Harbinger |
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Portrait 1 Portrait 2 Portrait 3 Portrait 4 [[File:Portrait {{{tab_game1_abbr}}} harbinger 01.png]] [[File:Portrait {{{tab_game1_abbr}}} harbinger 02.png]] [[File:Portrait {{{tab_game1_abbr}}} harbinger 03.png]] [[File:Portrait {{{tab_game1_abbr}}} harbinger 04.png]]
Manipulators of miasma. They weaken foes with it, then use scythes to cut them down. |
First appearance | Etrian Odyssey V: Beyond the Myth |
Weapons | Scythes, Swords |
The Harbinger (Japanese: リーパー Reaper) is an Earthlain class first appearing in Etrian Odyssey V: Beyond the Myth.
Skills
Base skills
Base skills
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Scythe Mastery |
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Passive skill
Raises physical damage of Cut/Stab/Bash attacks using Scythes.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Physical Atk increase | 2% | 3% | 4% | 5% | 8% | 9% | 10% | 11% | 12% | 15% |
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Soul Gather |
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Field skill
Raises encounter rate and EXP gain for a certain number of steps.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TP cost | 5 | 10 | 15 |
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Encounter rate increase | 200% | 350% | 500% |
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Experience gain increase | 120% | 125% | 130% | 135% | 155% | 160% | 165% | 170% | 175% | 200% |
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Duration (steps) | 50 | 60 | 70 | 80 | 100 | 120 | 140 | 160 |
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Miasma Armour |
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Support skill
Consumes HP to enable Miasma Armour for 3 turns, boosting attack speed while active.
| Level | 1 | 2 | 3 | 4 | 5 |
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TP cost | 2 | 3 |
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Activation speed | 30% |
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Attack speed increase | 120% | 140% | 160% | 180% | 250% |
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HP cost | 40% | 35% | 30% | 25% | 5% |
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Auto-Miasma |
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Passive skill
May automatically activate Miasma Armour at the start of battle, without consuming HP or TP. Will not activate if another party member uses it first.
Prerequisite skill(s):
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Activation chance | 30% | 34% | 38% | 42% | 60% | 65% | 70% | 75% | 80% | 100% |
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Endless Shroud |
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Passive skill
May automatically activate Miasma Armour when the user uses a debuff skill, without consuming HP or TP.
Prerequisite skill(s):
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Activation chance | 15% | 18% | 21% | 24% | 34% | 38% | 42% | 46% | 50% | 67% |
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Judgement |
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Passive skill
When the user is attacked, attempts to inflict Sleep status on the attacker.
Prerequisite skill(s):
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Activation chance | 10% | 11% | 12% | 13% | 19% | 20% | 21% | 22% | 23% | 30% |
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Sleep chance | 100% |
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Stifling Miasma |
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Debuff skill
Reduces the Atk of all enemies for a certain number of turns. Affects all forms of damage.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TP cost | 6 | 11 | 16 |
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Activation speed | 85% |
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Enemy Atk decrease | 10% | 12% | 14% | 16% | 17% | 18% | 19% | 20% |
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Duration (turns) | 3 | 4 | 5 |
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Wilting Miasma |
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Debuff skill
Increases the chance to inflict binds and ailments on each enemy for a certain number of turns.
Prerequisite skill(s):
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TP cost | 6 | 11 | 16 |
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Activation speed | 85% |
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Bind/ailment chance increase | 25% | 28% | 31% | 34% | 38% | 42% | 46% | 50% |
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Duration (turns) | 3 | 4 | 5 |
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Paralysing Reap |
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Scythe skill
Deals melee Cut damage to an enemy line. If Miasma Armour is active, attempts to paralyse damaged enemies.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TP cost | 6 | 11 | 16 |
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Activation speed | 60% |
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Damage | 150% | 156% | 162% | 168% | 205% | 212% | 219% | 226% | 233% | 280% |
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Paralysis chance | 40% | 55% | 70% |
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Cursed Reap |
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Scythe skill
Deals melee Cut damage to an enemy line. If Miasma Armour is active, attempts to curse damaged enemies.
