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EO3/North Sea/Tower of Victory

From Etrian Odyssey Wiki
The Tower of Victory is only known through references in history books. It is said that those who reach the top of its spiral stairs are destined for glory... -Sea Quest description

Navigation

Click to reveal navigation solution
  1. From the 3rd Foothold, sail west two times, then south five times, stopping at the landmass.
  2. Sail west two times onto the reef, then south once, bumping the island. Sail west twice more to get past the massive southward current.
  3. Sail south twice, then west twice. This island is host to a crawfish tribe. If you have the Crawfish Claw, offer it to them and receive the Kava-kava by accepting their drink.
  4. Sail north to bump against the island, then west three times into the seaweed. Sail south two times and dock at the Tower.

The harbormaster will reward you with the Latin Sail for getting there, but you must also have reached the Porcelain Forest on either route as well before it happens.

Sea Quest

Sea Quests set at the Tower of Victory are all boss fights against the King Penguin.

Defeating the King Penguin for the first time unlocks the Aegis Shield Limit Skill instead of the usual rewards.

Return to the Tower of Victory after defeating the King Penguin at least once to recover Weapon Tome VII.

The Buddha's stone bowl

I have come on account of new orders from my master.
I have heard the bowl of the noble monk living in the Tower of Victory is the Stone Bowl of the Buddha.
I shall not return until I find this monk, for the sake of my master. I shall accept your help.

Companion:

  • Kirikaze (Level 59 Ninja, back row)

Kirikaze is back at it again, helping her master achieve another Impossible Task. Well, this boss fight won't be impossible. Kirikaze will focus on setting up a big Tagen Battou/Drawing Slice and on odd turns will ineffectually try to leg bind with Kagenui/Shadow Bind. Fortunately, Kirikaze knows how to hold her fire when it's Withstanding. She and her clones each come with one Medica II and Amrita II to recover.

Due to the mechanics of the fight, this is the perfect opportunity to watch a full-power Tagen Battou/Drawing Slice in action by fielding only one party member. The King Penguin will not threaten Kirikaze or her clones, allowing her to set up a five clones for maximum firepower. It will deal 6000-10,000 damage, enough to kill the King Penguin in two uses at best. Don't worry about Withstand, as Kirikaze will focus on splitting up while Withstand is active; focus on eliminating the accompanying Penguins that it summons, and let Kirikaze carry you to victory.

Completing this quest for the first time earns you the Kirikaze Gloves (Gloves, 31 DEF, )

Brains and brawn

To test her strength, Nerona just started rowing out to sea... Yep... She's got way too much energy...
She's strong, but... Well... You know... She's not so bright.
I need to knock her out and drag her back, so can you please take me to the Tower of Victory?

Companions:

Aura will focus on using Etheric Charge to fire supercharged Volt Stars at the King Penguin, augmented by her Singularity passive. If the lesser Penguins are around, she will try to wipe them all out with Binary Volt. Nerona focuses on Charging up a Nine Smashes, though the poor accuracy of the skill can lead to fewer hits than ideal. She can also occasionally fling a Crushing Blow to confuse a lesser Penguin. Both know to hold their fire in response to Withstand.

Both combatants bring a very straightforward charge-and-attack strategy. Bring attack buffs to augment the guests, or even Pop Flares to increase Nerona's accuracy so that her Nine Smashes fares better than Two Misses.

Completing this quest for the first time earns you Nerona's Hammer (Club, 147 ATK, )

View from the top

I'm back! 'Tis I, Zaby, captain of the most fearsome pirates in the sea, the Crossjanke.
One day, we'll run the seven seas, ye know. I can feel it in me bones!
So I'm settin' course for a view of my future treasure from on high! Follow me if ye be interested!

Companions:

Each of the above carry three Amrita IIs.

Just like before, Zaby will endlessly use Chase Thrust to synergize with her Arbalist lackeys, who will trigger it with Heavy Shot. This time, the boys have learned Double Action to increase the odds of further follow-up attacks. If you swap the Arbalists into the front row they will also use Front Mortar for massive damage. Follow through with stab damage of your own, and back up with area attacks of your own to clear away the Penguins that appear.

Completing this quest for the first time earns you Zaby's Rags (Light armor, 83 DEF, )

VTE Etrian Odyssey III: The Drowned City (CategoryGallery)
Publisher/Developer: Atlus • Console: Nintendo DS
Locations
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Aman's InnNapier's FirmButterfly BistroExplorers GuildInver PortVia SenatusForest Entrance
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