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Module:StatsTable
From Etrian Odyssey Wiki
Documentation for this module may be created at Module:StatsTable/doc
local p = {}
-- Builds the table on the /Stats subpage
function p.stats_table(frame)
-- Name input for convenience
local in_args = frame:getParent().args
local int_wis = frame.args.int_wis
local max_lv = frame.args.max_lv or 99
-- Set up variables for building the table
local tbl_width = "60%"
local col_width = "13%"
local stats = {"HP", "TP", "STR", "TEC", "VIT", "AGI", "LUC"}
-- If the game has the INT/WIS split (EO5 on), adjust for that
if int_wis ~= nil then
tbl_width = "70%"
col_width = "11.375%"
stats = {"HP", "TP", "STR", "INT", "VIT", "WIS", "AGI", "LUC"}
end
-- Start building the output table
out_table = mw.html.create("table")
:addClass("wikitable"):css("width", tbl_width)
:tag("tr")
:tag("th"):css("width", "9%"):wikitext("Lv."):done()
for i = 1, #stats do
out_table:tag("th"):css("width", col_width):wikitext(stats[i]):done()
end
out_table:done()
-- Loop for each level to add the stats to the table
for i = 1, max_lv do
local tr = out_table:tag("tr")
:tag("th"):wikitext(i):done()
for s = 1, #stats do
tr:tag("td"):wikitext(in_args[s + (#stats * (i - 1))]):done()
end
tr:done()
-- Show the headings again after every 10 levels, makes it easier to read
if i % 10 == 0 then
tr = out_table:tag("tr")
:tag("th"):css("width", "9%"):wikitext("Lv."):done()
for i = 1, #stats do
tr:tag("th"):css("width", col_width):wikitext(stats[i]):done()
end
tr:done()
end
end
return out_table:done()
end
-- Builds the shorter (every 10 levels) table used on class pages
function p.short(frame)
-- Name input for convenience
local in_args = frame:getParent().args
local game = in_args.game or in_args[1]
local class = in_args.class or in_args[2]
local max_lv = in_args.max_level or in_args[3] or 99
local min_lv = in_args.min_level or in_args[4] or 1
local cargo = mw.ext.cargo
-- Set up variables for building the table
local tbl_width = "60%"
local col_width = "13%"
local stats = {"HP", "TP", "STR", "TEC", "VIT", "AGI", "LUC"}
local cq_fields = {"level", "hp", "tp", "strength", "technique", "vitality", "agility", "luck"}
-- If the game has the INT/WIS split (EO5 on), adjust for that
if game == "EO5" or game == "EON" then
tbl_width = "70%"
col_width = "11.375%"
stats = {"HP", "TP", "STR", "INT", "VIT", "WIS", "AGI", "LUC"}
cq_fields = {"level", "hp", "tp", "strength", "intellect", "vitality", "wisdom", "agility", "luck"}
end
-- In EO5 legendary titles' stats are modifiers;
-- this appends a + sign to the value if the class being called is a legendary title
local add_plus = ""
if game == "EO5" and not (class == "Earthlain" or class == "Celestrian" or class == "Therian" or class == "Brouni" or class == "Hawk" or class == "Hound" or class == "Wraith") then
add_plus = "+"
end
-- Cargo query arguments:
-- limit: cut off at the specified max level
-- offset: start at the specified min level (only relevant for EO5 legendary titles)
local cq_args = {
where = "class_name = '" .. class .. "' and (level = 1 or (level % 10 = 0) or level = " .. max_lv .. ")",
limit = 1 + math.ceil(tonumber(max_lv) / 10),
offset = math.floor(tonumber(min_lv) / 10)
}
local cq_result = cargo.query("ClassStats_" .. game, table.concat(cq_fields, ","), cq_args)
-- Start building the output table
out_table = mw.html.create("table")
:addClass("wikitable"):css("width", tbl_width)
:tag("tr")
:tag("th"):css("width", "9%"):wikitext("Lv."):done()
for i = 1, #stats do
out_table:tag("th"):css("width", col_width):wikitext(stats[i]):done()
end
out_table:done()
-- Loop through the returned values to build the table
for i, v in ipairs(cq_result) do
local tr = out_table:tag("tr")
:tag("th"):wikitext(v.level):done()
-- Start at 2 because 1 is level, which is already done
for s = 2, #cq_fields do
tr:tag("td"):wikitext(add_plus .. v[cq_fields[s]]):done()
end
tr:done()
end
return out_table:done()
end
function p.short_eo5(frame)
-- Name input for convenience
local in_args = frame:getParent().args
local title = in_args.class or in_args[2]
local race = frame.args.race
local cargo = mw.ext.cargo
-- Set up variables for building the table
tbl_width = "70%"
col_width = "11.375%"
stats = {"HP", "TP", "STR", "INT", "VIT", "WIS", "AGI", "LUC"}
cq_fields = {"level", "hp", "tp", "strength", "intellect", "vitality", "wisdom", "agility", "luck"}
-- Cargo query arguments
local title_args = {
where = "class_name = '" .. title .. "' and (level = 1 or (level % 10 = 0) or level = 99)",
offset = 2
}
local race_args = {
where = "class_name = '" .. race .. "' and (level = 1 or (level % 10 = 0) or level = 99)",
offset = 2
}
local title_result = cargo.query("ClassStats_EO5", table.concat(cq_fields, ","), title_args)
local race_result = cargo.query("ClassStats_EO5", table.concat(cq_fields, ","), race_args)
-- Start building the output table
out_table = mw.html.create("table")
:addClass("wikitable"):css("width", tbl_width)
:tag("tr")
:tag("th"):css("width", "9%"):wikitext("Lv."):done()
for i = 1, #stats do
out_table:tag("th"):css("width", col_width):wikitext(stats[i]):done()
end
out_table:done()
-- Loop through the returned values to build the table
for i, v in ipairs(title_result) do
local tr = out_table:tag("tr")
:tag("th"):wikitext(v.level):done()
-- Start at 2 because 1 is level, which is already done
for s = 2, #cq_fields do
tr:tag("td"):wikitext(tonumber(race_result[i][cq_fields[s]]) + tonumber(v[cq_fields[s]])):done()
end
tr:done()
end
return out_table:done()
end
return p