Prerequisite skill(s):
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TP cost | 6 | 11 | 16 |
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Activation speed | 60% |
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Damage | 150% | 156% | 162% | 168% | 205% | 212% | 219% | 226% | 233% | 280% |
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Curse chance | 40% | 55% | 70% |
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Deathbringer
Deathbringer skills
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Black Blade |
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Passive skill
If Miasma Armour is active, increases Atk power when inflicting an ailment on an enemy. Affects all forms of damage.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Maximum stacks | 1 | 2 | 3 |
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Atk increase | 15% | 17% | 19% | 21% | 24% | 27% | 30% | 33% |
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Maximum total Atk increase | 15% | 17% | 19% | 21% | 42% | 48% | 54% | 60% | 66% | 99% |
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Black Shroud |
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Passive skill
If Miasma Armour is active, increases defences when inflicting an ailment on an enemy. Affects all forms of defence.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Maximum stacks | 1 | 2 | 3 |
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Def increase | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% |
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Maximum total Def increase | 7% | 8% | 9% | 10% | 20% | 22% | 24% | 26% | 28% | 42% |
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TP Up |
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Passive skill
Increases the user's maximum TP.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Max TP increase | 10% | 11% | 12% | 13% | 17% | 19% | 21% | 23% | 25% | 30% |
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Status ATK Up |
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Passive skill
Increases the user's bind/ailment success rate.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Bind/ailment chance increase | 5% | 6% | 7% | 8% | 12% | 13% | 14% | 15% | 16% | 20% |
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Bloody Reap |
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Scythe skill
Consumes the user's HP to deal 2-4 melee Cut attacks to random enemies. Can hit the same enemy multiple times. Can only be used while Miasma Armour is active.
Prerequisite skill(s):
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TP cost | 6 | 11 | 16 |
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Activation speed | 50% |
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Accuracy | 90% |
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Damage | 90% | 96% | 102% | 108% | 148% | 155% | 162% | 169% | 176% | 230% |
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HP cost | 20% | 40% | 60% |
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Frigid Reap |
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Scythe skill
Deals melee Cut/Ice damage to one enemy line. If any target has an ailment, hits them with a second attack which has boosted power.
Prerequisite skill(s):
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TP cost | 13 | 20 | 30 |
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Activation speed | 75% |
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Damage | 150% | 156% | 162% | 168% | 205% | 212% | 219% | 226% | 233% | 280% |
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Second hit damage | 300% | 312% | 324% | 336% | 410% | 424% | 438% | 452% | 466% | 560% |
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Temporal Shroud |
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Scythe skill
Dispels the user's current Miasma Armour status to create a substitute, while the user leaves the battle for the turn. At the end of the turn, the user returns to deal melee Cut damage to one enemy. Fails if the substitute is killed before the user returns. Can only be used while Miasma Armour is active.
Prerequisite skill(s):
- Bloody Reap, lv. 3
- Frigid Reap, lv. 3
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TP cost | 20 | 30 | 40 |
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Activation speed | 130% | 132% | 134% | 136% | 150% | 155% | 160% | 165% | 170% | 200% |
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Accuracy | 150% |
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Damage | 500% | 520% | 540% | 560% | 700% | 725% | 750% | 775% | 800% | 1000% |
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Toxic Reap |
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Scythe skill
Deals melee Cut damage to an enemy line. If Miasma Armour is active, attempts to poison damaged enemies.
Prerequisite skill(s):
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TP cost | 10 | 15 | 20 |
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Activation speed | 60% |
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Damage | 150% | 156% | 162% | 168% | 205% | 212% | 219% | 226% | 233% | 280% |
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Poison chance | 40% | 55% | 70% |
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Base poison damage | 150 | 180 | 210 | 240 | 290 | 340 | 390 | 440 |
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Chaos Reap |
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Scythe skill
Deals melee Cut damage to an enemy line. If Miasma Armour is active, attempts to panic damaged enemies.
Prerequisite skill(s):
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TP cost | 10 | 16 | 24 |
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Activation speed | 60% |
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Damage | 150% | 156% | 162% | 168% | 205% | 212% | 219% | 226% | 233% | 280% |
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Panic chance | 30% | 40% | 50% |
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Fatal Reap |
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Scythe skill
Deals melee Cut damage to one enemy. Attempts to kill the target instantly. Damage and instant kill chance are increased if the target is asleep (damage includes the 1.5× sleep status multiplier).
