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EON/War Magus/Skills
From Etrian Odyssey Wiki
< EON
This page details full data for the War Magus' skills in Etrian Odyssey Nexus.
Force skills (Lv. 1)
War Edge Power 巫剣の力 | |
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Force Boost For 3 turns, War Edge skill effects occur even if the targets have no ailments. Envelop your sword with advanced War Lore, drawing out its inner power. | |
Fairy Robe 大巫術:精霊衣 | |
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Force Break Restores party HP and binds/ailments. Voids negative effects this turn. Nulls binds, ailments, stuns, instakills, and debuffs.
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Level | 1 |
Healing Power | 500% |
Novice skills (Lv. 1)
War Heal 巫術:再生 | ||||||||||
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Heal Skill (War Lore) Restores HP to 1 ally at start of turn, then again at end of turn. Restore allies' HP with War Lore.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP Cost | 3 | 5 | 8 | |||||||
Healing Power | 45% | 49% | 53% | 57% | 75% | 80% | 85% | 90% | 95% | 125% |
War Heal Line 巫術:再生帯 | ||||||||||
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Heal Skill (War Lore) Restores HP to ally line at start of turn, then again at end of turn. Restore allies' HP with War Lore.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP Cost | 7 | 10 | 15 | |||||||
Healing Power | 40% | 43% | 46% | 49% | 60% | 63% | 66% | 69% | 72% | 95% |
Random Disease 巫術:乱疫 | ||||||||
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Support Skill (War Lore) May cause poison, paralysis, blind, sleep, or curse to 1 enemy. Use War Lore to cause sickness to target.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP Cost | 3 | 6 | 10 | |||||
Infliction Rate | 45% | 46% | 48% | 53% | 54% | 56% | 57% | 65% |
Poison Damage | 20 | 23 | 26 | 35 | 38 | 41 | 44 | 55 |
Activation Speed | 80% |
Strength Slash 巫剣:霊攻衰斬 | ||||||
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Attack Skill: ATK Debuff (Sword/War Edge) Melee cut to 1 enemy. If the target has an ailment, lowers ATK for 7 turns. Hit the enemy with a War Lore-imbued sword. Effective against enemies resistant to physical attacks.
Prerequisite skill(s):
| ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP Cost | 5 | 10 | ||||
Damage | 160% | 170% | 180% | 190% | 200% | 250% |
Enemy ATK Decrease | 10% | 11% | 12% | 13% | 14% | 20% |
Accuracy | 115% |
Guard Slash 巫剣:霊防衰斬 | ||||||
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Attack Skill: DEF Debuff (Sword/War Edge) Melee cut to 1 enemy. If the target has an ailment, lowers DEF for 7 turns. Hit the enemy with a War Lore-imbued sword. Effective against enemies resistant to physical attacks.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP Cost | 5 | 10 | ||||
Damage | 160% | 170% | 180% | 190% | 200% | 250% |
Enemy DEF Decrease | 15% | 17% | 19% | 21% | 23% | 30% |
Accuracy | 115% |
Displace 巫術:転移 | ||||
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Support Skill (War Lore) May transfer 1 ally's binds/ailments to 1 enemy. Transfer bad effects to the enemy with War Lore.
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Level | 1 | 2 | 3 | 4 |
TP Cost | 8 | 12 | ||
Infliction Rate | 20% | 25% | 30% | 50% |
Activation Speed | 80% |
Vampire 吸命 | ||||||
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Heal Skill When damage is dealt to an enemy with a status ailment, user's line recovers HP. Attack the enemy. Even if they are instakilled, HP will be restored. Can only activate once per turn.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
Healing Power | 50% | 54% | 58% | 62% | 66% | 90% |
War Edge Master 巫剣マスタリー | ||||||||
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Support Skill: Mastery Enables War Edge skills with staves. Sword: Max TP up. Staff: Raises damage. A self-taught technique that combines knowledge of staff and sword.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
ATK Increase (Staff) | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 15% |
Max TP Increase (Sword) | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 25% |
Take 採取 | |
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Gathering Skill Increases material yield from taking in the labyrinth. -- | |
Veteran skills (Lv. 20)
War Revive 巫術:反魂 | ||||||||||
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Heal Skill (War Lore) May revive 1 ally at start of turn, with another chance at end of turn. Restore allies' HP with War Lore.
