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EO3/North Sea

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< EO3

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The North Sea directly borders the South Sea. As it is a fairly distant location from Armoroad, this Sea features a few Geomagnetic Poles that serve as alternate starting points to begin your voyages.

Map

Points of Interest

2nd Foothold

The 2nd Foothold is the first Geomagnetic Pole you can find in the North Sea. Activating it allows you to start your voyages from different starting points, further extending the range of your exploration.

Click to reveal navigation solution

This route needs a 20-turn ration, the Foremast and the Culverin

  1. From Armoroad, sail east two times, then sail south one time and ride the current.
  2. Sail north one time, then east twice, bumping against the island with the yellow rock.
  3. Sail north three times, bumping against the landmass. Sail west once but don't touch the current. Sail north, west, north, and west one time, taking the current just above Ayutthaya Port.
  4. Sail west then sail north one time. Shoot down the red pirate ship that blocks your path.
  5. Continue sailing north until you reach the Geomagnetic Pole.

This route only needs a 16-turn rotation, the Foremast and the Naval Iron Plating.

  1. From Armoroad, sail north four times, stopping just short of the westbound current. Sail east once into the seaweed.
  2. Sail north four times again, slipping past the pirate ship. Sail east once and hit up the Foothold.

3rd Foothold

The 3rd Foothold is located in the northeast corner of the North Sea.

Click to reveal navigation solution

To get there, you need a 24-turn ration and equip the Foremast and Steel Plating.

  1. From the 2nd Foothold, sail east once, north five times, east once, and north once. You should meet some sailors talking about Bacalhau.
  2. Sail east two times, then north once, stopping just shy of the westbound current. Sail east two times to the border.
  3. Sail north three times, hitting the landmass. Sail west, north, west, north and then east to hit up the Foothold.

4th Foothold

The 4th Foothold is located in the southwest corner of the North Sea, just beyond the Tower of Victory.

Click to reveal navigation solution

To get there, you need a 20-turn ration and equip the Latin Sail, Iron Naval Ram and Steel Plating.

  1. From the 3rd Foothold, sail west once, then sail south until you bump into land.
  2. Sail west two times, then south once, then west one more time. Sail south until you bump into an island.
  3. Sail west until you run into a southward current.
  4. Sail south once, east once, and then south again to activate the Geomagnetic Pole.

Map Events

VTE Etrian Odyssey III: The Drowned City (CategoryGallery)
Publisher/Developer: Atlus • Console: Nintendo DS
Locations
Armoroad
Aman's InnNapier's FirmButterfly BistroExplorers GuildInver PortVia SenatusForest Entrance
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Deep City
Twinkling TavernNapier's BranchCelestial PalaceForest Entrance
Yggdrasil Labyrinth
Waterfall WoodUndersea GrottoMolten CavesAbyssal ShrinePorcelain Forest
Click to toggle hidden content: Cyclopean Haunt
South Sea
Skandalia LighthouseTrade City of BataviaAyutthaya PortTortuga IslandGiant's RuinsTrade City of Ugarit
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North Sea
Marine City of ShebaDark ForestTrade City of DamavandTower of VictoryTrade City of AeaeaAerial Forest
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Edie NapierMissyFlowdiaGutruneKujuraOlympiaAgataHypatiaLindwormWealhHiiragi & Agamede
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