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Difference between revisions of "Arcanist"
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{{Class Infobox | {{Class Infobox | ||
|class_name=Arcanist | |class_name=Arcanist | ||
| | |tab_game1=''Etrian Odyssey IV'' | ||
| | |tab_game1_abbr=eo4 | ||
|tab_game1_default=2 | |||
|help_text=A race of casters from unnamed lands. Their circles inflict crippling effects, and can be released to attack or heal. | |help_text=A race of casters from unnamed lands. Their circles inflict crippling effects, and can be released to attack or heal. | ||
|first_appearance={{EO4}} | |first_appearance={{EO4}} | ||
Line 45: | Line 46: | ||
== Gallery == | == Gallery == | ||
<gallery> | |||
Portrait eo4 arcanist 01.png|{{EO4}} | |||
Portrait eo4 arcanist 02.png|{{EO4}} | |||
Portrait eo4 arcanist 03.png|{{EO4}} | |||
Portrait eo4 arcanist 04.png|{{EO4}} | |||
Portrait eo4 arcanist 05.png|{{EO4}} | |||
Portrait eo4 arcanist 06.png|{{EO4}} | |||
Portrait eo4 arcanist 07.png|{{EO4}} | |||
Portrait eo4 arcanist 08.png|{{EO4}} | |||
</gallery> | |||
{{refbar}} | {{refbar}} |
Latest revision as of 23:54, 8 February 2020
Arcanist | |
---|---|
A race of casters from unnamed lands. Their circles inflict crippling effects, and can be released to attack or heal. | |
First appearance | Etrian Odyssey IV: Legends of the Titan |
Weapons | Rapiers, Staves, Daggers |
The Arcanist (Japanese: ミスティック Mystic) is a class first appearing in Etrian Odyssey IV: Legends of the Titan.
Stats
Etrian Odyssey IV: Legends of the Titan
Etrian Odyssey Nexus
Skills
Etrian Odyssey IV: Legends of the Titan
- Main article: Arcanist/Skills/Etrian Odyssey IV
Etrian Odyssey Nexus
- Main article: Arcanist/Skills/Etrian Odyssey Nexus
Force skills (Lv. 1)
Name | Description | ★ | Prereq. skill(s) | Body part | Stat(s) |
---|---|---|---|---|---|
Circle Protection | ''Force Boost''
For three turns, the duration of Circles will not decrease, and increases the user's bind/ailment success rate. |
1 |
|
{{{6}}} | {{{7}}} |
Releasal Spell | ''Force Break''
Removes all buffs and accumulated bind/ailment resistance from one enemy. |
1 |
|
{{{6}}} | {{{7}}} |
Novice skills (Lv. 1)
Name | Description | ★ | Prereq. skill(s) | Body part | Stat(s) |
---|---|---|---|---|---|
Circle Boon | ''Passive Skill''
Restores HP to all allies at the end of each turn while a Circle is active. |
4 |
|
{{{6}}} | {{{7}}} |
Dismiss Heal | ''Dismissal Skill''
Dispels the currently active Circle to restore HP to the party. Can only be used while a Circle is active. |
10 |
|
Head | WIS |
Chain Circle | ''Circle Skill''
Activates a Circle that lasts three turns, which attempts to bind the arms of each enemy at the end of each turn. |
8 |
|
{{{6}}} | {{{7}}} |
Snare Circle | ''Circle Skill''
Activates a Circle that lasts three turns, which attempts to bind the legs of each enemy at the end of each turn. |
8 |
|
Head | LUC |
Nerve Circle | ''Circle Skill''
Activates a Circle that lasts three turns, which attempts to paralyse each enemy at the end of each turn. |
8 |
|
{{{6}}} | {{{7}}} |
Curse Circle | ''Circle Skill''
Activates a Circle that lasts three turns, which attempts to curse each enemy at the end of each turn. |
8 |
|
Head | LUC |
Bracing Walk | ''Passive Skill''
Restores HP to the party for every three steps walked in the labyrinth. |
4 |
|
{{{6}}} | {{{7}}} |
Proficiency | ''Passive Skill''
Restores TP to the user when a Circle is dismissed. Total TP recovered is equal to the skill's base TP recovery, plus a percentage of the user's max TP. |
6 |
|
{{{6}}} | {{{7}}} |
Chop | ''Field Skill''
Allows the party to find more items at Chop points. |
1 |
|
{{{6}}} | {{{7}}} |
Veteran skills (Lv. 20)
Name | Description | ★ | Prereq. skill(s) | Body part | Stat(s) |
---|---|---|---|---|---|
Dismiss Revive | ''Dismissal Skill''
Dispels the currently active Circle to attempt to revive one line of allies. Can only be used while a Circle is active. |
10 |
|
Head | {{{7}}} |
Dismiss Blow | ''Dismissal Skill''
Dispels the currently active Circle to inflict ranged untyped damage on one enemy. Can only be used while a Circle is active. |
10 |
|
Head | INT |
Hood Circle | ''Circle Skill''
Activates a Circle that lasts three turns, which attempts to bind the head of each enemy at the end of each turn. |
8 |
|
Head | LUC |
Sleep Circle | ''Circle Skill''
Activates a Circle that lasts three turns, which attempts to put each enemy to sleep at the end of each turn. |
8 |
|
Head | LUC |
Charm Eye | ''Debuff Skill''
Decreases physical and elemental attack of all enemies for three turns. |
6 |
|
{{{6}}} | {{{7}}} |
Atrophic Eye | ''Debuff Skill''
Decreases physical and elemental defence of all enemies for three turns. |
6 |
|
Head | {{{7}}} |
Status ATK Up | ''Stat Up''
Increases the user's bind/ailment success rate. |
8 |
|
{{{6}}} | {{{7}}} |
Tame Ground | ''Field Skill''
Nullifies damaging and muddy tiles, and decreases damage taken from FOE field skills. |
6 |
|
{{{6}}} | {{{7}}} |
Warding Mist | ''Passive Skill''
May nullify binds, ailments, or stuns inflicted on allies on the user's line. Cannot nullify debuffs or instant death. Stacks additively if multiple allies on the same line have this skill equipped. |
4 |
|
{{{6}}} | {{{7}}} |
Dismiss Tremor | ''Dismissal Skill''
Dispels the currently active Circle to attempt to stun all enemies. Can only be used while a Circle is active. |
10 |
|
Head | LUC |
Master skills (Lv. 40)
Name | Description | ★ | Prereq. skill(s) | Body part | Stat(s) |
---|---|---|---|---|---|
Dismiss Blast | ''Dismissal Skill''
Dispels the currently active Circle to inflict ranged untyped damage on all enemies. Can only be used while a Circle is active. |
10 |
|
Head | INT |
Circle Mastery | ''Mastery Skill''
Increases the power of Dismissal skills. |
6 |
|
{{{6}}} | {{{7}}} |
Poison Circle | ''Circle Skill''
Activates a Circle that lasts three turns, which attempts to poison each enemy at the end of each turn. |
8 |
|
Head | LUC |
Chaos Circle | ''Circle Skill''
Activates a Circle that lasts three turns, which attempts to panic each enemy at the end of each turn. |
8 |
|
Head | LUC |
TP Return | ''Passive Skill''
Restores TP to the user when they inflict a bind or ailment on an enemy. TP restored does not increase if multiple enemies are affected. Total TP recovered is equal to the skill's base TP recovery, plus a percentage of the user's max TP. |
4 |
|
{{{6}}} | {{{7}}} |