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Drilldown: SkillData EO2U
From Etrian Odyssey Wiki
Choose a table:
- ClassStats EMD (990)
- ClassStats EMD2 (1485)
- ClassStats EO1 (891)
- ClassStats EO2 (1188)
- ClassStats EO2U (1485)
- ClassStats EO3 (1188)
- ClassStats EO4 (990)
- ClassStats EO5 (2673)
- ClassStats EON (2470)
- ClassStats EOU (1089)
- SkillData EO2U (415)
- SkillData EO5 (300)
- SkillData EON (499)
- SkillData EOU (264)
- WeaponData EO5 (2)
Use the filters below to narrow your results.
Arm Strike (1) ·
Beheading Cut (1) ·
Berserk (1) ·
Blind Arrow (1) ·
Blood Fortune (1) ·
Burst Shot (1) ·
Dauntless Order (1) ·
Energy Ensemble (1) ·
Fire Wall (1) ·
Full Slash (1) ·
High Regen (1) ·
Hit-Taker (1) ·
Holy Crown (1) ·
Ice Wall (1) ·
Insight Melody (1) ·
Lightfoot Melody (1) ·
Paralysis Arrow (1) ·
Peerless Combo (1) ·
Protect Order (1) ·
Sleep Arrow (1) ·
Sneak Attack (1) ·
Volt Wall (1)
Attack Order; Guard Order (1) ·
Beast Dance; Savage Rush (1) ·
Bow Mastery (1) ·
Charged Fire; Charged Ice; Charged Volt (1) ·
Clear Stance (1) ·
Drawing Stance (1) ·
Holy Crown (1) ·
Loyalty Mastery (1) ·
Order Mastery (1) ·
Overkiller (1) ·
Peerless Stance (1) ·
Phys DEF Up (1) ·
Revive (1) ·
Risk Perception (1) ·
Shield Mastery (1) ·
Song Mastery (1) ·
Warrior Song; Shelter Song (1)
Accuracy increase (1) ·
Activation chance (1) ·
Damage (4) ·
Damage decrease (1) ·
Damage decrease per hit (1) ·
Damage per hit (enemies) (1) ·
Evasion increase (1) ·
Fire damage decrease (1) ·
Healing power increase (1) ·
HP cost (% of current HP) (1) ·
HP recovery (base) (2) ·
Ice damage decrease (1) ·
Preemptive strike chance increase (1) ·
TP recovery (base) (1) ·
Volt damage decrease (1)
Activation speed (2) ·
Arm bind chance (1) ·
Attacks taken (1) ·
Bind/ailment chance (1) ·
Bind/ailment chance increase (1) ·
Bind/ailment recovery rate increase (1) ·
Blind chance (1) ·
Damage per hit (allies) (1) ·
DEF decrease (1) ·
Duration (steps) (1) ·
Duration (turns) (2) ·
Fire damage absorption (1) ·
HP recovery on activation (1) ·
Ice damage absorption (1) ·
Paralysis chance (1) ·
Sleep chance (1) ·
TP recovery (% of TP used) (1) ·
Volt damage absorption (1)
Showing below up to 250 results in range #1 to #250.
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