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EON/Hero/Skills
This page details full data for the Hero's skills in Etrian Odyssey Nexus. Skills from other classes can be used by assigning a subclass to the character.
Force skills (Lv. 1)
Brave Heart ブレイブハート | |
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Force Boost For 3 turns, user's Afterimages are more likely to spawn and have greater ATK. When the user exits Force Boost, Afterimage ATK returns to normal. For three turns, increases the chance of creating afterimages, and afterimages' attack power and action speed. (check this) | |
Level | 1 |
Afterimage Chance Increase | 50% |
Afterimage ATK Increase | 135% |
Afterimage Action Speed Increase | 100% |
Miracle Edge ミラクルエッジ | |||
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Force Break Ranged cut to all enemies, then restores party HP beyond MAX. Surplus HP disappears at end of turn. Deals melee Cut damage to all enemies. Restores HP to all allies. Can heal past the target's maximum HP; excess HP is lost at the end of the turn.
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Level | 1 | 2 | 3 |
Damage | 700% | 1100% | 1500% |
Accuracy | 300% | ||
Healing Power | 75% | ||
Excess HP Maximum | 75% |
Novice skills (Lv. 1)
Afterimage 残影 | ||||||||||
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Support Skill If user attacks with a skill, an Afterimage may appear in an open slot. Next turn, Afterimage repeats the attack that created it. Disappears at end of turn. Will not activate on follow-ups/counters. When the user uses an attack skill, they may create an afterimage in an empty party slot. On the following turn, the afterimage will attack with the skill that created it, and disappear at the end of that turn. | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Afterimage HP (% Of User's Current HP) | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 100% |
Activation Chance | 13% | 16% | 19% | 22% | 25% | 28% | 31% | 34% | 37% | 50% |
Mirage Sword ミラージュソード | ||||||
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Attack Skill (Sword) Ranged cut to 1 enemy. High chance of creating an Afterimage. Throw the Afterimage's blade at the enemy. Deals melee Cut damage to one enemy. Increases the user's chance of creating an afterimage.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP Cost | 4 | 7 | ||||
Damage | 180% | 187% | 194% | 201% | 208% | 245% |
Afterimage Chance Increase | 40% | 65% | ||||
Activation Speed | 110% |
Wide Bravery ブレイブワイド | ||||||||
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Attack Skill (Sword) Powerful cut to an enemy. If target hasn't acted yet, hits all enemies. Hit-all effect triggers even if the target failed to act due to binds or ailments. Deals melee Cut damage to one enemy. If it attacks before the target can act, it instead strikes all enemies.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP Cost | 5 | 9 | 14 | |||||
Damage | 240% | 247% | 254% | 284% | 291% | 298% | 305% | 360% |
Activation Speed | 80% | |||||||
Accuracy | 95% |
Frigid Slash 凍砕斬 | ||||||
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Attack Skill (Katana) Melee cut/ice attack to an enemy. Deals splash damage to adjacent targets. If you're in Swift Stance, this attack makes a critical hit. Deals melee Cut/Ice damage to one enemy, with splash damage to other enemies on the same line.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP Cost | 6 | 13 | ||||
Damage | 220% | 230% | 240% | 250% | 260% | 330% |
Splash Damage | 50% | |||||
Activation Speed | 90% |
Encourage 鼓舞 | ||||||||
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Heal Skill If user attacks with a skill, restores HP to the entire party. Will not activate on Links, follow-up attacks, or counterattacks. Heal rate is based on user's MAX HP. When the user uses an attack skill, restores HP to all allies. Total HP recovered is equal to the skill's base HP recovery, plus a percentage of the target's max HP. Does not activate for regular attacks, or attacks activated by Link, Chase, or counterattack skills. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
HP Recovery (Base Value) | 7 | 8 | 9 | 11 | 12 | 13 | 14 | 15 |
HP Recovery (% Of Max HP) | 1% | 3% | 6% |
Heroic Bonds 勇者の絆 | ||||||
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Support Skill While party HP remains above a certain threshold, user's ATK and act speed rise. Trust in reliable allies, and focus on attacking the enemy. When the HP of all allies is above a certain threshold, increases the user's attack and action speed. Affects all forms of damage. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
HP Threshold | 90% | 88% | 86% | 84% | 82% | 75% |
ATK Increase | 110% | 111% | 112% | 113% | 114% | 120% |
Action Speed Increase | 115% | 117% | 119% | 121% | 123% | 130% |
Physical Shield シールドアーツ | ||||||||||
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Attack Skill (Shield) Slow bash attack to 1 enemy. Party's physical DEF rises until activation. The higher your shield defense, the stronger the attack. Deals melee Bash damage to one enemy. Increases physical defence for all allies until it activates.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP Cost | 5 | 8 | 15 | |||||||
