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Drilldown: SkillData EO2U
From Etrian Odyssey Wiki
Choose a table:
- ClassStats EMD (990)
- ClassStats EMD2 (1485)
- ClassStats EO1 (891)
- ClassStats EO2 (1188)
- ClassStats EO2U (1485)
- ClassStats EO3 (1188)
- ClassStats EO4 (990)
- ClassStats EO5 (2673)
- ClassStats EON (2470)
- ClassStats EOU (1089)
- SkillData EO2U (415)
- SkillData EO5 (300)
- SkillData EON (498)
- SkillData EOU (264)
- WeaponData EO5 (2)
Use the filters below to narrow your results.
Act Quick (1) ·
Arm Snipe (1) ·
Bind Heart (1) ·
Blind Arrow (1) ·
Burst Shot (1) ·
Chain Dance (1) ·
Charged Fire (1) ·
Charged Ice (1) ·
Charged Shot (1) ·
Charged Volt (1) ·
Cheer (1) ·
Conflict Word (1) ·
Creeping Curse (1) ·
Drawing Stance (1) ·
Drop Shot (1) ·
Fencer (1) ·
Fire Rounds (1) ·
Flank Shot (1) ·
Head Snipe (1) ·
Ice Rounds (1) ·
Illusion Step (1) ·
Insight Melody (1) ·
Leg Snipe (1) ·
Lightfoot Melody (1) ·
Limit Break (1) ·
Multi-Shot (1) ·
Negotiation (1) ·
Paralysis Arrow (1) ·
Provoke (1) ·
Resuscitate (1) ·
Revive (1) ·
Sleep Arrow (1) ·
Sneak Attack (1) ·
Song Mastery (1) ·
Suicide Word (1) ·
Trick Step (1) ·
Volt Rounds (1) ·
War Revive (1) ·
White Noble (1)
None (3) ·
Bow Mastery (1) ·
Charged Fire; Charged Ice; Charged Volt (1) ·
Evil Eye (1) ·
Fire Rounds (1) ·
Force Reset (1) ·
Gun Mastery (1) ·
HP Up (1) ·
Ice Rounds (1) ·
Katana Mastery (1) ·
Negotiation (1) ·
Order Mastery (1) ·
Phys ATK Up (1) ·
Phys DEF Up (1) ·
Risk Perception (1) ·
Song Mastery (1) ·
Speed Up (1) ·
TP Up (3) ·
Unbind; Refresh (1) ·
Volt Rounds (1) ·
War Lore Mastery (1)
Accuracy decrease (1) ·
Accuracy increase (2) ·
Action speed increase (2) ·
Bind/ailment chance increase (1) ·
Critical chance increase (1) ·
Damage (2) ·
Damage (Conflict Word) (1) ·
Damage per hit (2) ·
Evasion decrease (1) ·
Evasion increase (1) ·
Force gauge maximum (1) ·
HP recovery (1) ·
HP recovery (base) (1) ·
HP recovery on revival (1) ·
HP recovery on revival (turn start) (1) ·
Preemptive strike chance increase (1) ·
Target chance increase (2) ·
TP recovery (1)
None (2) ·
Accuracy modifier (1) ·
Activation speed (3) ·
Arm bind chance (1) ·
Attacks (1) ·
Blind chance (1) ·
Critical damage increase (1) ·
Damage vs. back line (1) ·
DEF decrease (1) ·
DEF increase (1) ·
Duration (steps) (1) ·
Duration (turns) (3) ·
Evasion increase (2) ·
Head bind chance (1) ·
HP recovery (% of max HP) (1) ·
HP recovery on revival (1) ·
Leg bind chance (1) ·
Paralysis chance (1) ·
Revival chance (turn end) (1) ·
Sleep chance (1) ·
Total damage (1) ·
TP cost decrease (1) ·
TP cost decrease (base) (1)
Showing below up to 250 results in range #1 to #250.
D
- Dark Hunter/Skills/EO2U
- Dark Hunter/Skills/EO2U
- Dark Hunter/Skills/EO2U
- Dark Hunter/Skills/EO2U
- Dark Hunter/Skills/EO2U
- Dark Hunter/Skills/EO2U
- Dark Hunter/Skills/EO2U
- Dark Hunter/Skills/EO2U
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- Gunner/Skills/EO2U
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- Gunner/Skills/EO2U
H
- Hexer/Skills/EO2U
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L
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- Protector/Skills/EO2U
- Protector/Skills/EO2U
- Protector/Skills/EO2U
- Protector/Skills/EO2U
- Protector/Skills/EO2U
R
- Ronin/Skills/EO2U
- Ronin/Skills/EO2U
- Ronin/Skills/EO2U
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- Ronin/Skills/EO2U
- Ronin/Skills/EO2U
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- Ronin/Skills/EO2U
- Ronin/Skills/EO2U
- Ronin/Skills/EO2U
- Ronin/Skills/EO2U
S
- Sovereign/Skills/EO2U
- Sovereign/Skills/EO2U
- Sovereign/Skills/EO2U
- Sovereign/Skills/EO2U
- Sovereign/Skills/EO2U
- Sovereign/Skills/EO2U
- Sovereign/Skills/EO2U
- Survivalist/Skills/EO2U
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