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Drilldown: SkillData EON
From Etrian Odyssey Wiki
Choose a table:
- ClassStats EMD (990)
- ClassStats EMD2 (1485)
- ClassStats EO1 (891)
- ClassStats EO2 (1188)
- ClassStats EO2U (1485)
- ClassStats EO3 (1188)
- ClassStats EO4 (990)
- ClassStats EO5 (2673)
- ClassStats EON (2470)
- ClassStats EOU (1089)
- SkillData EO2U (415)
- SkillData EO5 (300)
- SkillData EON (499)
- SkillData EOU (264)
- WeaponData EO5 (2)
Use the filters below to narrow your results.
Aegis (1) ·
Ally Shield (1) ·
Avenger (1) ·
Blood Edge (1) ·
Charge Edge (1) ·
Cool Edge (1) ·
Elemental ATK Up (1) ·
Elemental DEF Up (1) ·
En Garde (1) ·
Fire Wall (1) ·
Fortify (1) ·
Front Guard (1) ·
Full Guard (1) ·
Heal Guard (1) ·
Healing Wall (1) ·
HP Up (2) ·
Ice Wall (1) ·
Impulse Edge (1) ·
Intercooler (1) ·
Keep Guard (1) ·
Line Divide (1) ·
Massive Edge (1) ·
Natural Edge (1) ·
Overheat Guard (1) ·
Physical DEF Up (1) ·
Pre-Provoke (1) ·
Provoke (1) ·
Rear Guard (2) ·
Recovery Guard (1) ·
Sharp Edge (1) ·
Shield Protect (1) ·
Shield Rush (1) ·
Status DEF Up (1) ·
Trip Edge (1) ·
Volt Wall (1)
None (2) ·
Aegis (1) ·
Assault Drive (1) ·
Blood Edge (1) ·
Cell Divide (1) ·
Cool Edge (1) ·
Fire Wall; Ice Wall; Volt Wall (1) ·
Fortify (1) ·
Front Guard (1) ·
Heat Sink; Overheat Guard (1) ·
Line Divide (1) ·
Massive Edge (1) ·
Provoke (1) ·
Rear Guard (1) ·
Recovery Guard (1) ·
Sharp Edge; Natural Edge (1) ·
Shield Smite (1) ·
Trip Edge (1)
Activation chance (1) ·
ATK increase (1) ·
Bind/ailment resistance increase (1) ·
Damage (2) ·
Damage decrease (1) ·
Defence increase (1) ·
Elemental ATK increase (1) ·
Elemental damage decrease (1) ·
Fire damage decrease (1) ·
HP recovery (base) (2) ·
Ice damage decrease (1) ·
Max HP increase (2) ·
Physical damage decrease (1) ·
Volt damage decrease (1)
None (2) ·
Accuracy (1) ·
Activation speed (1) ·
Cooldown (turns) (1) ·
Damage increase (1) ·
Duration (turns) (1) ·
Enemy physical ATK decrease (1) ·
Fire damage absorption (1) ·
Healing power (1) ·
HP recovery (% of damage dealt) (1) ·
HP recovery (% of max HP) (2) ·
Ice damage absorption (1) ·
Leg bind chance (1) ·
Max cooldown decrease (1) ·
Splash damage (1) ·
Target chance increase (1) ·
TP recovery (1) ·
Volt damage absorption (1)
Showing below up to 204 results in range #1 to #204.
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