Damage | 200% | 205% | 210% | 215% | 240% | 245% | 250% | 255% | 260% | 300% |
Physical DEF Increase | 85% | 84% | 83% | 82% | 79% | 78% | 77% | 76% | 75% | 70% |
Activation Speed | 3% | |||||||||
Accuracy | 198% |
Clear Mind 心頭滅却 | ||||
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Heal Skill Removes user's binds/ailments and restores some TP. Must have at least one bind/ailment. If they recover before skill activation, TP recovery will be canceled. Removes ailments and a number of binds from the user, and restores their TP. Total TP recovered is equal to the skill's base TP recovery, plus a percentage of the target's max TP. Can only be used if the user has at least one bind or ailment. Fails if the user's binds and ailments are all removed before it activates. | ||||
Level | 1 | 2 | 3 | 4 |
TP Cost | 2 | 5 | ||
Binds Removed | 1 | 3 | ||
TP Recovery (Base Value) | 2 | 5 | 8 | 15 |
TP Recovery (% Of Maximum TP) | 2% | 5% |
Chop 伐採 | |
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Gathering Skill Increases material yield from chopping in the labyrinth. -- Allows the party to find more items at Chop points. | |
Veteran skills (Lv. 20)
Charge Image シャドウチャージ | ||||||
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Support Skill Dispel all Afterimages to raise user's ATK and spawn rate until end of next turn. The number of dispelled Afterimages does not matter. Removes all afterimages to increase the user's attack and afterimage creation chance until the end of the following turn. Affects all forms of damage. The number of afterimages dismissed does not affect the power of this skill.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP Cost | 3 | 7 | ||||
ATK Increase | 35% | 38% | 41% | 45% | 49% | 70% |
Afterimage Chance Increase | 35% | 38% | 41% | 45% | 49% | 70% |
Activation Speed | 200% | 150% | 100% | 70% | 40% | 1% |
Graceful Image 恵影 | ||||||||
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Heal Skill If user uses a skill while an Afterimage is in play, some of the used TP is restored. Use your Afterimage to ease the mental strain of using skills. If the user uses a skill while an afterimage is present, restores a portion of the TP consumed. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP Recovery | 20% | 23% | 26% | 29% | 32% | 35% | 38% | 50% |
Spark Blade ショックスパーク | ||||||||
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Attack Skill (Sword) Melee cut to 1 enemy. May follow up with a ranged volt attack to all enemies. The higher the cut resistance of the target, the stronger the follow-up volt. Deals melee Cut damage to one enemy, then deals follow-up ranged Volt damage to all enemies. The higher the target's Cut resistance is, the higher the Volt damage will be.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP Cost | 9 | 13 | 17 | |||||
Cut Damage | 125% | 130% | 135% | 150% | 155% | 160% | 165% | 200% |
Volt Damage | 100% | 103% | 106% | 118% | 121% | 124% | 127% | 150% |
Cut Accuracy | 110% | |||||||
Volt Accuracy | 130% | |||||||
Activation Speed | 60% |
Burst Blade バーストブレイド | ||||||||
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Attack Skill (Sword) 2-3 cuts to 1 enemy. The more enemies there are, the more hits it can do. Rend the enemy with a powerful slice. The more enemies you face, the sharper your moves become. Deals melee Cut damage to a number of random enemies. The number of attacks dealt is a random number between 2 and (3 + number of enemies).
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP Cost | 10 | 14 | 18 | |||||
Damage | 125% | 129% | 133% | 145% | 149% | 153% | 157% | 185% |
Activation Speed | 70% | |||||||
Accuracy | 95% |
Heroic Steel 勇者の証 | ||||||
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Support Skill While party HP lies below a certain threshold, user's DEF and draw rate rise. When your ally is in danger, steel yourself and divert the enemy's attention. When the HP of all allies is below a certain threshold, increases the user's defense and chance of being targeted by enemies. Affects all forms of damage. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
HP Threshold | 30% | 32% | 34% | 36% | 38% | 50% |
DEF Increase | 15% | 17% | 19% | 21% | 23% | 30% |
Target Chance Increase | 6% | 8% | 10% | 12% | 14% | 20% |
Great Bravery 大勇 | ||||||||
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Support Skill If an ally below a certain HP threshold is hit, user may take damage in their stead. If you have an Afterimage in play, it will jump in to take damage before you. When an ally whose HP is below a certain threshold is attacked, there is a chance that the user (or their afterimage, if present) will take the hit instead. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
HP Threshold | 11% | 13% | 15% | 17% | 19% | 21% | 23% | 34% |
Activation Chance | 5% | 7% | 10% | 12% | 15% | 17% | 20% | 30% |
Elemental Shield シールドマテリア | ||||||||||
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Attack Skill (Shield) Slow bash attack to 1 enemy. Party's elemental DEF rises until activation. The higher your shield defense, the stronger the attack. Deals melee Bash damage to one enemy. Increases elemental defence for all allies until it activates.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP Cost | 5 | 8 | 15 | |||||||
