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Medic
Medic | |
---|---|
Portrait 1 Portrait 2 Portrait 3 Portrait 4 [[File:Portrait {{{tab_game1_abbr}}} medic 01.png]] Healers who treat the party's wounds. Their combat skill is limited, but they are highly useful regardless. | |
First appearance | Etrian Odyssey |
Weapons | • Staves (Etrian Odyssey Untold) |
The Medic (Japanese: メディック Medic) is a class first appearing in Etrian Odyssey.
Stats
Etrian Odyssey
Etrian Odyssey II: Heroes of Lagaard
Etrian Odyssey IV: Legends of the Titan
Etrian Odyssey Untold: The Millennium Girl
Etrian Odyssey 2 Untold: The Fafnir Knight
Etrian Odyssey Nexus
Skills
Etrian Odyssey
Etrian Odyssey II: Heroes of Lagaard
Etrian Odyssey IV: Legends of the Titan
Etrian Odyssey Untold: The Millennium Girl
Etrian Odyssey 2 Untold: The Fafnir Knight
Etrian Odyssey Nexus
- Main article: Medic/Skills/Etrian Odyssey Nexus
Force skills (Lv. 1)
Name | Description | ★ | Prereq. skill(s) | Body part | Stat(s) |
---|---|---|---|---|---|
Steady Hands | ''Force Boost''
For three turns, halves the cost of healing skills, and increases their activation speed and healing power. |
1 |
|
{{{6}}} | {{{7}}} |
Medical Miracle | ''Force Break''
Restores HP to all party members, and revives all dead party members at full HP. Also removes all binds, ailments, and debuffs for the party. |
3 |
|
{{{6}}} | {{{7}}} |
Novice skills (Lv. 1)
Name | Description | ★ | Prereq. skill(s) | Body part | Stat(s) |
---|---|---|---|---|---|
Heal | ''Healing Skill''
Restores HP for one ally. |
10 |
|
{{{6}}} | {{{7}}} |
Line Heal | ''Healing Skill''
Restores HP for one line. |
10 |
|
Head | WIS |
Patch Up | ''Healing Skill''
Restores HP for the party when they win in battle. |
8 |
|
{{{6}}} | {{{7}}} |
Refresh | ''Healing Skill''
Removes ailments from a single ally. At higher levels, increases range to one line. |
4 |
|
{{{6}}} | {{{7}}} |
Antibodies | ''Support Skill''
Increases the user's chance of recovering naturally from binds and ailments at the end of each turn. |
6 |
|
{{{6}}} | {{{7}}} |
Revive | ''Healing Skill''
Revives one dead ally. |
8 |
|
{{{6}}} | {{{7}}} |
Scavenge | ''Passive Skill''
Increases the item drop rate of monsters. |
4 |
|
{{{6}}} | {{{7}}} |
Head Drop | ''Staff Skill''
Deals melee Bash damage to a single target. Attempts to bind the target's head. |
8 |
|
{{{6}}} | {{{7}}} |
Take | ''Field Skill''
Allows the party to find more items at Take points. |
1 |
|
{{{6}}} | {{{7}}} |
Veteran skills (Lv. 20)
Name | Description | ★ | Prereq. skill(s) | Body part | Stat(s) |
---|---|---|---|---|---|
Delayed Heal | ''Healing Skill''
Restores HP to the entire party at the start of the following turn. Fails if the user is incapacitated or inflicted with head bind before it can activate. Cannot be used on consecutive turns. |
8 |
|
Head | WIS |
Unbind | ''Healing Skill''
Removes binds from a single ally. At higher levels, increases range to one line. |
4 |
|
Head | {{{7}}} |
Group Therapy | ''Buff Skill''
Increases the range of the user's healing skills, but decreases their healing power and activation speed. Increases the range of single-target skills to a single line, and increases the range of single-line skills to target the whole party. |
8 |
|
Head | {{{7}}} |
Final Gift | ''Healing Skill''
If the user is killed, restores HP to all other allies. |
4 |
|
WIS | {{{7}}} |
Auto-Revive | ''Healing Skill''
When an ally dies, the user has a chance to automatically revive that ally. |
10 |
|
Head | {{{7}}} |
Star Drop | ''Staff Skill''
Deals melee Bash damage to a single target. Reduces the target's physical Defence for three turns. |
6 |
|
Arms | STR |
Medical Rod | ''Staff Skill''
Deals melee Bash damage to a single target. Reduces the target's elemental Defence for three turns. |
6 |
|
Arms | STR |
Patrol | ''Field Skill''
Nullifies damaging and muddy tiles, and decreases damage taken from FOE field skills. |
6 |
|
{{{6}}} | {{{7}}} |
Elemental DEF Up | ''Stat Up''
Raises the user's elemental Defence. |
8 |
|
{{{6}}} | {{{7}}} |
Master skills (Lv. 40)
Name | Description | ★ | Prereq. skill(s) | Body part | Stat(s) |
---|---|---|---|---|---|
Salve | ''Healing Skill''
Restores HP to the entire party. |
10 |
|
Head | WIS |
Chase Heal | ''Healing Skill''
For one turn, automatically heals any party member who suffers damage. Can only be used a certain number of times per person each turn. Every time it activates, the chance of it activating again in that turn decreases. |
8 |
|
Head | WIS |
Overheal | ''Healing Skill''
Enables healing skills to heal past the target's maximum HP. Excess HP is lost at the end of the turn. |
6 |
|
{{{6}}} | {{{7}}} |
Deja Vu Heal | ''Buff Skill''
For a number of turns, party members will automatically have the most recent healing skill to target them applied again at the end of each turn. Only activates for a target if they have been targeted with a healing skill while this skill is active. Skills that restore HP will have th |
8 |
|
Head | {{{7}}} |
Caduceus | ''Staff Skill''
Deals melee Bash damage to a single target. |
10 |
|
Arms | STR |
Staff Mastery | ''Mastery Skill''
Increases the user's physical Attack and maximum TP while they have a staff equipped. |
8 |
|
{{{6}}} | {{{7}}} |