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EON/Arcanist/Skills
This page details full data for the Arcanist's skills in Etrian Odyssey Nexus. Skills from other classes can be used by assigning a subclass to the character.
Force skills (Lv. 1)
Circle Paradise 方陣護持 | |
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Force Boost For three turns, user's bind/ailment rate rises, and Circles will not be dismissed. While this is active, all Circles will remain set with their current duration, even if they were created by someone else.
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Level | 1 |
Bind/Ailment Infliction Rate Increase | 40% |
Releasal Spell 解魔の札 | |
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Force Break Removes all enemy buffs, and reverts their bind/ailment resistances to default. -- Removes all buffs and accumulated bind/ailment resistance from one enemy.
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Novice skills (Lv. 1)
Circle Boon 陣回復 | ||||
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Heal Skill While user's Circle is active, restores HP to party at the end of each turn. Harness the earth's energy through your Circle, creating a restorative aura. Restores HP to all allies at the end of each turn while a Circle is active.
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Level | 1 | 2 | 3 | 4 |
Healing Power | 15% | 20% | 25% | 40% |
Dismiss Heal 破陣:命脈活性 | ||||||||||
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Heal Skill (Dismissal) Dismisses the active Circle to restore some HP to the entire party. Return the Circle's power to the earth, healing your party's wounds. Dispels the currently active Circle to restore HP to the party. Can only be used while a Circle is active.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP Cost | 4 | 12 | 24 | |||||||
Healing Power | 80% | 84% | 88% | 92% | 135% | 140% | 145% | 150% | 155% | 220% |
Activation Speed | 200% |
Chain Circle 腕封の方陣 | ||||||||
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Support Skill (Circle) Sets a Circle that, for 3 turns, may bind arms of all enemies at end of each turn. If you already have a Circle set, this one will overwrite it. If you get KO'd, the Circle will disappear. Activates a Circle that lasts three turns, which attempts to bind the arms of each enemy at the end of each turn.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP Cost | 8 | 12 | 18 | |||||
Arm Bind Infliction Rate | 20% | 21% | 22% | 26% | 27% | 28% | 29% | 35% |
Activation Speed | 10% |
Snare Circle 脚封の方陣 | ||||||||
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Support Skill (Circle) Sets a Circle that, for 3 turns, may bind legs of all enemies at end of each turn. If you already have a Circle set, this one will overwrite it. If you get KO'd, the Circle will disappear. Activates a Circle that lasts three turns, which attempts to bind the legs of each enemy at the end of each turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP Cost | 8 | 12 | 18 | |||||
Leg Bind Infliction Rate | 20% | 21% | 22% | 26% | 27% | 28% | 29% | 35% |
Activation Speed | 10% |
Nerve Circle 麻痺の方陣 | ||||||||
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Support Skill (Circle) Sets a Circle that, for 3 turns, may paralyze all enemies at end of each turn. If you already have a Circle set, this one will overwrite it. If you get KO'd, the Circle will disappear. Activates a Circle that lasts three turns, which attempts to paralyse each enemy at the end of each turn.
