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Sovereign
Sovereign | |
---|---|
Portrait 1 Portrait 2 Portrait 3 Portrait 4 [[File:Portrait {{{tab_game1_abbr}}} sovereign 01.png]] Those of royal blood from kingdoms large and small. Their orders raise morale to turn the tide. | |
First appearance | Etrian Odyssey III: The Drowned City |
Weapons | Swords, Rapiers |
The Sovereign (Japanese: プリンス/プリンセス Prince/Princess), known as the Prince/Princess in their original appearance, is a class first appearing in Etrian Odyssey III: The Drowned City.
Stats
Etrian Odyssey III: The Drowned City
Etrian Odyssey 2 Untold: The Fafnir Knight
Etrian Odyssey Nexus
Skills
Etrian Odyssey III: The Drowned City
Etrian Odyssey 2 Untold: The Fafnir Knight
Etrian Odyssey Nexus
- Main article: Sovereign/Skills/Etrian Odyssey Nexus
Force skills (Lv. 1)
Name | Description | ★ | Prereq. skill(s) | Body part | Stat(s) |
---|---|---|---|---|---|
Victory Vow | ''Force Boost''
For three turns, the user's Order skills will target the whole party, and their TP costs are halved. |
1 |
|
{{{6}}} | {{{7}}} |
Proof of Nobility | ''Force Break''
For one turn, buffs on all party members cannot be removed, and doubles the effect of buffs that boost attack, defence, success and resistance rates of binds and ailments, accuracy, evasion, and healing power. |
1 |
|
{{{6}}} | {{{7}}} |
Novice skills (Lv. 1)
Name | Description | ★ | Prereq. skill(s) | Body part | Stat(s) |
---|---|---|---|---|---|
Attack Order | ''Order Skill''
Increases the attack of one ally line for a number of turns. Affects all forms of damage. |
8 |
|
{{{6}}} | {{{7}}} |
Fire Arms | ''Support Skill''
For a number of turns, increases the Fire damage of one ally line, and adds the Fire element to their regular attacks. |
8 |
|
Head | {{{7}}} |
Freeze Arms | ''Support Skill''
For a number of turns, increases the Ice damage of one ally line, and adds the Ice element to their regular attacks. |
8 |
|
Head | {{{7}}} |
Shock Arms | ''Support Skill''
For a number of turns, increases the Volt damage of one ally line, and adds the Volt element to their regular attacks. |
8 |
|
Head | {{{7}}} |
Guard Order | ''Order Skill''
Increases the defences of one ally line for a number of turns. Affects all forms of damage. |
8 |
|
{{{6}}} | {{{7}}} |
Reinforce | ''Passive Skill''
Restores HP to allies targeted by the user's buff skills. |
10 |
|
WIS | {{{7}}} |
Royal Veil | ''Healing Skill''
Restores HP to all allies if the user's HP is full at the end of a turn. Total HP recovered is equal to the skill's base HP recovery, plus a percentage of the target's max HP. |
4 |
|
{{{6}}} | {{{7}}} |
Monarch March | ''Field Skill''
Restores a fixed amount of HP to all allies for every three steps taken in the labyrinth. |
4 |
|
{{{6}}} | {{{7}}} |
Negotiation | ''Healing Skill''
Removes the oldest buff and debuff on one ally, and restores their HP and TP. If both a buff and debuff are removed, the total effect is increased by 50%. Total HP/TP recovered is equal to the skill's base HP/TP recovery, plus a percentage of the target's max HP/TP. |
6 |
|
{{{6}}} | {{{7}}} |
Take | ''Field Skill''
Allows the party to find more items at Take points. |
1 |
|
{{{6}}} | {{{7}}} |
Veteran skills (Lv. 20)
Name | Description | ★ | Prereq. skill(s) | Body part | Stat(s) |
---|---|---|---|---|---|
Majesty | ''Passive Skill''
Once per turn, if the user suffers damage while they have an active buff, their HP is restored. |
6 |
|
{{{6}}} | {{{7}}} |
Royal Lineage | ''Passive Skill''
When the user receives a buff, their TP is restored. Does not activate if the buff cancels a debuff. |
6 |
|
{{{6}}} | {{{7}}} |
Element Bomb I | ''Attack Skill''
Dispels an Arms skill from one ally to deal ranged damage to all enemies. The attack's element is that of the dispelled skill. |
10 |
|
Arms | INT |
Spirit Order | ''Order Skill''
Increases the maximum HP of one ally line for a number of turns. |
8 |
|
Head | {{{7}}} |
Protect Order | ''Order Skill''
For a number of turns, restores HP to one ally line at the end of the turn. |
8 |
|
Head | WIS |
Prevent Order | ''Order Skill''
For a number of turns, one ally line will have a chance to negate the first bind or ailment they are affected by. |
8 |
|
Head | {{{7}}} |
Pair Order | ''Order Skill''
For one turn, one ally line will recover TP based on the damage they incur. Does not activate for poison damage. |
6 |
|
{{{6}}} | {{{7}}} |
Heal Order | ''Order Skill''
For one turn, one ally line will recover HP based on the damage they deal. Attacks that cause instant death will recover HP based on the damage they would have dealt normally. |
6 |
|
{{{6}}} | {{{7}}} |
Master skills (Lv. 40)
Name | Description | ★ | Prereq. skill(s) | Body part | Stat(s) |
---|---|---|---|---|---|
Status DEF Up | ''Stat Up''
Increases the user's bind/ailment resistance rate. |
8 |
|
{{{6}}} | {{{7}}} |
Element Bomb II | ''Attack Skill''
Dispels an Arms skill from one ally to deal three ranged attacks to random enemies. The attack's element is that of the dispelled skill. |
10 |
|
Arms | INT |
Clearance | ''Healing Skill''
Removes all buffs and debuffs from all allies and enemies, and restores HP and TP to all enemies. The total amount recovered is based on the number of buffs and debuffs removed. The formula used is <code>[(total debuffs removed)² ÷ 4] × HP/TP recovery</code>. |
4 |
|
{{{6}}} | {{{7}}} |
Dauntless Order | ''Order Skill''
For a number of turns, one ally line will survive mortal damage once with a fixed amount of HP. Due to a bug, the activation chance is always 100% at all levels; the numbers listed here are those stored in the game's internal data. |
8 |
|
Head | {{{7}}} |
Last Order | ''Order Skill''
Dispels all buffs from the user to increase attack and defence for all allies for one turn. Affects all forms of damage. Can only be used if the user has three buffs active. |
6 |
|
Head | {{{7}}} |
Re-Order | ''Passive Skill''
When the user dispels their own buffs, they will have a chance to re-apply them automatically. |
10 |
|
{{{6}}} | {{{7}}} |