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Shogun/Skills/Etrian Odyssey Nexus
This page details full data for the Shogun's skills in Etrian Odyssey Nexus.
Force skills (Lv. 1)
Battle Formation | |
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Force Boost
For three turns, increases the maximum HP and damage dealt for all allies. | |
Level | 1 |
Max HP increase | 40% |
ATK increase | 15% |
Body Double | |
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Force Break
For one turn, negates the first action (attack, bind, ailment, etc.) taken by enemies against all allies. Activates only once per ally.
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Level | 1 |
Novice skills (Lv. 1)
Second Sword | ||||||||||
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Passive Skill
Enables the user to equip two weapons, and increases physical defence when two weapons are equipped. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Physical DEF increase | 5% | 6% | 7% | 8% | 12% | 13% | 14% | 15% | 16% | 20% |
Spirit Flow | ||||||||||
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Katana Skill
Deals melee Cut damage to one enemy. If a sub-weapon is equipped, deals a second attack with that weapon after the target acts.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 6 | 9 | |||||||
Damage | 120% | 123% | 126% | 129% | 141% | 145% | 149% | 153% | 157% | 180% |
Second attack damage | 100% | 103% | 106% | 109% | 120% | 123% | 126% | 129% | 132% | 150% |
Activation speed | 500% | |||||||||
Accuracy | 120% |
Counter Formation | ||||||
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Attack Skill
For one turn, if the chosen ally is attacked, all allies on the front line will counterattack their attacker with a regular attack.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 4 | 8 | ||||
Damage | 125% | 133% | 141% | 149% | 157% | 200% |
Activation speed | 200% |
Lightning Slash | ||||||||
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Katana Skill
Deals melee Cut/Volt damage to one enemy.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 6 | 10 | 15 | |||||
Damage | 160% | 168% | 176% | 196% | 204% | 212% | 220% | 260% |
Accuracy | 105% |
Night's End | ||||
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Passive Skill
Increases the user's attack during the night or if they are blinded. | ||||
Level | 1 | 2 | 3 | 4 |
ATK increase | 7% | 10% | 13% | 20% |
Daifuhensha | ||||||
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Support Skill
For three turns, increases one ally's physical attack, and chance of being targeted by enemies.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 5 | 9 | ||||
Physical ATK increase | 120% | 125% | 130% | 135% | 140% | 160% |
Target chance increase | 200 | 220 | 240 | 260 | 280 | 400 |
Activation speed | 150% |
Assassin's Gathering | ||||||
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Field Skill
Raises encounter rate and EXP gain for a certain number of steps. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 5 | 15 | ||||
Duration (steps) | 100 | |||||
EXP increase | 120% | 130% | 140% | 150% | 159.8% | 200% |
Encounter rate increase | 250% | 325% | 400% | 475% | 550% | 1000% |
Morale Boost | ||||
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Passive Skill
Restores a fixed amount of HP to all allies whenever the user is revived in battle. | ||||
Level | 1 | 2 | 3 | 4 |
HP recovery | 25 | 30 | 35 | 50 |
Take | |
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Field Skill
Allows the party to find more items at Take points. | |
Level | 1 |
Veteran skills (Lv. 20)
Twin Swallows | ||||||||||
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Katana Skill
Deals melee damage to one enemy. If a sub-weapon is equipped, deals a second attack with that weapon. The attacks' elements are determined by the weapons used.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 6 | 11 | 17 | |||||||
Damage | 140% | 144% | 148% | 152% | 168% | 172% | 176% | 180% | 184% | 225% |
Activation speed | 80% | |||||||||
Accuracy | 95% |
Crouching Tiger | ||||||
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Attack Skill
For one turn, if the user is attacked, all allies except the user will counterattack the attacker with a regular attack.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 5 | 10 | ||||
Damage | 110% | 116% | 123% | 129% | 136% | 175% |
Activation speed | 200% |
Blitz Command | ||||||||||
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Attack Skill
Commands all allies except the user to deal regular attacks to one enemy.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 10 | 15 | 22 | |||||||
Damage | 75% | 78% | 81% | 84% | 93% | 96% | 99&% | 102% | 105% | 120% |
Activation speed | 80% | |||||||||
Accuracy | 95% |
Myoujou | ||||||
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Katana Skill
Deals melee Cut damage to one enemy line. Deals increased damage during the day.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 12 | 18 | ||||
Damage | 130% | 138% | 146% | 154% | 162% | 200% |
Damage during day (7am-6pm) | 195% | 207% | 219% | 231% | 243% | 300% |
Activation speed | 70% | |||||
Accuracy | 95% |
Magatoki | ||||||
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Katana Skill
Deals melee Cut damage to one enemy. Deals increased damage during the night.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 7 | 12 | ||||
Damage | 160% | 172% | 184% | 196% | 208% | 265% |
Damage during night (7pm-6am) | 240% | 258% | 276% | 294% | 312% | 398% |
Activation speed | 125% | |||||
Accuracy | 105% |
Bloody Lance | ||||||
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Passive Skill
Increases the user's damage each time they kill an enemy or ally, up to nine times. The effect is reset if the user dies. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
Damage increase | 6% | 8% | 10% | 12% | 14% | 20% |
Reincarnation | ||||||||||
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Passive Skill
If the user is killed, they have a chance to be revived automatically with 1 HP at the end of the turn in which they were killed. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation chance | 5% | 6% | 7% | 8% | 11% | 12% | 13% | 14% | 15% | 20% |
Fallen Bird | ||||||||||
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Passive Skill
Increases damage based on the number of attacks performed by the user during the previous turn. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
ATK increase | 5% | 7% | 10% | |||||||
Max stacks | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Seppuku | ||||||
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Healing Skill
Restores HP to all allies and has a chance to revive fallen allies, but kills the user instantly.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 15 | 25 | ||||
Revival chance | 34% | 38% | 42% | 46% | 50% | 67% |
Healing power | 100% | 115% | 130% | 145% | 160% | 250% |
Activation speed | 40% |
Master skills (Lv. 40)
Five-Ring Sword | ||||||||||
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Katana Skill
Deals a random number of melee Cut attacks to one enemy. If a sub-weapon is equipped, the number of attacks is doubled, and the attack alternates between each weapon.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 15 | 22 | 30 | |||||||
Damage | 61% | 63% | 65% | 67% | 69% | 71% | 73% | 75% | ||
Minimum attacks | 2 | 3 | ||||||||
Maximum attacks | 4 | 5 | ||||||||
Activation speed | 70% | |||||||||
Accuracy | 93% |