Persistence | |||
|prereq_level=2 | |||
|max_level=6 | |||
|tp_cost=9; 9; 9; 9; 9; 14 | |||
|param1=Sleep chance | |||
|param1_type=% | |||
|param1_value=50; 52; 55; 57; 60; 75 | |||
|param2=Activation speed | |||
|param2_type=% | |||
|param2_value=20; 20; 20; 20; 20; 200 | |||
}} | |||
{{SkillTable EON | |||
|skill_name=Labour Song | |||
|skill_desc=''Field Skill'' | |||
Restores 1 TP to all allies after a certain number of steps while walking through the labyrinth. | |||
|category=Master | |||
|prereq=Lullaby | |||
|prereq_level=3 | |||
|max_level=8 | |||
|param1=Steps to restore | |||
|param1_value=12; 11; 10; 9; 8; 7; 6; 3 | |||
}} | |||
{{SkillTable EON | |||
|skill_name=Dissection | |||
|skill_desc=''Passive Skill'' | |||
Restores all allies' Force gauges when the user defeats an enemy. | |||
|category=Master | |||
|prereq=Waste Not | |||
|prereq_level=2 | |||
|max_level=6 | |||
|tp_cost=6; 6; 6; 6; 6; 13 | |||
|param1=Force gauge recovery | |||
|param1_type=% | |||
|param1_value=3; 4; 5; 6; 7; 10 | |||
}} | |||
{{SkillTable EON | |||
|skill_name=Harvest Festival | |||
|skill_desc=''Attack Skill'' | |||
Deals melee Cut damage to all enemies. If the enemy has a bind, increases damage dealt, and attempts to kill the target instantly. | |||
|category=Master | |||
|body_parts=Arms | |||
|skill_stats=STR, LUC | |||
|max_level=10 | |||
|tp_cost=12; 12; 12; 12; 18; 18; 18; 18; 18; 28 | |||
|param1=Damage | |||
|param1_type=% | |||
|param1_value=125; 129; 133; 137; 152; 160; 168; 176; 184; 250 | |||
|param2=Damage vs. bound enemy | |||
|param2_type=% | |||
|param2_value=438; 452; 466; 480; 532; 560; 588; 616; 644; 875 | |||
|param3=Instant kill chance | |||
|param3_type=% | |||
|param3_value=25; 26; 27; 28; 32; 34; 36; 38; 40; 50 | |||
|param4=Activation speed | |||
|param4_type=% | |||
|param4_value=50; 50; 50; 50; 50; 50; 50; 50; 50; 50 | |||
|param5=Accuracy | |||
|param5_type=% | |||
|param5_value=90; 90; 90; 90; 90; 90; 90; 90; 90; 90 | |||
}} | |||
{{SkillTable EON | |||
|skill_name=Nature's Bounty | |||
|skill_desc=''Field Skill'' | |||
Gives a chance to find rare items when gathering. | |||
|category=Master | |||
|prereq=Survival Instinct | |||
|prereq_level=2 | |||
|max_level=4 | |||
|param1=Rare items found | |||
|param1_value=1; 2; 3; 4 | |||
}} | |||
{{SkillTable EON | |||
|skill_name=Double Crop | |||
|skill_desc=''Field Skill'' | |||
When gathering items, the user has a chance to immediately gather a second time from the same spot. Can only activate once per gathering attempt. | |||
|category=Master | |||
|prereq=Nature's Bounty | |||
|prereq_level=2 | |||
|max_level=8 | |||
|param1=Activation chance | |||
|param1_type=% | |||
|param1_value=16; 19; 22; 25; 28; 31; 34; 50 | |||
}} | |||
{{refbar}} | |||
== Other games for this class == | |||
* [[../Etrian Odyssey III/]] | |||
{{NavClassSkill}} | |||
[[Category:Skills in Etrian Odyssey Nexus]] |
Latest revision as of 05:11, 19 December 2018
This page details full data for the Farmer's skills in Etrian Odyssey Nexus.
