Please join this new Discord server!
Page values for "Farmer/Skills/Etrian Odyssey Nexus"
"SkillData_EON" values
26 rows are stored for this pageskill_name | Item Again |
skill_desc | Force Boost For three turns, any item used by the user will activate twice, while only consuming one use of the item. |
skill_class | Farmer |
category | Force Boost |
max_level | 1 |
skill_name | Final Plan |
skill_desc | Force Break Refills all allies' Force gauges, and has a chance to restore any broken Force gauges. |
skill_class | Farmer |
category | Force Break |
body_parts | Head |
max_level | 1 |
param1 | Force Break restore chance |
param1_type | % |
param1_value | 33.0 |
skill_name | Sympathy Pain |
skill_desc | Special Skill Attempts to inflict any ailments or binds the user is afflicted with on all enemies. |
skill_class | Farmer |
category | Novice |
body_parts | Arms |
skill_stats | LUC |
max_level | 6 |
tp_cost | 5 • 5 • 5 • 5 • 5 • 9 |
param1 | Bind/ailment chance |
param2 | Activation speed |
param1_type | % |
param2_type | % |
param1_value | 40.0 • 42.0 • 45.0 • 47.0 • 50.0 • 60.0 |
param2_value | 60.0 • 60.0 • 60.0 • 60.0 • 60.0 • 60.0 |
skill_name | Strange Seeds |
skill_desc | Special Skill At the end of the turn, attempts to inflict one of head, arm, or leg bind on all enemies. |
skill_class | Farmer |
category | Novice |
prereq | Sympathy Pain |
prereq_level | 1 |
body_parts | Arms |
skill_stats | LUC |
max_level | 10 |
tp_cost | 5 • 5 • 5 • 5 • 9 • 9 • 9 • 9 • 9 • 14 |
param1 | Bind chance |
param2 | Activation speed |
param1_type | % |
param2_type | % |
param1_value | 25.0 • 27.0 • 28.0 • 30.0 • 35.0 • 36.0 • 38.0 • 39.0 • 41.0 • 50.0 |
param2_value | 300.0 • 300.0 • 300.0 • 300.0 • 300.0 • 300.0 • 300.0 • 300.0 • 300.0 • 300.0 |
skill_name | Play Possum |
skill_desc | Support Skill Decreases one ally's chance of being targeted by enemies for three turns. |
skill_class | Farmer |
category | Novice |
prereq | Sympathy Pain |
prereq_level | 1 |
body_parts | Head |
max_level | 6 |
tp_cost | 3 • 3 • 3 • 3 • 3 • 5 |
param1 | Target chance decrease |
param2 | Activation speed |
param1_type | % |
param2_type | % |
param1_value | 60.0 • 65.0 • 70.0 • 75.0 • 80.0 • 95.0 |
param2_value | 300.0 • 300.0 • 300.0 • 300.0 • 300.0 • 300.0 • 300.0 • 300.0 • 300.0 • 300.0 |
skill_name | Keen Eye |
skill_desc | Field Skill For a number of steps, displays the locations of all treasure chests, hidden passages, staircases, FOEs, and gathering points on the map. |
skill_class | Farmer |
category | Novice |
max_level | 6 |
tp_cost | 4 • 4 • 4 • 4 • 4 • 8 |
param1 | Duration (steps) |
param1_value | 1.0 • 5.0 • 15.0 • 30.0 • 50.0 • 255.0 |
skill_name | Search Skill |
skill_desc | Field Skill Gives the user a chance to find gatherable items while exploring the labyrinth. |
skill_class | Farmer |
category | Novice |
prereq | Keen Eye |
prereq_level | 2 |
max_level | 8 |
param1 | Activation chance |
param1_type | % |
param1_value | • • • • • • • |
skill_name | Flee |
skill_desc | Escape Skill Consumes party HP to attempt to escape battle and return to the last staircase or Geomagnetic Pole used. Will not consume HP if the escape fails. Always fails against bosses. |
skill_class | Farmer |
category | Novice |
body_parts | Legs |
max_level | 4 |
tp_cost | 3 • 3 • 3 • 7 |
param1 | HP cost |
param2 | Escape chance |
param1_type | % |
param2_type | % |
param1_value | 75.0 • 60.0 • 40.0 • 5.0 |
param2_value | 65.0 • 70.0 • 80.0 • 100.0 |
skill_name | Slap Awake |
skill_desc | Field Skill Revives one dead ally. Can only be used in the field. |
skill_class | Farmer |
category | Novice |
max_level | 4 |
tp_cost | 7 • 7 • 7 • 10 |
param1 | HP recovery |
param1_value | 1.0 • 20.0 • 50.0 • 300.0 |