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP Cost | 7 | 10 | 15 | |||||
Paralysis Infliction Rate | 25% | 26% | 27% | 31% | 32% | 33% | 34% | 40% |
Activation Speed | 10% |
Curse Circle 呪いの方陣 | ||||||||
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Support Skill (Circle) Sets a Circle that, for 3 turns, may curse all enemies at end of each turn. If you already have a Circle set, this one will overwrite it. If you get KO'd, the Circle will disappear. Activates a Circle that lasts three turns, which attempts to curse each enemy at the end of each turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP Cost | 7 | 10 | 15 | |||||
Curse Infliction Rate | 35% | 36% | 38% | 43% | 44% | 46% | 47% | 55% |
Activation Speed | 10% |
Bracing Walk 回復歩行 | ||||
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Heal Skill Party recovers HP after walking a set number of steps. -- Restores HP to the party for every three steps walked in the labyrinth. | ||||
Level | 1 | 2 | 3 | 4 |
HP Recovery | 2 | 3 | 5 | 10 |
Proficiency 方陣師の心得 | ||||||
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Support Skill When effects of user's Circle wears off, restores TP. When mastered, you can attack from the back line without reduced damage.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP Recovery (Base Value) | 1 | 2 | 3 | 4 | 5 | 6 |
TP Recovery (% Of Maximum TP) | 1% | 2% |
Chop 伐採 | |
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Gathering Skill Increases material yield from chopping in the labyrinth. -- Allows the party to find more items at Chop points. | |
Veteran skills (Lv. 20)
Dismiss Revive 破陣:再起活性 | ||||||||||
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Heal Skill (Dismissal) Dismisses the active Circle for a chance to revive a line of allies. Return the Circle's power to the earth, allowing allies to regain consciousness. Dispels the currently active Circle to attempt to revive one line of allies. Can only be used while a Circle is active.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP Cost | 10 | 20 | 35 | |||||||
Revival Success Rate | 65% | 67% | 68% | 70% | 76% | 77% | 79% | 80% | 82% | 92% |
HP Recovered On Revival | 1 | 10 | 20 | 30 | 70 | 80 | 90 | 100 | 110 | 200 |
Activation Speed | 200% |
Dismiss Blow 破陣:亜空絞破 | ||||||||||
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Attack Skill (Dismissal) Dismisses the active Circle for a ranged, untyped attack to 1 enemy. Converge your Circle around the enemy, constricting it. Dispels the currently active Circle to inflict ranged untyped damage on one enemy. Can only be used while a Circle is active.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP Cost | 3 | 13 | 30 | |||||||
Damage | 250% | 260% | 270% | 280% | 350% | 360% | 370% | 380% | 390% | 500% |
Activation Speed | 200% | |||||||||
Accuracy | 150% |
Hood Circle 頭封の方陣 | ||||||||
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Support Skill (Circle) Sets a Circle that, for 3 turns, may bind head of all enemies at end of each turn. If you already have a Circle set, this one will overwrite it. If you get KO'd, the Circle will disappear. Activates a Circle that lasts three turns, which attempts to bind the head of each enemy at the end of each turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP Cost | 8 | 12 | 18 | |||||
Head Bind Infliction Rate | 20% | 21% | 22% | 26% | 27% | 28% | 29% | 35% |
Activation Speed | 10% |
Sleep Circle 催眠の方陣 | ||||||||
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Support Skill (Circle) Sets a Circle that, for 3 turns, may put all enemies to sleep at end of each turn. If you already have a Circle set, this one will overwrite it. If you get KO'd, the Circle will disappear. Activates a Circle that lasts three turns, which attempts to put each enemy to sleep at the end of each turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP Cost | 7 | 10 | 15 | |||||
Sleep Infliction Rate | 30% | 31% | 33% | 38% | 39% | 41% | 42% | 50% |
Activation Speed | 10% |
Charm Eye 魅了の邪眼 | ||||||
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Debuff Skill: ATK Lowers physical/elemental ATK of all enemies for three turns. Turn a baleful gaze upon enemies to weaken them. Decreases physical and elemental attack of all enemies for three turns.
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP Cost | 7 | 12 | ||||
Enemy ATK Decrease | 8% | 9% | 10% | 11% | 12% | 15% |
Activation Speed | 40% | 60% | 80% | 100% | 120% | 200% |
Atrophic Eye 衰身の邪眼 | ||||||
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Debuff Skill: DEF Lowers physical/elemental DEF of all enemies for three turns. Turn a baleful gaze upon enemies to weaken them. Decreases physical and elemental defence of all enemies for three turns.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP Cost | 7 | 12 | ||||
Enemy DEF Decrease | 10% | 12% | 14% | 16% | 18% | 25% |
Activation Speed | 40% | 60% | 80% | 100% | 120% | 200% |
Status ATK Up 抑制攻撃ブースト | ||||||||
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Support Skill: Stats Increases bind/ailment success rate. Increases success rate of head/arm/leg bind, petrification, curse, sleep, panic, paralysis, poison, and blindness. Increases the user's bind/ailment success rate. | ||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Bind/Ailment Infliction Rate Increase | 4% | 5% | 6% | 9% | 10% | 11% | 12% | 15% |
Tame Ground 地脈操作 | ||||||
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Field Skill For a set number of steps, muddy floors and hazards are nulled. Greatly decreases damage taken from other field hazards as well. Nullifies damaging and muddy tiles, and decreases damage taken from FOE field skills. | ||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 |
TP Cost | 5 | 10 | ||||
Duration (Steps) | 60 | 70 | 80 | 90 | 100 | 255 |
Warding Mist 退魔の霧 | ||||
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Support Skill Chance of nulling a bind, ailment, or stun on allies in user's line. Create a warding mist in your vicnity.