Force skills (Lv. 1)
Item Again | |
---|---|
Force Boost
For three turns, any item used by the user will activate twice, while only consuming one use of the item. | |
Level | 1 |
Final Plan | |
---|---|
Force Break
Refills all allies' Force gauges, and has a chance to restore any broken Force gauges.
| |
Level | 1 |
Force Break restore chance | 33% |
Novice skills (Lv. 1)
Sympathy Pain | ||||||
---|---|---|---|---|---|---|
Special Skill
Attempts to inflict any ailments or binds the user is afflicted with on all enemies.
| ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 5 | 9 | ||||
Bind/ailment chance | 40% | 42% | 45% | 47% | 50% | 60% |
Activation speed | 60% |
Strange Seeds | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Special Skill
At the end of the turn, attempts to inflict one of head, arm, or leg bind on all enemies.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 9 | 14 | |||||||
Bind chance | 25% | 27% | 28% | 30% | 35% | 36% | 38% | 39% | 41% | 50% |
Activation speed | 300% |
Play Possum | ||||||
---|---|---|---|---|---|---|
Support Skill
Decreases one ally's chance of being targeted by enemies for three turns.
Prerequisite skill(s):
| ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 3 | 5 | ||||
Target chance decrease | 60% | 65% | 70% | 75% | 80% | 95% |
Activation speed | 300% |
Keen Eye | ||||||
---|---|---|---|---|---|---|
Field Skill
For a number of steps, displays the locations of all treasure chests, hidden passages, staircases, FOEs, and gathering points on the map. | ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 4 | 8 | ||||
Duration (steps) | 1 | 5 | 15 | 30 | 50 | 255 |
Search Skill | ||||||||
---|---|---|---|---|---|---|---|---|
Field Skill
Gives the user a chance to find gatherable items while exploring the labyrinth. Prerequisite skill(s):
| ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Activation chance | ?% |
Flee | ||||
---|---|---|---|---|
Escape Skill
Consumes party HP to attempt to escape battle and return to the last staircase or Geomagnetic Pole used. Will not consume HP if the escape fails. Always fails against bosses.
| ||||
Level | 1 | 2 | 3 | 4 |
TP cost | 3 | 7 | ||
HP cost | 75% | 60% | 40% | 5% |
Escape chance | 65% | 70% | 80% | 100% |
Slap Awake | ||||
---|---|---|---|---|
Field Skill
Revives one dead ally. Can only be used in the field. | ||||
Level | 1 | 2 | 3 | 4 |
TP cost | 7 | 10 | ||
HP recovery | 1 | 20 | 50 | 300 |
Harvestry | |
---|---|
Field Skill
Allows the party to find more items at all gathering points. | |
Level | 1 |
Earth's Bounty | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Passive Skill
Increases experience gain for the party while the user is alive. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
EXP increase | 9% | 10% | 12% | 13% | 15% | 16% | 18% | 19% | 21% | 30% |
Veteran skills (Lv. 20)
Rotten Egg | ||||||
---|---|---|---|---|---|---|
Debuff Skill
Reduces physical and elemental Attack for all enemies. If any enemy is suffering from an ailment, the effect is strengthened.
Prerequisite skill(s):
| ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 10 | ||||
Enemy ATK decrease | 4% | 5% | 6% | 7% | 8% | 10% |
Enemy ATK decrease (with ailment) | 11% | 13% | 15% | 17% | 19% | 25% |
Activation speed | 40% | 60% | 80% | 100% | 120% | 200% |
Persistence | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Passive Skill
If the user is dead, has a chance to automatically revive themselves with 1 HP at the end of each turn. Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 3% | 4% | 5% | 6% | 8% | 9% | 10% | 11% | 12% | 15% |
Waste Not | ||||
---|---|---|---|---|
Passive Skill
Increases item drop rate at the end of battle. | ||||
Level | 1 | 2 | 3 | 4 |
Drop rate increase | 10% | 15% | 20% | 30% |
Stroke of Luck | ||||||||
---|---|---|---|---|---|---|---|---|
Field Skill
Gives the user a chance to find consumable items while exploring the labyrinth. Prerequisite skill(s):
| ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Activation chance | ?% |
Rain or Shine | ||||||
---|---|---|---|---|---|---|
Field Skill
Nullifies damaging and muddy tiles, and decreases damage taken from FOE field skills. Prerequisite skill(s):
| ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 5 | 10 | ||||
Duration (steps) | 60 | 70 | 80 | 90 | 100 | 255 |
Safe Stroll | ||||||
---|---|---|---|---|---|---|
Field Skill
Reduces enemy encounter rate for a number of steps. Prerequisite skill(s):
| ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 8 | 14 | ||||
Duration (steps) | 80 | 100 | 120 | 140 | 160 | 255 |
Encounter rate decrease | 50% | 55% | 60% | 65% | 70% | 85% |
Share the Profits | ||||||||
---|---|---|---|---|---|---|---|---|
Support Skill
Consumes the user's TP to restore TP to allies on the same line.
| ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 10 | 14 | 18 | 22 | 26 | 30 | 34 | 50 |
TP recovery | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 25 |
Brave Heart | ||||
---|---|---|---|---|
Passive Skill
Restores TP to the user at the end of each turn, if they are in the front line and have full HP. Total TP recovered is equal to the skill's base TP recovery, plus a percentage of the user's max TP. | ||||
Level | 1 | 2 | 3 | 4 |
TP recovery (base) | 1 | 2 | 3 | 4 |
TP recovery (% of max TP) | 1% | 2% |
Survival Instinct | ||||||
---|---|---|---|---|---|---|
Field Skill
Restores HP and TP to all allies when gathering. Total HP/TP recovered is equal to the skill's base HP/TP recovery, plus a percentage of the target's max HP/TP. Prerequisite skill(s):
| ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 13 | ||||
HP recovery (base) | 10 | 15 | 20 | 25 | 30 | 50 |
HP recovery (% of max HP) | 25% | 27% | 29% | 31% | 33% | 50% |
TP recovery (base) | 3 | 4 | 5 | 6 | 7 | 10 |
TP recovery (% of max TP) | 3% | 4% | 5% | 6% | 7% | 10% |
Master skills (Lv. 40)
Lullaby | ||||||
---|---|---|---|---|---|---|
Special Skill
Puts the user to sleep, and attempts to put all enemies to sleep in the process.
Prerequisite skill(s):
| ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 9 | 14 | ||||
Sleep chance | 50% | 52% | 55% | 57% | 60% | 75% |
Activation speed | 20% | 200% |
Labour Song | ||||||||
---|---|---|---|---|---|---|---|---|
Field Skill
Restores 1 TP to all allies after a certain number of steps while walking through the labyrinth. Prerequisite skill(s):
| ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Steps to restore | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 3 |
Dissection | ||||||
---|---|---|---|---|---|---|
Passive Skill
Restores all allies' Force gauges when the user defeats an enemy. Prerequisite skill(s):
| ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 6 | 13 | ||||
Force gauge recovery | 3% | 4% | 5% | 6% | 7% | 10% |
Harvest Festival | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Attack Skill
Deals melee Cut damage to all enemies. If the enemy has a bind, increases damage dealt, and attempts to kill the target instantly.
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 12 | 18 | 28 | |||||||
Damage | 125% | 129% | 133% | 137% | 152% | 160% | 168% | 176% | 184% | 250% |
Damage vs. bound enemy | 438% | 452% | 466% | 480% | 532% | 560% | 588% | 616% | 644% | 875% |
Instant kill chance | 25% | 26% | 27% | 28% | 32% | 34% | 36% | 38% | 40% | 50% |
Activation speed | 50% | |||||||||
Accuracy | 90% |
Nature's Bounty | ||||
---|---|---|---|---|
Field Skill
Gives a chance to find rare items when gathering. Prerequisite skill(s):
| ||||
Level | 1 | 2 | 3 | 4 |
Rare items found | 1 | 2 | 3 | 4 |
Double Crop | ||||||||
---|---|---|---|---|---|---|---|---|
Field Skill
When gathering items, the user has a chance to immediately gather a second time from the same spot. Can only activate once per gathering attempt. Prerequisite skill(s):
| ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Activation chance | 16% | 19% | 22% | 25% | 28% | 31% | 34% | 50% |