skill_name | Harvestry |
skill_desc | Field Skill Allows the party to find more items at all gathering points. |
skill_class | Farmer |
category | Novice |
max_level | 1 |
skill_name | Earth's Bounty |
skill_desc | Passive Skill Increases experience gain for the party while the user is alive. |
skill_class | Farmer |
category | Novice |
max_level | 10 |
param1 | EXP increase |
param1_type | % |
param1_value | 9.0 • 10.0 • 12.0 • 13.0 • 15.0 • 16.0 • 18.0 • 19.0 • 21.0 • 30.0 |
skill_name | Rotten Egg |
skill_desc | Debuff Skill Reduces physical and elemental Attack for all enemies. If any enemy is suffering from an ailment, the effect is strengthened. |
skill_class | Farmer |
category | Veteran |
prereq | Strange Seeds; Play Possum |
prereq_level | 3 • 1 |
body_parts | Arms |
max_level | 6 |
tp_cost | 6 • 6 • 6 • 6 • 6 • 10 |
param1 | Enemy ATK decrease |
param2 | Enemy ATK decrease (with ailment) |
param3 | Activation speed |
param1_type | % |
param2_type | % |
param3_type | % |
param1_value | 4.0 • 5.0 • 6.0 • 7.0 • 8.0 • 10.0 |
param2_value | 11.0 • 13.0 • 15.0 • 17.0 • 19.0 • 25.0 |
param3_value | 40.0 • 60.0 • 80.0 • 100.0 • 120.0 • 200.0 |
skill_name | Persistence |
skill_desc | Passive Skill If the user is dead, has a chance to automatically revive themselves with 1 HP at the end of each turn. |
skill_class | Farmer |
category | Veteran |
prereq | Rotten Egg |
prereq_level | 2 |
max_level | 10 |
param1 | Activation chance |
param1_type | % |
param1_value | 3.0 • 4.0 • 5.0 • 6.0 • 8.0 • 9.0 • 10.0 • 11.0 • 12.0 • 15.0 |
skill_name | Waste Not |
skill_desc | Passive Skill Increases item drop rate at the end of battle. |
skill_class | Farmer |
category | Veteran |
max_level | 4 |
param1 | Drop rate increase |
param1_type | % |
param1_value | 10.0 • 15.0 • 20.0 • 30.0 |
skill_name | Stroke of Luck |
skill_desc | Field Skill Gives the user a chance to find consumable items while exploring the labyrinth. |
skill_class | Farmer |
category | Veteran |
prereq | Search Skill |
prereq_level | 3 |
max_level | 8 |
param1 | Activation chance |
param1_type | % |
param1_value | • • • • • • • |
skill_name | Rain or Shine |
skill_desc | Field Skill Nullifies damaging and muddy tiles, and decreases damage taken from FOE field skills. |
skill_class | Farmer |
category | Veteran |
prereq | Flee |
prereq_level | 1 |
max_level | 6 |
tp_cost | 5 • 5 • 5 • 5 • 5 • 10 |
param1 | Duration (steps) |
param1_value | 60.0 • 70.0 • 80.0 • 90.0 • 100.0 • 255.0 |
skill_name | Safe Stroll |
skill_desc | Field Skill Reduces enemy encounter rate for a number of steps. |
skill_class | Farmer |
category | Veteran |
prereq | Rain or Shine |
prereq_level | 2 |
max_level | 6 |
tp_cost | 8 • 8 • 8 • 8 • 8 • 14 |
param1 | Duration (steps) |
param2 | Encounter rate decrease |
param2_type | % |
param1_value | 80.0 • 100.0 • 120.0 • 140.0 • 160.0 • 255.0 |
param2_value | 50.0 • 55.0 • 60.0 • 65.0 • 70.0 • 85.0 |
skill_name | Share the Profits |
skill_desc | Support Skill Consumes the user's TP to restore TP to allies on the same line. |
skill_class | Farmer |
category | Veteran |
body_parts | Arms |
max_level | 8 |
tp_cost | 10 • 14 • 18 • 22 • 26 • 30 • 34 • 50 |
param1 | TP recovery |
param1_value | 5.0 • 7.0 • 9.0 • 11.0 • 13.0 • 15.0 • 17.0 • 25.0 |
skill_name | Brave Heart |
skill_desc | Passive Skill Restores TP to the user at the end of each turn, if they are in the front line and have full HP. Total TP recovered is equal to the skill's base TP recovery, plus a percentage of the user's max TP. |
skill_class | Farmer |
category | Veteran |
max_level | 4 |
param1 | TP recovery (base) |
param2 | TP recovery (% of max TP) |
param2_type | % |
param1_value | 1.0 • 2.0 • 3.0 • 4.0 |
