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Protector/Skills/EO2U
This page details full data for the Protector's skills in Etrian Odyssey 2 Untold: The Fafnir Knight.
Force skills
Shield Protect | |
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Support Skill: Force Boost
Increases effectiveness of Shield skills for 3 turns. The damage decrease is applied to the remaining damage after calculating the effect of the Shield skill. | |
Level | 1 |
Damage decrease | 50% |
Perfect Defense | |
---|---|
Defense Skill: Force Break
Voids all damage to party for this turn. Has no effect on skills that have no damage-dealing element, such as those which only attempt to inflict binds or ailments.
| |
Level | 1 |
Shield Mastery branch
Shield Mastery | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Support Skill: Mastery
Enables Shield skills and may void physical attacks with shield equipped. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Activation chance | 10% | 11% | 12% | 13% | 14% | 15% |
Front Guard | ||||||||||
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Defense Skill: Shield/Guard
Lowers all physical damage to the front line for this turn.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 4 | 8 | 12 | |||||||
Physical damage decrease | 30% | 33% | 36% | 38% | 45% | 47% | 49% | 50% | 51% | 55% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 12 | 17 | ||||||||
Physical damage decrease | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 70% |
Rear Guard | ||||||||||
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Defense Skill: Shield/Guard
Lowers all physical damage to the rear line for this turn.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 4 | 8 | 12 | |||||||
Physical damage decrease | 30% | 33% | 36% | 38% | 45% | 47% | 49% | 50% | 51% | 55% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 12 | 17 | ||||||||
Physical damage decrease | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 70% |
Keep Guard | ||||||||||
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Defense Skill: Shield/Guard
Lowers physical damage to 1 ally until end of next turn. The user cannot use other Guard skills while this is active.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 4 | 7 | 10 | |||||||
Physical damage decrease | 30% | 33% | 36% | 38% | 45% | 47% | 49% | 50% | 51% | 55% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 10 | 14 | ||||||||
Physical damage decrease | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 70% |
Fire Wall | ||||||||||
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Defense Skill: Shield/Guard
Protects against one fire attack for all allies this turn. At Level 5 or higher, also negates any additional effects carried by Fire-element attacks. At level 10 or higher, heals the target of a blocked attack by a percentage of the damage that would have been dealt.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 4 | 16 | 14 | 12 | 10 | 8 | 12 | |||
Fire damage decrease | 30% | 55% | 75% | 85% | 100% | |||||
Fire damage absorption | 0% | 10% | ||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 12 | 14 | ||||||||
Fire damage decrease | 100% | |||||||||
Fire damage absorption | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 70% |
Ice Wall | ||||||||||
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Defense Skill: Shield/Guard
Protects against one ice attack for all allies this turn. At Level 5 or higher, also negates any additional effects carried by Ice-element attacks. At level 10 or higher, heals the target of a blocked attack by a percentage of the damage that would have been dealt.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 4 | 16 | 14 | 12 | 10 | 8 | 12 | |||
Ice damage decrease | 30% | 55% | 75% | 85% | 100% | |||||
Ice damage absorption | 0% | 10% | ||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 12 | 14 | ||||||||
Ice damage decrease | 100% | |||||||||
Ice damage absorption | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 70% |
Volt Wall | ||||||||||
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Defense Skill: Shield/Guard
Protects against one volt attack for all allies this turn. At Level 5 or higher, also negates any additional effects carried by Volt-element attacks. At level 10 or higher, heals the target of a blocked attack by a percentage of the damage that would have been dealt.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 4 | 16 | 14 | 12 | 10 | 8 | 12 | |||
Volt damage decrease | 30% | 55% | 75% | 85% | 100% | |||||
Volt damage absorption | 0% | 10% | ||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 12 | 14 | ||||||||
Volt damage decrease | 100% | |||||||||
Volt damage absorption | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 70% |
