Please join this new Discord server! If you are unable to edit, please stop in the Discord server and let us know. |
---|
EO2/Formulas
From Etrian Odyssey Wiki
< EO2
Detailed explanation of how Etrian Odyssey II: Heroes of Lagaard calculates damage, ailment/bind infliction, recovery, and so on. This also explains how various modifiers in the Skills pages impact gameplay.
Damage
- var is a random number from 1 to 5 if . Otherwise,
- Damage% is the Damage % of the skill being used. Treat normal attack as 100%.
- Monster attacks apply another ×0.8 multiplier to damage dealt.
- Vuln% is the target's vulnerability to the damage type. Neutral vulnerability treats this as a 100% multiplier. Resisted hits indicate lower than 100% vulnerability. 110% or higher vulnerability to a damage type is treated as a weakness to that damage type (and qualify for the Alchemist's Analysis passive). Immunity means 0% vulnerability.
- Buffs% is the combined effect of all passives, buffs, and debuffs between attacker and target. Treat buffs to attacker's ATK and debuffs to target's DEF as increases to damage dealt, and vice-versa.
- Buffs and passives that provide increase to resistance is instead calculated as decrease to Vuln% and vice-versa, and are exempt from Buffs%.
- For physical/elemental hybrid attacks, perform the same damage calculation for each component separately, then take the average between both results. For example, a cut/fire hybrid normal attack against an enemy with 100% cut vulnerability but 50% fire vulnerability will, overall, do 75% the damage of a normal attack on the same enemy without the elemental imbue.
STR-based Attacks
- WpnPower is the ATK bonus from the weapon, divided by 3. Monsters don't use weapons so this is equal to their STR (DEF on Codex).
- ArmorDEF is the DEF bonus from your armor, divided by 3. Monsters don't use armor so this is equal to their VIT (DEF on Codex).
TEC-based Attacks
- SpellATK is equal to the Spell ATK listed in the respective skill, used by both the party and the enemies. If Spell ATK is not described, treat this as 0.
- Due to a bug in calculations the damage inflicted calculates off the attacker's VIT instead of the target's.
- ArmorDEF is the DEF bonus from your armor, divided by 3. Monsters don't use armor so this is equal to their VIT (DEF on Codex).
Hit Rate
- For STR-based attacks, treat HitStat and EvadeStat as the attacker's and target's AGI respectively.
- For TEC-based attacks, treat HitStat and EvadeStat as the attacker's and target's TEC respectively.
- WeaponHit is a hidden value on the user's weapon. Most weapons have an innate accuracy of 100%, others with ACC modifiers will change this value. Monsters do not use weapons and treat this variable as 100%.
- HitRate% is the Hit Rate on the user's skill. Treat as 100% for normal attacks.
- HitBuff% compounds all Hit Rate and Evasion buffs/debuffs between user and target respectively. Treat an evasion debuff as a bonus to hit rate, and vice-versa.
- A head bind applies a ×0.8 multiplier, while a blinded attacker gets a ×0.2 multiplier. Both stack multiplicatively.
- FinalHit is then corrected to a minimum of 20% and maximum of 100%.
Critical Hits
- Critical Rate is corrected to a minimum of 1% and maximum of 50%.
- Critical hits only apply to normal attacks, and provide a ×1.25 multiplier to damage after all other calculations.
Action Speed
- var1 is a random variable between 0 to BaseSpeed × 2.
- SkillSpeed is the Activation Speed modifier of the skill you're using. Treat as 100% for a normal attack and for skills that do not mention an Activation Speed.
- WpnSpeed is the Action Speed multiplier of the weapon you're using, usually set at a minimum of ×1. Monsters don't use weapons and treat this variable as ×1.
- FinalSpeed is then corrected to a minimum of 1 if it is under that value.
Ailment/Bind Infliction
- BaseRate% is the base infliction rate from the skill being used.
- Any skill with infliction rate listed as 10000% is guaranteed to inflict the ailment/bind, skipping all further calculations, unless the target has an immunity to it.
- Vuln% is the target's vulnerability to the ailment/bind. Treat neutral vulnerability from regular enemies as 100%, 50% for FOEs and bosses.
- The Health variable is the multiplier from the Troubadour's Health skill.
