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Zodiac
Zodiac | |
---|---|
Portrait 1 Portrait 2 Portrait 3 Portrait 4 [[File:Portrait {{{tab_game1_abbr}}} zodiac 01.png]] Scientific magicians who manipulate the etheric energy of the stars. Highly valuable in battle. | |
First appearance | Etrian Odyssey III: The Drowned City |
Weapons | Staves |
The Zodiac (Japanese: ゾディアック Zodiac) is a class first appearing in Etrian Odyssey III: The Drowned City.
Etrian Odyssey III: The Drowned City
Stats
Skills
Etrian Odyssey Nexus
Stats
Skills
- Main article: Zodiac/Skills/Etrian Odyssey Nexus
Force skills (Lv. 1)
Name | Description | ★ | Prereq. skill(s) | Body part | Stat(s) |
---|---|---|---|---|---|
Astrological Axis | ''Force Boost''
For three turns, the power of the Zodiac's attack skills is increased, and they will recover half of the TP cost after use. |
1 |
|
{{{6}}} | {{{7}}} |
Astral Sign | ''Force Break''
Deals ranged Fire/Ice/Volt damage to all enemies. For one turn, the TP cost of all allies' skills will be reduced to 0. |
3 |
|
{{{6}}} | {{{7}}} |
Novice skills (Lv. 1)
Name | Description | ★ | Prereq. skill(s) | Body part | Stat(s) |
---|---|---|---|---|---|
Etheric Gleam | ''Buff Skill''
Increases elemental attack for one ally line for a number of turns. |
8 |
|
{{{6}}} | {{{7}}} |
Fire Star | ''Astral Skill''
Deals ranged Fire damage to one enemy, with splash damage to other enemies on the same line. |
10 |
|
Head | INT |
Ice Star | ''Astral Skill''
Deals ranged Ice damage to one enemy, with piercing damage to one enemy on the rear line. |
10 |
|
Head | INT |
Volt Star | ''Astral Skill''
Deals ranged Volt damage to one enemy line. |
10 |
|
Head | INT |
Singularity | ''Passive Skill''
Increases damage dealt if the user strikes an enemy's weakness. |
8 |
|
{{{6}}} | {{{7}}} |
Etheric Charge | ''Charge Skill''
On the next turn, Zodiac attack skills will target only one enemy, but deal increased damage. |
6 |
|
Head | {{{7}}} |
Etheric Return | ''Passive Skill''
Restores TP to the user when they defeat an enemy. Total TP recovered is equal to the skill's base TP recovery, plus a percentage of the user's max TP. |
4 |
|
{{{6}}} | {{{7}}} |
Horoscope | ''Field Skill''
Reduces the enemy encounter rate for a number of steps. |
6 |
|
{{{6}}} | {{{7}}} |
Mine | ''Field Skill''
Allows the party to find more items at Mine points. |
1 |
|
{{{6}}} | {{{7}}} |
Veteran skills (Lv. 20)
Name | Description | ★ | Prereq. skill(s) | Body part | Stat(s) |
---|---|---|---|---|---|
Ether Mastery | ''Mastery Skill''
Increases damage dealt by Zodiac attack skills. |
8 |
|
{{{6}}} | {{{7}}} |
TP Up | ''Stat Up''
Increases the user's maximum TP. |
8 |
|
{{{6}}} | {{{7}}} |
Binary Fire | ''Astral Skill''
Deals ranged Fire damage to all enemies. |
10 |
|
Head | INT |
Binary Ice | ''Astral Skill''
Deals ranged Ice damage to all enemies. |
10 |
|
Head | INT |
Binary Volt | ''Astral Skill''
Deals ranged Volt damage to all enemies. |
10 |
|
Head | INT |
Etheric Restore | ''Passive Skill''
Increases the user's damage based on the TP they spent in the previous turn. Damage increase is equal to (α × level multiplier)%, where α = TP × √TP ÷ 100. Does not activate if the formula resolves to less than 1%. |
6 |
|
{{{6}}} | {{{7}}} |
Anti-Ether | ''Passive Skill''
Gives a chance to negate elemental attacks against the user's line. |
6 |
|
{{{6}}} | {{{7}}} |
Dark Ether | ''Support Skill''
Reduces TP costs for one ally line for one turn. |
6 |
|
Head | {{{7}}} |
Etheric Shot | ''Attack Skill: Zodiac''
Deals ranged damage to one enemy; the attack's element is determined by the user's equipped weapon. |
8 |
|
Arms | INT |
Master skills (Lv. 40)
Name | Description | ★ | Prereq. skill(s) | Body part | Stat(s) |
---|---|---|---|---|---|
Fire Prophecy | ''Charge Skill''
Blocks Fire attacks from one enemy for one turn. If a Fire attack is successfully blocked, increases the user's attack until the end of the next turn; affects all forms of damage. |
4 |
|
Head | {{{7}}} |
Ice Prophecy | ''Charge Skill''
Blocks Ice attacks from one enemy for one turn. If an Ice attack is successfully blocked, increases the user's attack until the end of the next turn; affects all forms of damage. |
4 |
|
Head | {{{7}}} |
Volt Prophecy | ''Charge Skill''
Blocks Volt attacks from one enemy for one turn. If a Volt attack is successfully blocked, increases the user's attack until the end of the next turn; affects all forms of damage. |
4 |
|
Head | {{{7}}} |
TP Cut | ''Passive Skill''
Gives a chance to reduce the TP cost of any skill used by the user to 0. |
6 |
|
{{{6}}} | {{{7}}} |
Multi-Stage Ether | ''Charge Skill''
Reduces the damage dealt by Zodiac attack skills, but causes them to attack 2-5 random targets; Meteor will instead attack 6-15 random targets. |
6 |
|
Head | {{{7}}} |
Meteor | ''Astral Skill''
Deals ranged Bash damage to 2-5 random targets. |
10 |
|
Head | INT |
Trivia
Gallery
References
See also
- Alchemist, a class originating in Etrian Odyssey serving a similar purpose
- Runemaster, a class in Etrian Odyssey IV: Legends of the Titan serving a similar purpose
- Warlock, a class in Etrian Odyssey V: Beyond the Myth serving a similar purpose