Damage | 200% | 205% | 210% | 215% | 240% | 245% | 250% | 255% | 260% | 300% |
Elemental DEF Increase | 85% | 84% | 83% | 82% | 79% | 78% | 77% | 76% | 75% | 70% |
Activation Speed | 3% | |||||||||
Accuracy | 198% |
Fervor 気負い | ||||
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Support Skill Transfers binds/ailments from user's line to the user, then raises Force Gauge. If the bind/ailment cannot be transferred, the Force Gauge will not increase. Transfers binds and ailments from allies on the user's line to the user, and restores the user's Force gauge. Fails if allies' binds and ailments are all removed before it activates. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
TP Cost | 3 | 5 | ||
Force Gauge Restore | 10% | 13% | 16% | 25% |
Activation Speed | 50% |
New Challenger 新たな強敵 | ||||||
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Field Skill Lures foes into battle, with higher chance of Rare Breed. May chain encounters. Coerces enemies to come closer. Ineffective if none are around. Immediately begins a battle, with an increased chance of finding rare breeds. When a battle ends, there is a chance to immediately enter a new one. Fails if battles cannot occur at the current location. | ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP Cost | 2 | 5 | ||||
Minimum Battles | 1 | 3 | ||||
Maximum Battles | 3 | 4 | 5 | 6 | 7 | 10 |
Rare Breed Chance Increase | 1% | 2% | 3% | 4% | 5% | 10% |
Master skills (Lv. 40)
Dark Image 濃影 | ||||||||||
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Support Skill User's Afterimage may not dissipate at end of turn. Suppresses the dissipation of an Afterimage, allowing it to act again. Gives a chance to prevent afterimages from disappearing at the end of the turn. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Activation Chance | 11% | 12% | 14% | 15% | 17% | 18% | 20% | 21% | 23% | 34% |
Act Breaker アクトブレイカー | ||||||||
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Attack Skill (Sword) Melee cut attack to 1 enemy. May stun. Stun chance increases the more HP the target has remaining. Deals melee Cut damage to one enemy. Attempts to stun the target. The higher the target's HP is, the higher the stun chance becomes.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP Cost | 14 | 18 | 24 | |||||
Damage | 290% | 302% | 314% | 354% | 366% | 378% | 390% | 470% |
Stun Chance | 60% | 75% | 100% | |||||
Activation Speed | 150% |
Regiment Rave レジメントレイブ | ||||||||
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Attack Skill (Sword) Melee cut/fire attack to 1 enemy at end of turn. The more damage your allies do to the target in the meantime, the stronger this attack becomes. Deals melee Cut/Fire damage to one enemy at the end of the turn. Damage dealt is increased based on the damage dealt by allies who attack before this activates, up to a certain limit.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP Cost | 18 | 25 | 32 | |||||
Minimum Damage | 250% | 260% | 270% | 300% | 310% | 320% | 330% | 400% |
Maximum Damage | 500% | 527% | 556% | 648% | 678% | 710% | 743% | 1000% |
Accuracy | 110% |
Force Gift フォースギフター | ||||||
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Attack Skill (Sword) Cut to 1 enemy, raising the Force Gauge of allies in the same line. Your own Force Gauge does not increase with this attack. Deals melee Cut damage to one enemy. Restores the Force gauges of allies on the user's line, but not the user.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP Cost | 12 | 20 | ||||
Damage | 200% | 215% | 230% | 245% | 260% | 320% |
Force Gauge Restore | 7% | 14% |
Retain Force フォースセイブ | ||||
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Support Skill When user's Force Boost ends naturally, the gauge will not be fully depleted. Control the flame in your heart to maintain your own morale. When the user's Force Boost expires, their Force gauge is restored. Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 |
Force Gauge Restore | 5% | 10% | 15% | 25% |
Guard Rush ガードラッシュ | ||||||||||
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Attack/Defense Skill (Shield) This turn, hits to the party are partially blocked. Bash to 1 enemy at end of turn. Cooldown: [F8 5B][61 02][F6 01] turns. Power based on shield DEF and number of hits blocked. If no hits are blocked, no bash occurs. Deals melee Bash damage to one enemy. Increases all forms of defence for all allies until it activates. Each time an ally is attacked while under the effect of Guard Rush, Guard Rush's damage is increased.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP Cost | 25 | 32 | 40 | |||||||
Damage | 250% | 275% | 300% | 325% | 350% | 375% | 400% | 425% | ||
Damage Decrease | 20% | 22% | 24% | 26% | 28% | 30% | 32% | 34% | ||
Cooldown (Turns) | 9 | 8 | 6 | |||||||
Activation Speed | 1% | |||||||||
Accuracy | 250% |
References
- Datamining and tips for Hero by Rea
- Common Passives Data by Rea
- Skill Data for Hero by Hououin Makise/Rea
- Skill simulator