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Level | 1 | 2 | 3 | 4 |
Activation Success Rate | 4% | 5% | 6% | 10% |
Master skills (Lv. 40)
Dismiss Blast 破陣:亜空鳴動 | ||||||||||
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Attack Skill (Dismissal) Dismisses the active Circle for a ranged, untyped attack to all enemies. All enemies will be swallowed up in the spacial distortion created by the Circle. Dispels the currently active Circle to inflict ranged untyped damage on all enemies. Can only be used while a Circle is active.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP Cost | 12 | 24 | 40 | |||||||
Damage | 160% | 167% | 174% | 181% | 231% | 241% | 251% | 261% | 271% | 360% |
Activation Speed | 200% |
Circle Mastery 方陣マスタリ | ||||||
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Support Skill: Mastery Strengthens the effect of Circle dismissals. High-level Circle skill to further amplify the effect.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 |
Skill Effect Increase | 8% | 11% | 14% | 17% | 20% | 30% |
Dismiss Revive Additional HP Recovery | 10 | 15 | 20 | 25 | 30 | 50 |
Dismiss Revive Success Rate Increase | 2% | 3% | 4% | 5% | 6% | 8% |
Poison Circle 毒の方陣 | ||||||||
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Support Skill (Circle) Sets a Circle that, for 3 turns, may poison all enemies at end of each turn. If you already have a Circle set, this one will overwrite it. If you get KO'd, the Circle will disappear. Activates a Circle that lasts three turns, which attempts to poison each enemy at the end of each turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP Cost | 10 | 15 | 21 | |||||
Poison Infliction Rate | 30% | 31% | 32% | 36% | 37% | 38% | 39% | 45% |
Poison Damage | 40 | 43 | 46 | 58 | 61 | 64 | 67 | 90 |
Activation Speed | 10% |
Chaos Circle 幻惑の方陣 | ||||||||
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Support Skill (Circle) Sets a Circle that, for 3 turns, may cause all enemies to panic at end of each turn. If you already have a Circle set, this one will overwrite it. If you get KO'd, the Circle will disappear. Activates a Circle that lasts three turns, which attempts to panic each enemy at the end of each turn.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
TP Cost | 10 | 15 | 21 | |||||
Panic Infliction Rate | 14% | 15% | 16% | 18% | 19% | 20% | 21% | 25% |
Activation Speed | 10% |
Dismiss Quake 破陣:大地振盪 | ||||||||||
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Support Skill (Dismissal) Dismisses the active Circle for a chance to stun all enemies. Sink the Circle's power back into the land to trigger a powerful earthquake. Dispels the currently active Circle to attempt to stun all enemies. Can only be used while a Circle is active.
Prerequisite skill(s):
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP Cost | 6 | 12 | 20 | |||||||
Stun Infliction Rate | 40% | 41% | 42% | 43% | 47% | 48% | 49% | 50% | 51% | 60% |
Activation Speed | 500% |
TP Return TPリターン | ||||
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Heal Skill When a bind/ailment/stun is inflicted by user's attack, restores user's TP. TP heal rate remains constant, even if the effect is inflicted on multiple targets.
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Level | 1 | 2 | 3 | 4 |
TP Recovery (Base Value) | 1 | 2 | 3 | 4 |
TP Recovery (% Of Maximum TP) | 1% | 2% |
References
- Datamining and tips for Arcanist by Rea
- Common Passives Data by Rea
- Skill Data for Arcanist by Hououin Makise/Rea
- Skill simulator