param2_value | 1.0 • 1.0 • 1.0 • 2.0 |
skill_name | Survival Instinct |
skill_desc | Field Skill Restores HP and TP to all allies when gathering. Total HP/TP recovered is equal to the skill's base HP/TP recovery, plus a percentage of the target's max HP/TP. |
skill_class | Farmer |
category | Veteran |
prereq | Earth's Bounty |
prereq_level | 3 |
max_level | 6 |
tp_cost | 6 • 6 • 6 • 6 • 6 • 13 |
param1 | HP recovery (base) |
param2 | HP recovery (% of max HP) |
param3 | TP recovery (base) |
param4 | TP recovery (% of max TP) |
param2_type | % |
param4_type | % |
param1_value | 10.0 • 15.0 • 20.0 • 25.0 • 30.0 • 50.0 |
param2_value | 25.0 • 27.0 • 29.0 • 31.0 • 33.0 • 50.0 |
param3_value | 3.0 • 4.0 • 5.0 • 6.0 • 7.0 • 10.0 |
param4_value | 3.0 • 4.0 • 5.0 • 6.0 • 7.0 • 10.0 |
skill_name | Lullaby |
skill_desc | Special Skill Puts the user to sleep, and attempts to put all enemies to sleep in the process. |
skill_class | Farmer |
category | Master |
prereq | Persistence |
prereq_level | 2 |
body_parts | Head |
skill_stats | LUC |
max_level | 6 |
tp_cost | 9 • 9 • 9 • 9 • 9 • 14 |
param1 | Sleep chance |
param2 | Activation speed |
param1_type | % |
param2_type | % |
param1_value | 50.0 • 52.0 • 55.0 • 57.0 • 60.0 • 75.0 |
param2_value | 20.0 • 20.0 • 20.0 • 20.0 • 20.0 • 200.0 |
skill_name | Labour Song |
skill_desc | Field Skill Restores 1 TP to all allies after a certain number of steps while walking through the labyrinth. |
skill_class | Farmer |
category | Master |
prereq | Lullaby |
prereq_level | 3 |
max_level | 8 |
param1 | Steps to restore |
param1_value | 12.0 • 11.0 • 10.0 • 9.0 • 8.0 • 7.0 • 6.0 • 3.0 |
skill_name | Dissection |
skill_desc | Passive Skill Restores all allies' Force gauges when the user defeats an enemy. |
skill_class | Farmer |
category | Master |
prereq | Waste Not |
prereq_level | 2 |
max_level | 6 |
tp_cost | 6 • 6 • 6 • 6 • 6 • 13 |
param1 | Force gauge recovery |
param1_type | % |
param1_value | 3.0 • 4.0 • 5.0 • 6.0 • 7.0 • 10.0 |
skill_name | Harvest Festival |
skill_desc | Attack Skill Deals melee Cut damage to all enemies. If the enemy has a bind, increases damage dealt, and attempts to kill the target instantly. |
skill_class | Farmer |
category | Master |
body_parts | Arms |
skill_stats | STR • LUC |
max_level | 10 |
tp_cost | 12 • 12 • 12 • 12 • 18 • 18 • 18 • 18 • 18 • 28 |
param1 | Damage |
param2 | Damage vs. bound enemy |
param3 | Instant kill chance |
param4 | Activation speed |
param5 | Accuracy |
param1_type | % |
param2_type | % |
param3_type | % |
param4_type | % |
param5_type | % |
param1_value | 125.0 • 129.0 • 133.0 • 137.0 • 152.0 • 160.0 • 168.0 • 176.0 • 184.0 • 250.0 |
param2_value | 438.0 • 452.0 • 466.0 • 480.0 • 532.0 • 560.0 • 588.0 • 616.0 • 644.0 • 875.0 |
param3_value | 25.0 • 26.0 • 27.0 • 28.0 • 32.0 • 34.0 • 36.0 • 38.0 • 40.0 • 50.0 |
param4_value | 50.0 • 50.0 • 50.0 • 50.0 • 50.0 • 50.0 • 50.0 • 50.0 • 50.0 • 50.0 |
param5_value | 90.0 • 90.0 • 90.0 • 90.0 • 90.0 • 90.0 • 90.0 • 90.0 • 90.0 • 90.0 |
skill_name | Nature's Bounty |
skill_desc | Field Skill Gives a chance to find rare items when gathering. |
skill_class | Farmer |
category | Master |
prereq | Survival Instinct |
prereq_level | 2 |
max_level | 4 |
param1 | Rare items found |
param1_value | 1.0 • 2.0 • 3.0 • 4.0 |
skill_name | Double Crop |
skill_desc | Field Skill When gathering items, the user has a chance to immediately gather a second time from the same spot. Can only activate once per gathering attempt. |
skill_class | Farmer |
category | Master |
prereq | Nature's Bounty |
prereq_level | 2 |
max_level | 8 |
param1 | Activation chance |
param1_type | % |
param1_value | 16.0 • 19.0 • 22.0 • 25.0 • 28.0 • 31.0 • 34.0 • 50.0 |