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Ronin/Skills/Etrian Odyssey Nexus
This page details full data for the Ronin's skills in Etrian Odyssey Nexus.
Force skills (Lv. 1)
Peerless | |
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Force Boost
For three turns, the duration of Stances will not decrease, and the user gains the effect of all Stances at their current levels, plus an additional boost to action speed, accuracy, evasion, attack, defences, and bind/ailment success rate. | |
Level | 1 |
Damage increase | 10% |
Defence increase | 10% |
Action speed increase | 35% |
Accuracy increase | 10% |
Evasion increase | 10% |
Bind/ailment chance increase | 25% |
Issen | |||
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Force Break
Deals ranged Cut damage to all enemies. Attempts to instantly kill targets. The instant kill chance is increased against enemies with low HP.
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Level | 1 | 2 | 3 |
Damage | 450% | 900% | 1300% |
Instant kill chance | 65% | ||
Instant kill chance vs. low HP targets | 999% |
Novice skills (Lv. 1)
Upper Stance | ||||||||
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Stance Skill
Increases the user's damage while active. Affects all forms of damage. At the start of battle, the user will automatically activate the Stance with the highest level, if they have a katana equipped; if this occurs, its duration is increased by one turn. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Damage increase | 10% | 12% | 14% | 16% | 18% | 20% | ||
Duration (turns) | 3 | 4 | 5 |
Upward Slash | ||||
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Katana Skill
Deals melee Cut damage to one enemy. Activates Upper Stance after use. Deals a guaranteed critical hit if used during Upper Stance.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
TP cost | 5 | 7 | ||
Damage | 105% | 108% | 111% | 125% |
Upper Stance duration (turns) | 3 | 4 | ||
Activation speed | 50% |
Clear Stance | ||||||||
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Stance Skill
Increases the user's defences and bind/ailment success rate while active. At the start of battle, the user will automatically activate the Stance with the highest level, if they have a katana equipped; if this occurs, its duration is increased by one turn. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Defence increase | 10% | 13% | 16% | 19% | 22% | 25% | ||
Bind/ailment chance increase | 25% | 30% | 35% | 40% | 45% | 50% | ||
Duration (turns) | 3 | 4 | 5 |
Charging Thrust | ||||
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Katana Skill
Deals melee Stab damage to one enemy. Activates Clear Stance after use. Deals a guaranteed critical hit if used during Clear Stance.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
TP cost | 5 | 7 | ||
Damage | 105% | 108% | 111% | 125% |
Clear Stance duration (turns) | 3 | 4 | ||
Activation speed | 50% |
Drawing Stance | ||||||||
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Stance Skill
Increases the user's accuracy, evasion, and action speed while active. At the start of battle, the user will automatically activate the Stance with the highest level, if they have a katana equipped; if this occurs, its duration is increased by one turn. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Accuracy increase | 10% | 12% | 14% | 16% | 18% | 20% | ||
Evasion increase | 10% | 12% | 14% | 16% | 18% | 20% | ||
Action speed increase | 35% | 43% | 51% | 59% | 67% | 75% | ||
Duration (turns) | 3 | 4 | 5 |
Sheath Strike | ||||
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Katana Skill
Deals melee Bash damage to one enemy. Activates Drawing Stance after use. Deals a guaranteed critical hit if used during Drawing Stance.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
TP cost | 5 | 7 | ||
Damage | 105% | 108% | 111% | 125% |
Drawing Stance duration (turns) | 3 | 4 | ||
Activation speed | 50% |
Air Blade | ||||||||||
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Katana Skill
Deals ranged Cut damage to one enemy. Deals a guaranteed critical hit if used during any Stance.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP cost | 3 | 6 | 10 | |||||||
Damage | 140% | 145% | 150% | 155% | 170% | 176% | 182% | 188% | 194% | 230% |
Activation speed | 70% | |||||||||
Accuracy | 92% |
Arm Strike | ||||||||
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Katana Skill
Deals melee Stab damage to one enemy. Attempts to bind the target's arms. Deals a guaranteed critical hit if used during any Stance.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP cost | 4 | 8 | 12 | |||||
Damage | 120% | 124% | 128% | 143% | 147% | 151% | 155% | 180% |
Arm bind chance | 25% | 30% | 35% | |||||
Activation speed | 60% | |||||||
Accuracy | 96% |
Breath | ||||||
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Healing Skill
Restores HP to the user and adjacent allies. Total HP recovered is equal to the skill's base HP recovery, plus a percentage of the target's max HP.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP cost | 5 | 10 | ||||
HP recovery (base) | 20 | 25 | 30 | 35 | 40 | 60 |
HP recovery (% of max HP) | 12% | 14% | 16% | 18% | 20% | 25% |
Mine | |
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Field Skill
Allows the party to find more items at Mine points. | |
Level | 1 |