Drilldown: SkillData EO2U
From Etrian Odyssey Wiki
Choose a table:
- ClassStats EMD (990)
- ClassStats EMD2 (1485)
- ClassStats EO1 (990)
- ClassStats EO2 (1188)
- ClassStats EO2U (1485)
- ClassStats EO3 (1188)
- ClassStats EO4 (990)
- ClassStats EO5 (2673)
- ClassStats EON (2470)
- ClassStats EOU (1089)
- SkillData EO2U (415)
- SkillData EO5 (300)
- SkillData EON (499)
- SkillData EOU (264)
- WeaponData EO5 (2)
Use the filters below to narrow your results.
Act Quick (1) ·
Ad Nihilo (1) ·
Ailing Slash (1) ·
Armcut (1) ·
Barrier (1) ·
Blade Recoil (1) ·
Fire Circle (1) ·
Fire Palm (1) ·
Fire Wall (1) ·
Fortify (1) ·
Freeze Circle (1) ·
Front Guard (1) ·
Guard Slash (1) ·
Headcut (1) ·
Heal Guard (1) ·
Hit-Taker (1) ·
Ice Palm (1) ·
Ice Wall (1) ·
Keep Guard (1) ·
Legcut (1) ·
Link Order (1) ·
Link Order II (1) ·
Medic Bullet (1) ·
Medical Rod (1) ·
Parry (1) ·
Perfect Defense (1) ·
Protect (1) ·
Protection Vow (1) ·
Rear Guard (1) ·
Sentinel Guard (1) ·
Shock Circle (1) ·
Strength Slash (1) ·
Triple Charge (1) ·
Vital Hit (1) ·
Volt Palm (1) ·
Volt Wall (1)
None (1) ·
Blade Mastery (1) ·
Front Guard; Rear Guard (1) ·
Gun Mastery (1) ·
Link Order (1) ·
Loyalty Mastery (1) ·
Order Mastery (1) ·
Palm Mastery (1) ·
Phys DEF Up (1) ·
Protect; Hit-Taker (1) ·
Random Disease; Displace (1) ·
Shield Mastery (1) ·
Staff Mastery (1) ·
TP Up (3) ·
War Edge Mastery (1)
None (1) ·
Action speed increase (1) ·
Activation chance (1) ·
ATK increase (1) ·
Damage (4) ·
Damage (initial hit) (1) ·
Damage decrease (2) ·
Fire damage decrease (1) ·
HP recovery (base) (2) ·
Ice damage decrease (1) ·
Maximum activations (1) ·
Party Fire resistance increase (1) ·
Party Ice resistance increase (1) ·
Party Volt resistance increase (1) ·
Physical damage decrease (1) ·
Physical DEF increase (1) ·
Volt damage decrease (1)
None (3) ·
Accuracy increase (1) ·
Activation chance (1) ·
Activation speed (2) ·
Arm bind chance (1) ·
ATK decrease (1) ·
ATK increase next turn (1) ·
Attacks taken (1) ·
Damage (follow-up hit) (1) ·
Damage from activating skill (1) ·
Damage vs. ailing enemy (1) ·
DEF decrease (1) ·
Duration (turns) (2) ·
Elemental DEF decrease (1) ·
Enemy Fire resistance decrease (1) ·
Enemy Ice resistance decrease (1) ·
Enemy Volt resistance decrease (1) ·
Fire damage absorption (1) ·
Head bind chance (1) ·
Ice damage absorption (1) ·
Leg bind chance (1) ·
Physical damage decrease (1) ·
TP cost decrease (1) ·
Volt damage absorption (1)
Showing below up to 36 results in range #1 to #36.