Heal Guard | ||||||||||
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Healing Skill: Shield/Guard
Restores 1 ally's HP and lowers physical damage to that ally for this turn.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 10 | 16 | |||||||
HP recovery (base) | 90 | 93 | 96 | 99 | 123 | 127 | 131 | 135 | 139 | 180 |
Physical damage decrease | 30% | 33% | 36% | 38% | 45% | 47% | 49% | 50% | 51% | 55% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 16 | 19 | 23 | |||||||
HP recovery (base) | 183 | 186 | 189 | 192 | 210 | 214 | 218 | 222 | 226 | 250 |
Physical damage decrease | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 70% |
Shield Smite | ||||||||||
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Attack Skill: Shield
Melee bash attack to 1 enemy. May bind the enemy's arms. Calculates damage using the STR damage formula, but using the average of the user's STR and VIT in place of STR.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 16 | 22 | |||||||
Damage | 220% | 225% | 230% | 235% | 275% | 280% | 285% | 290% | 295% | 350% |
Arm bind chance | 25% | 35% | 45% | |||||||
Accuracy | 120% | |||||||||
Activation speed | 200% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 22 | 25 | 30 | |||||||
Damage | 354% | 358% | 362% | 366% | 400% | 404% | 408% | 412% | 416% | 465% |
Arm bind chance | 45% | 50% | 55% | |||||||
Accuracy | 120% | |||||||||
Activation speed | 200% |
Shield Rush | ||||||||||
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Attack Skill: Shield
Melee bash attack to all enemies. Lowers their physical ATK for a number of turns. Calculates damage using the STR damage formula, but using the average of the user's STR and VIT in place of STR.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 15 | 21 | 27 | |||||||
Damage | 200% | 205% | 210% | 215% | 230% | 235% | 240% | 245% | 250% | 270% |
Enemy physical ATK decrease | 15% | 20% | 25% | |||||||
Debuff duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 150% | |||||||||
Accuracy | 99% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 27 | 29 | 34 | |||||||
Damage | 273% | 276% | 279% | 282% | 290% | 293% | 296% | 299% | 302% | 310% |
Enemy physical ATK decrease | 25% | 30% | ||||||||
Debuff duration (turns) | 5 | 6 | ||||||||
Activation speed | 150% | |||||||||
Accuracy | 99% |
Sentinel Guard | ||||||||||
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Defense Skill: Shield/Guard
Makes party's DEF the same as the user's for this turn, and lowers damage taken. After use, the user cannot use any Guard skills for one turn.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 30 | 35 | 40 | |||||||
Damage decrease | 5% | 7% | 8% | 10% | 15% | 17% | 18% | 20% | 21% | 25% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 40 | 50 | ||||||||
Damage decrease | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | 40% |
Phys DEF Up branch
Phys DEF Up | ||||||||||
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Support Skill
Raises physical DEF. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Physical DEF increase | 2% | 3% | 5% | 6% | 8% | 9% | 11% | 12% | 14% | 15% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Physical DEF increase | 15% | 16% | 17% | 18% | 19% | 20% |
Provoke | ||||||||||
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Support Skill
Raises user's chance of being targeted for a number of turns. At higher levels, also increases the user's DEF.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 2 | 5 | 9 | |||||||
Target chance increase | 50% | 55% | 60% | 65% | 90% | 95% | 100% | 105% | 110% | 150% |
DEF increase | 0% | 5% | 10% | |||||||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 500% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 9 | 12 | ||||||||
Target chance increase | 155% | 160% | 165% | 170% | 175% | 180% | 185% | 190% | 195% | 250% |
DEF increase | 10% | 15% | ||||||||
Duration (turns) | 5 | 6 | ||||||||
Activation speed | 500% |
Pre-Provoke | ||||||||||
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Support Skill
May use Provoke at start of battle. The user must also know Provoke. Will not activate if another party member uses it first. Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 15% | 25% | 35% | 45% | 60% | 67% | 74% | 81% | 88% | 100% |
Fortify | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Support Skill
Raises the user's physical DEF for a number of turns.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 2 | 4 | 8 | |||||||
Physical DEF increase | 28% | 30% | 32% | 33% | 35% | 37% | 39% | 40% | ||
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 200% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 8 | 10 | ||||||||
Physical DEF increase | 41% | 42% | 43% | 44% | 45% | 46% | 47% | 48% | 49% | 50% |