Prerequisite skill(s):
- Toxic Reap, lv. 3
- Chaos Reap, lv. 3
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TP cost | 10 | 18 | 28 |
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Activation speed | 20% |
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Accuracy | 90% |
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Damage | 205% | 220% | 235% | 250% | 270% | 290% | 310% | 330% |
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Damage vs. sleeping enemy | 769% | 825% | 881% | 938% | 1125% | 1215% | 1305% | 1395% | 1485% | 1733% |
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Instant kill chance | 25% | 28% | 31% | 34% | 38% | 42% | 46% | 50% |
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Instant kill chance vs. sleeping enemy | 100% | 175% | 250% |
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Deathguard
Deathguard skills
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Spirit Absorb |
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Passive skill
Restores the user's HP when inflicting an enemy with a debuff. Can heal past the user's maximum HP; excess HP is lost at the end of the turn.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Healing power | 50% | 55% | 60% | 65% | 90% | 96% | 102% | 108% | 114% | 150% |
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Excess HP maximum | 115% | 117% | 119% | 121% | 127% | 130% | 133% | 136% | 139% | 150% |
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HP Up |
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Passive skill
Increases the user's maximum HP.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Max HP increase | 5% | 6% | 7% | 8% | 12% | 13% | 14% | 15% | 16% | 20% |
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Magic DEF Up |
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Passive skill
Increases the user's maximum elemental defence.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Elemental DEF increase | 4% | 5% | 6% | 7% | 9% | 10% | 11% | 12% | 13% | 15% |
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Death's Asylum |
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Passive skill
May nullify debuffs or ailments inflicted on the user. Cannot nullify binds or instant death.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Activation chance | 10% | 11% | 12% | 13% | 17% | 18% | 19% | 20% | 21% | 25% |
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Atonement |
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Heal skill
Dispels the user's current Miasma Armour status to heal the party's HP. Also has a chance to remove ailments (but not binds). Can only be used while Miasma Armour is active.
Prerequisite skill(s):
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TP cost | 9 | 14 | 20 |
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Activation speed | 85% |
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Healing power | 150% | 155% | 160% | 165% | 220% | 225% | 230% | 235% | 240% | 300% |
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Ailment heal chance | 30% | 33% | 36% | 39% | 54% | 58% | 62% | 66% | 70% | 90% |
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Miasma Wall |
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Support skill
Dispels the user's current Miasma Armour status for a chance to block ailments and binds for the party for one turn. Activates at the start of the turn. Can only be used while Miasma Armour is active.
Prerequisite skill(s):
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TP cost | 15 | 22 | 35 |
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Activation chance | 66% | 68% | 70% | 72% | 82% | 84% | 86% | 88% | 90% | 100% |
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Maximum activations | 3 | 4 | 5 |
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Eroding Miasma |
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Debuff skill
Reduces the Def of all enemies for a certain number of turns. Affects all forms of defence.
Prerequisite skill(s):
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TP cost | 6 | 11 | 16 |
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Activation speed | 85% |
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Enemy Def decrease | 14% | 17% | 20% | 23% | 26% | 29% | 32% | 35% |
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Duration (turns) | 3 | 4 | 5 |
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Masking Miasma |
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Debuff skill
Reduces the hit rate of all enemies for a certain number of turns.
Prerequisite skill(s):
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TP cost | 6 | 11 | 16 |
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Activation speed | 85% |
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Enemy hit rate decrease | -110 | -120 | -130 | -140 | -155 | -170 | -185 | -200 |
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Duration (turns) | 3 | 4 | 5 |
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Ephemeral Reap |
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Scythe skill
Dispels all debuffs on the target, then deals melee Cut damage; the number of hits is equal to the number of debuffs removed from the target.
Prerequisite skill(s):
- Eroding Miasma, lv. 5
- Masking Miasma, lv. 5
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TP cost | 13 | 18 | 24 |
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Activation speed | 75% |
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Damage per hit | 350% | 370% | 390% | 410% | 490% | 515% | 540% | 565% | 590% | 700% |
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Soul Transfer |
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Support skill
At the start of the turn, dispels all debuffs on the target. For the duration of the turn, all allies (including the user) will have a chance to be revived instantly if they are killed. Can activate only once per person.
Prerequisite skill(s):
- Eroding Miasma, lv. 5
- Masking Miasma, lv. 5
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TP cost | 7 | 12 | 21 |
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Activation chance | 30% | 32% | 34% | 36% | 50% | 52% | 54% | 56% | 58% | 75% |
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HP recovered on revival | 1 | 26 | 51 | 76 | 175 | 215 | 255 | 295 | 335 | 500 |
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