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP Cost | 9 | 16 | 25 | |||||||
Turn-start HP Recovery | 1 | 10 | 20 | 30 | 70 | 80 | 90 | 100 | 110 | 200 |
Turn-end Revival Chance | 25% | 29% | 33% | 37% | 52% | 57% | 62% | 67% | 72% | 100% |
Artery 巫術:脈動 | ||||||
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Heal Skill: Heal Buff (War Lore) For 3 turns, party members recover HP after acting, once per turn. Restore allies' HP with War Lore.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP Cost | 8 | 15 | ||||
Healing Power | 25% | 27% | 30% | 32% | 35% | 50% |
Activation Speed | 40% | 60% | 80% | 100% | 120% | 200% |
War Response 巫術:呼応 | ||||||
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Heal Skill: Heal Debuff (War Lore) For 3 turns, party recovers HP when target enemy acts. Restore allies' HP with War Lore. Can only activate once per turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP Cost | 7 | 13 | ||||
Healing Power | 20% | 22% | 24% | 26% | 28% | 40% |
Activation Speed | 40% | 60% | 80% | 100% | 120% | 200% |
Headcut 巫剣:霊封頭斬 | ||||||||
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Attack Skill (Sword/War Edge) Melee cut to 1 enemy. If the target has an ailment, may bind head. Hit the enemy with a War Lore-imbued sword. Effective against enemies resistant to physical attacks.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP Cost | 7 | 11 | 16 | |||||
Damage | 190% | 198% | 206% | 230% | 238% | 246% | 254% | 300% |
Head Bind Infliction Rate | 55% | 57% | 59% | 66% | 69% | 72% | 75% | 85% |
Accuracy | 115% |
Armcut 巫剣:霊封腕斬 | ||||||||
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Attack Skill (Sword/War Edge) Melee cut to 1 enemy. If the target has an ailment, may bind arms. Hit the enemy with a War Lore-imbued sword. Effective against enemies resistant to physical attacks.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP Cost | 7 | 11 | 16 | |||||
Damage | 190% | 198% | 206% | 230% | 238% | 246% | 254% | 300% |
Arm Bind Infliction Rate | 55% | 57% | 59% | 66% | 69% | 72% | 75% | 85% |
Accuracy | 115% |
Legcut 巫剣:霊封脚斬 | ||||||||
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Attack Skill (Sword/War Edge) Melee cut to 1 enemy. If the target has an ailment, may bind legs. Hit the enemy with a War Lore-imbued sword. Effective against enemies resistant to physical attacks.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP Cost | 7 | 11 | 16 | |||||
Damage | 190% | 198% | 206% | 230% | 238% | 246% | 254% | 300% |
Leg Bind Infliction Rate | 55% | 57% | 59% | 66% | 69% | 72% | 75% | 85% |
Accuracy | 115% |
Rouse 奮起 | ||||
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Support Skill When user's Force Gauge rises, the fill amount is boosted per bound enemy. Heighten one's consciousness by ascertaining when to strike.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
Force Gauge Restore | 2% | 3% | 4% | 6% |
HP Up HPブースト | ||||||||
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Support Skill: Stats Increases maximum HP. Build up your vitality. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Max HP Increase | 5% | 6% | 7% | 11% | 12% | 13% | 14% | 20% |
Status DEF Up 抑制防御ブースト | ||||||||
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Support Skill: Stats Increases bind/ailment resistance. Increases resistance to head/arm/leg bind, petrification, curse, sleep, panic, paralysis, poison, and blindness. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Bind/ailment Resistance Increase | 8% | 9% | 10% | 15% | 16% | 17% | 18% | 25% |
Master skills (Lv. 40)
War Heal All 巫術:再生陣 | ||||||||||
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Heal Skill (War Lore) Restores party HP at start of turn, then again at end of turn. Restore allies' HP with War Lore.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP Cost | 15 | 21 | 30 | |||||||
Healing Power | 35% | 37% | 39% | 41% | 48% | 50% | 52% | 54% | 56% | 70% |
Barrier 巫術:結界 | ||||||||||
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Defense Skill (War Lore) May void binds, ailments, and debuffs to the party this turn. Use War Lore to protect the party.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP Cost | 10 | 15 | 20 | |||||||
Activation Chance | 70% | 71% | 73% | 74% | 79% | 81% | 82% | 84% | 85% | 90% |
Maximum Activations | 1 | 2 | 3 |
Ailing Slash 巫剣:霊攻大斬 | ||||||
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Attack Skill (Sword/War Edge) Melee cut attack to 1 enemy. Stronger if the target has an ailment. Hit the enemy with a War Lore-imbued sword. Effective against enemies resistant to physical attacks.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP Cost | 15 | 24 | ||||
Damage | 170% | 180% | 190% | 200% | 210% | 260% |
Damage Vs. Ailing Enemy | 425% | 450% | 475% | 500% | 525% | 650% |
Accuracy | 115% |
Mind Drain 吸気 | ||||||
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Heal Skill If an enemy is both bound and ailing, damaging it restores TP to user's line. Attack the enemy. Even if they are instakilled, TP will be restored. Can only activate once per turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
Healing Power | 2% | 3% | 4% | 5% | 6% | 10% |
TP Recovery (Base Value) | 1 | 3 |
Epidemic 発疫 | ||||
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Support Skill When performing a normal attack, may poison, paralyze, blind, sleep, or curse. Imbue your sword with War Lore that brings disaster to whoever is slashed with it.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
Infliction Rate | 1% | 2% | 3% | 4% |
Poison Damage | 20 | 25 | 30 | 45 |
Phys ATK Up 物理攻撃ブースト | ||||||||
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Support Skill: Stats Raises physical ATK. Increases strength of cut/stab/bash attacks. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Physical ATK Increase | 4% | 5% | 6% | 9% | 10% | 11% | 12% | 15% |