Duration (turns) | 5 | 6 | ||||||||
Activation speed | 200% |
Parry | ||||||||||
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Support Skill
May void physical attacks towards user's line.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% |
Elem DEF Up branch
Elem DEF Up | ||||||||||
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Support Skill
Raises elemental DEF. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Elemental DEF increase | 2% | 3% | 5% | 6% | 8% | 9% | 11% | 12% | 14% | 15% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Elemental DEF increase | 15% | 16% | 17% | 18% | 19% | 20% |
Line Cure | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Healing Skill
Restores 1 line's HP.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 8 | 12 | |||||||
HP recovery (base) | 90 | 93 | 96 | 99 | 130 | 135 | 140 | 145 | 150 | 195 |
Activation speed | 100% | 125% | 150% | |||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 12 | 14 | 16 | |||||||
HP recovery (base) | 198 | 200 | 203 | 205 | 230 | 234 | 237 | 240 | 243 | 275 |
Activation speed | 150% | 175% | 200% |
Line Heal | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Healing Skill
Greatly restores 1 line's HP.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 15 | 19 | 23 | |||||||
HP recovery (base) | 160 | 165 | 169 | 174 | 220 | 225 | 230 | 235 | 240 | 295 |
Activation speed | 80% | |||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 23 | 25 | 27 | |||||||
HP recovery (base) | 298 | 301 | 304 | 307 | 325 | 329 | 333 | 337 | 341 | 370 |
Activation speed | 80% |
Aegis | ||||||||||
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Support Skill
May survive a mortal blow with 1 HP. Functionally the same skill as the Beast's Deadly Resolve; a Grimoire Stone of Deadly Resolve will raise Aegis' level, and vice versa. Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 10% | 12% | 13% | 15% | 16% | 18% | 19% | 21% | 22% | 24% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Activation chance | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 35% |
Armor of Light | ||||||||||
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Support Skill
May void binds, ailments, and debuffs for the user for a number of turns.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 5 | 9 | 15 | |||||||
Activation chance | 35% | 38% | 41% | 44% | 50% | 52% | 54% | 56% | 58% | 60% |
Duration (turns) | 3 | 4 | 5 | |||||||
Activation speed | 90% | 100% | 120% | |||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 15 | 20 | ||||||||
Activation chance | 61% | 63% | 64% | 66% | 67% | 69% | 70% | 72% | 73% | 75% |
Duration (turns) | 5 | 6 | ||||||||
Activation speed | 120% | 200% |
HP Up branch
HP Up | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Support Skill: Stat Up
Raises maximum HP. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Max HP increase | 5% | 7% | 9% | 11% | 13% | 14% | 16% | 17% | 18% | 20% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Max HP increase | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% |
Flee | ||||||||||
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Special Skill
Consumes party's HP to escape from battle to the entrance to the floor. HP is not consumed if the escape fails. Will always fail in certain battles. Escapes to the most recently used staircase or Geomagnetic Pole.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 5 | 7 | |||||||
Success rate | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% |
HP cost (% of max HP) | 50% | 40% | 30% | |||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TP cost | 7 | 8 | 9 | |||||||
Success rate | 90% | 95% | 100% | |||||||
HP cost (% of max HP) | 26% | 22% | 19% | 16% | 14% | 12% | 10% | 8% | 6% | 1% |
Standalone skills
TP Up | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Support Skill: Stat Up
Raises maximum TP. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Max TP increase | 5% | 7% | 9% | 11% | 13% | 14% | 16% | 17% | 18% | 20% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Max TP increase | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% |
Mine | ||||||||||
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Field Skill: Gathering
Allows the user to find more resources at certain mining spots. While it is possible to create and equip a Grimoire Stone of this skill, it has no additional effect past Level 10. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Mine yield increase | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% |
Activation rate | 0% | 2% | 4% | 6% | 10% | 11% | 12% | 13% | 14% | 20% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Mine yield increase | 20% | |||||||||
Activation rate | 20% |
References