Accumulative Resistance
These only apply for binds, not ailments.
- In Etrian Odyssey II: Heroes of Lagaard:
- First apply a ×0.9 multiplier to Vuln%.
- Apply a ×1.25 multiplier to Vuln% for each failure to inflict a bind, until the bind lands.
- After a successful bind, remove all of the above multipliers, then apply a ×0.75 multiplier to Vuln% for that bind instead, repeating this multiplier for every additional time that body part was bound in battle.
- In Etrian Odyssey II HD:[2]
- For every failure to inflict the bind, add a flat 25% success rate, to a maximum of 90%. Remove these bonuses once the bind is successful.
- After a successful bind, reduce Vuln% by 25%, to a minimum Vuln% of 5%. This vulnerability reduction does not stack, no matter how many times the same bind is inflicted to the target this battle.
Ailment/Bind Recovery
- BaseChance varies on the disable:
- Sleep, Paralysis: 40%
- Panic, Fear: 30%
- Poison: 25%
- Everything else: 20%
- Each turn that passes after the disable is landed, adds an additive 10% chance of recovery.
- The Recovery variable is the bonus granted by the Troubadour's Recovery buff.
Healing
While healing in this game (slightly) uses the user's TEC, it uses a formula significantly different from how other games treat Healing Power.
- BaseHealing is the Base Healing variable of the healing skill being used.
- Mastery% is the bonus given by the Medic's Healer skill or the War Magus's War Lore skill.
Preemptives and Blindsides
- If a specific enemy formation is a guaranteed blindside, or if an FOE catches the player from behind, the battle starts with the party blindsided, bypassing all checks that would avoid it.
- If the party engages a boss or FOE from behind, they will get a guaranteed preemptive round, unless overridden by an enemy that causes a guaranteed blindside.
- PartyRating and EnemyRating each use the highest AGI and LUC stats among all combatants on the respective side.
- Ambush and Sagacity refer to the bonuses from the Survivalist skills Ambush and Sagacity respectively.
- PreemptiveChance is rolled first, and if successful, bypasses the blindside check.
- Both PreemptiveChance and BlindsideChance are capped at a minimum of 1% and maximum of 25%.
Escape
- EnemyAvgAGI and EnemyAvgLUC is the average AGI and LUC respectively among the total enemy formation, rounded down to the nearest whole number.
- Every failed escape attempt by a party member this battle adds an additive 10% to the next escape chance.
- Learning Esc Up adds 30 to the individual party member's EscapeChance.
- EscapeChance is capped at a maximum of 90%.
Difficulty Modifiers
In Etrian Odyssey II HD, apply these multipliers in addition to all the above.[3]
Variable | Expert | Basic | Picnic |
---|---|---|---|
Damage Dealt | 100% | 120% | 500% |
Damage Taken | 100% | 80% | 10% |
Ailment/Bind Infliction Rate | 100% | 120% | 200% |
Ailment/Bind Vulnerability Modifier | 100% | 80% | 10% |
Party's Ailment Damage | 100% | 120% | 500% |
Enemy's Ailment Damage | 100% | 80% | 20% |
Healing Power | 100% | 100% | 300% |
Party Accuracy | 100% | 100% | 120% |
Enemy Accuracy | 100% | 100% | 80% |
Party Action Speed | 100% | 100% | 200% |
Preemptive Rate | 100% | 100% | 200% |
Blindside Rate | 100% | 100% | 20% |
Escape Rate | 100% | 100% | 150% |
Environmental Damage | 100% | 80% | 20% |
EXP Gain | 100% | 100% | 150% |
References
V • T • E | Etrian Odyssey II: Heroes of Lagaard (Category • Gallery) | ||
---|---|---|---|
Publisher/Developer: Atlus • Console: Nintendo DS | |||
Locations | Flaus Inn • Lagaard Hospital • Sitoth Trading • Stickleback Bar • Explorers Guild • Duke's Palace • Forest Entrance |
![]() | |
Ancient Forest • Auburn Thicket • Frozen Grounds • Petal Bridge • Heavenly Keep Click to toggle hidden content: Forbidden Wood | |||
Classes | Click to toggle hidden content: Beast | ||
Characters | |||
Items | |||
Misc | |||
Remake |